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Main - Posts by 32x1000 |
32x1000 |
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Koopa Level: 24 Posts: 61/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
That's my whole point,this is just a demo, I'm hoping to fix all of those things with later updates but I need to know what else people are expecting from the hack. |
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Koopa Level: 24 Posts: 62/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
I'll probably be able to fix the game (to the best of my ability) What do you think the biggest problem is with the game. Example: The camera, the levels, etc. |
32x1000 |
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Koopa Level: 24 Posts: 63/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
I had a feeling the camera would be a big problem so i'll see what I can do with it. |
32x1000 |
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Koopa Level: 24 Posts: 64/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
The only issue with making a game like the master system ones is I know a little ASM but not a lot so it may be difficult but I'll try to the best of my ability. Right now though I am putting my main focus on the awful camera so the rest will have to wait until that gets finished. |
32x1000 |
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Koopa Level: 24 Posts: 65/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
I'm really having a hard time with the camera (Due to the game having pretty shitty programming) so I will take any outside help with that. |
32x1000 |
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Koopa Level: 24 Posts: 66/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
I know I could just leave it as a graphics hack but I wanted it to be my first "True" hack and I thought it would be pretty original to do a hack of a bootleg, mainly because it's not done very often. I probably wont be changing any of the levels only the graphics and the camera so I'm not beating myself in the head I'm just trying my very best to finish this hack. |
32x1000 |
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Koopa Level: 24 Posts: 67/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
Ok this is the first update. I wont be able to fix the camera without outside assistance, due to it requiring ASM, but I did fix some graphics.
Updates: - Coins are now rings - Title screen is partially complete (Functional) - Life box is Sonic - End level sign is Sonic - SACHEN intro is changed Screenies: If anybody has any idea how to fix the camera or is willing to find out PLEASE let me know. Sorry forgot to put link for download http://www.mediafire.com/download/3edjt88sxxl8d67/Sonic+The+Hedgehog+NES+V2.ips |
32x1000 |
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Koopa Level: 24 Posts: 68/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
Thanks I'm glad you love it. I'll be sure to check RHDN and the nes dev site. |
32x1000 |
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Koopa Level: 24 Posts: 69/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
Well it depends... Do you want them changed? |
32x1000 |
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Koopa Level: 24 Posts: 70/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
Ok no problem I'll get right on it. Oh and I added a download link to my update post so now you can play it. |
32x1000 |
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Koopa Level: 24 Posts: 71/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
It's on the update post not the first one. |
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Koopa Level: 24 Posts: 72/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
The title screen isn't fully implemented yet but I'm finishing it right now. |
32x1000 |
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Koopa Level: 24 Posts: 73/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
THANK YOU THANK YOU !!! This is so nice of you ! Thanks again |
32x1000 |
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Koopa Level: 24 Posts: 74/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
Does anybody know how to edit the sprites that make up the robot masters faces:
I have the capcom sprite editor but I can't seem to find the sprites. Any help would be appreciated. |
32x1000 |
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Koopa Level: 24 Posts: 75/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
Is there any way to give the sprites more tiles? |
32x1000 |
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Koopa Level: 24 Posts: 76/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
Uh... the only issue is, I'm not quite sure how to tell what is free space in the RAM |
32x1000 |
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Koopa Level: 24 Posts: 77/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
Ok here are the three faces I'm using:
None of them seem to fit so now what? |
32x1000 |
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Koopa Level: 24 Posts: 78/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
Posted by kuja killer Well Fence man and Quake man use no face sprtes so is it too much now? |
32x1000 |
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Koopa Level: 24 Posts: 79/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
Thanks I will be sure to give you credit. |
32x1000 |
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Koopa Level: 24 Posts: 80/116 EXP: 76829 Next: 1296 Since: 12-27-13 From: Florida Last post: 2047 days Last view: 1492 days |
I'm currently working on a Rom Hack of Dragon Power for the nes. This:
I'm having no problems with the graphics or the music, it's the levels and the timer I need help with. In Dragon Power there's a timer in the top left that is constantly going down, it also goes down when you're hit, so it's also a life bar. I'm trying to find a way to make the timer go down ONLY when the player is hit, not continuously. Then I have no Idea where the level data is in this game. If anybody can help me with this it would be much appreciated. Thousand Thanks -32x1000 |
Main - Posts by 32x1000 |
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