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Main - Posts by 32x1000

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32x1000
Posted on 09-21-14 05:09 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158469


Koopa
Level: 24

Posts: 61/116
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Since: 12-27-13
From: Florida

Last post: 2047 days
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That's my whole point,this is just a demo, I'm hoping to fix all of those things with later updates but I need to know what else people are expecting from the hack.

32x1000
Posted on 09-21-14 07:30 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158471


Koopa
Level: 24

Posts: 62/116
EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
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I'll probably be able to fix the game (to the best of my ability) What do you think the biggest problem is with the game. Example: The camera, the levels, etc.

32x1000
Posted on 09-21-14 08:14 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158474


Koopa
Level: 24

Posts: 63/116
EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
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I had a feeling the camera would be a big problem so i'll see what I can do with it.

32x1000
Posted on 09-22-14 11:59 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158488


Koopa
Level: 24

Posts: 64/116
EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
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The only issue with making a game like the master system ones is I know a little ASM but not a lot so it may be difficult but I'll try to the best of my ability. Right now though I am putting my main focus on the awful camera so the rest will have to wait until that gets finished.

32x1000
Posted on 09-23-14 10:38 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158503


Koopa
Level: 24

Posts: 65/116
EXP: 76829
Next: 1296

Since: 12-27-13
From: Florida

Last post: 2047 days
Last view: 1492 days
I'm really having a hard time with the camera (Due to the game having pretty shitty programming) so I will take any outside help with that.

32x1000
Posted on 09-23-14 11:11 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158508


Koopa
Level: 24

Posts: 66/116
EXP: 76829
Next: 1296

Since: 12-27-13
From: Florida

Last post: 2047 days
Last view: 1492 days
I know I could just leave it as a graphics hack but I wanted it to be my first "True" hack and I thought it would be pretty original to do a hack of a bootleg, mainly because it's not done very often. I probably wont be changing any of the levels only the graphics and the camera so I'm not beating myself in the head I'm just trying my very best to finish this hack.

32x1000
Posted on 09-28-14 07:30 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) (rev. 2 of 09-29-14 09:38 PM) Link | Quote | ID: 158551


Koopa
Level: 24

Posts: 67/116
EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
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Ok this is the first update. I wont be able to fix the camera without outside assistance, due to it requiring ASM, but I did fix some graphics.

Updates:
- Coins are now rings
- Title screen is partially complete (Functional)
- Life box is Sonic
- End level sign is Sonic
- SACHEN intro is changed

Screenies:


If anybody has any idea how to fix the camera or is willing to find out PLEASE let me know.


Sorry forgot to put link for download http://www.mediafire.com/download/3edjt88sxxl8d67/Sonic+The+Hedgehog+NES+V2.ips

32x1000
Posted on 09-29-14 03:48 AM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158562


Koopa
Level: 24

Posts: 68/116
EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
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Thanks I'm glad you love it. I'll be sure to check RHDN and the nes dev site.

32x1000
Posted on 09-29-14 09:42 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158570


Koopa
Level: 24

Posts: 69/116
EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
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Well it depends... Do you want them changed?

32x1000
Posted on 09-29-14 09:46 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158572


Koopa
Level: 24

Posts: 70/116
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Since: 12-27-13
From: Florida

Last post: 2047 days
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Ok no problem I'll get right on it. Oh and I added a download link to my update post so now you can play it.

32x1000
Posted on 09-29-14 10:05 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158574


Koopa
Level: 24

Posts: 71/116
EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
Last view: 1492 days
It's on the update post not the first one.

32x1000
Posted on 09-29-14 10:26 PM, in Sonic Boy 2 (Jurassic Boy 2 Hack) Link | Quote | ID: 158577


Koopa
Level: 24

Posts: 72/116
EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
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The title screen isn't fully implemented yet but I'm finishing it right now.

32x1000
Posted on 10-10-14 07:39 PM, in Super Mario Bros Hacking Question Link | Quote | ID: 158727


Koopa
Level: 24

Posts: 73/116
EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
Last view: 1492 days
THANK YOU THANK YOU !!! This is so nice of you ! Thanks again

32x1000
Posted on 01-01-15 10:22 PM, in Rockman 3 Hacking Question. Link | Quote | ID: 159234


Koopa
Level: 24

Posts: 74/116
EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
Last view: 1492 days
Does anybody know how to edit the sprites that make up the robot masters faces:


I have the capcom sprite editor but I can't seem to find the sprites. Any help would be appreciated.

32x1000
Posted on 01-02-15 02:08 AM, in Rockman 3 Hacking Question. Link | Quote | ID: 159239


Koopa
Level: 24

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EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
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Is there any way to give the sprites more tiles?

32x1000
Posted on 01-02-15 02:41 AM, in Rockman 3 Hacking Question. Link | Quote | ID: 159242


Koopa
Level: 24

Posts: 76/116
EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
Last view: 1492 days
Uh... the only issue is, I'm not quite sure how to tell what is free space in the RAM

32x1000
Posted on 01-02-15 03:44 AM, in Rockman 3 Hacking Question. Link | Quote | ID: 159245


Koopa
Level: 24

Posts: 77/116
EXP: 76829
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Since: 12-27-13
From: Florida

Last post: 2047 days
Last view: 1492 days
Ok here are the three faces I'm using:

None of them seem to fit so now what?

32x1000
Posted on 01-02-15 04:02 AM, in Rockman 3 Hacking Question. Link | Quote | ID: 159248


Koopa
Level: 24

Posts: 78/116
EXP: 76829
Next: 1296

Since: 12-27-13
From: Florida

Last post: 2047 days
Last view: 1492 days
Posted by kuja killer
hmm, that's 17 (11 hex) sprite tiles if i counted correctly.

Assumiing you already did actually insert your 5 other faces and they used exactly BC bytes (CC with the 4 flashing dots)

11 x 4 = 44 more bytes of sprite data

CC + 44 = 110 ...
your over the limit.
You have too much.

you'd need to make your faces less complicated...or delete exactly 4 tiles from something (anything)


Well Fence man and Quake man use no face sprtes so is it too much now?

32x1000
Posted on 01-02-15 06:18 AM, in Rockman 3 Hacking Question. Link | Quote | ID: 159252


Koopa
Level: 24

Posts: 79/116
EXP: 76829
Next: 1296

Since: 12-27-13
From: Florida

Last post: 2047 days
Last view: 1492 days
Thanks I will be sure to give you credit.

32x1000
Posted on 04-18-15 01:44 AM, in Dragon Power NES Hacking Question (Dragon Power part 2) Link | Quote | ID: 159924


Koopa
Level: 24

Posts: 80/116
EXP: 76829
Next: 1296

Since: 12-27-13
From: Florida

Last post: 2047 days
Last view: 1492 days
I'm currently working on a Rom Hack of Dragon Power for the nes. This:

I'm having no problems with the graphics or the music, it's the levels and the timer I need help with.

In Dragon Power there's a timer in the top left that is constantly going down, it also goes down when you're hit, so it's also a life bar. I'm trying to find a way to make the timer go down ONLY when the player is hit, not continuously. Then I have no Idea where the level data is in this game. If anybody can help me with this it would be much appreciated. Thousand Thanks -32x1000
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Main - Posts by 32x1000

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