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Main - Posts by 8.bit.fan


8.bit.fan
Posted on 11-07-13 12:00 AM, in General Megaman Hacking Thread Link | Quote | ID: 155037

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Hi Everyone,

I'm new to this board and pretty much the whole Mega Man hacking scene. I love all the amazing hacks that I've played and have always wanted to create my own.

My favorite is MM2 and I believe that is also the best one for me to hack because I prefer the mechanics in that one vs 3-6.

I've looked and searched and tried many different editors, but have not been successful other than some graphical and level(move blocks/platforms around existing rooms) edits. What I want to do is much more extensive such as ememy/item placements, full level edits, damage and mechanics adjustments, and maybe music. Something along the lines of Rockman Exile, but not to the extent of Rockman No Constancy.

Here are some editors I've tried to accomplish these, but have questions hopefully some of you can point me in the right direction:

-Rockman 2 editor by Rock5easily:
I've tried to use this one the most as this seems to be the better one out of the bunch.
Couple of questions:
1) It's incredibly hard for me to use this as all the menus and buttons are in ???'s. I tried to switch my PC to Japanese to run the program but they're still in ???'s. Does anyone know how to get around this?
2) There's a list of items in Hex. I've tried to put a bunch on the screen in order to make my own list, however, all of them appeared garbled. Does anyone have the list of the items in Hex?
3) From previous question, how would you get around the garbled sprites? I understand that this has to do with them being preloaded into the ram or something.

-Rockman2 / Megaman2 Editor by Kuwata:
I also tried this one, but seems to be less versatile than the above. One example is that you can't insert new items.

-MegaEdit by SnowBro:
As far as I know this is a DOS-based editor. I haven't had much success running this thing.

-visine by -=Fx3=-:
Same as MegaEdit, this is a DOS-based editor and I haven't been able to use it. Plus I've heard that it's buggy and can created glitches for the rom.


So, do any of you have any suggestions? I've tried and search but there doesn't seem to be a good MM2 editor, which is surprising as MM2 is the most popular one in the hacking community.

Is there another MM2 editor out there that I don't know about?

Any suggestions would be very much appreciated!!

THANK YOU!!
-8.bit.fan

8.bit.fan
Posted on 11-07-13 02:18 AM, in General Megaman Hacking Thread (rev. 2 of 11-07-13 02:19 AM) Link | Quote | ID: 155039

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Posted by Chaobomr
Posted by 8.bit.fan
I've looked and searched and tried many different editors, but have not been successful other than some graphical and level(move blocks/platforms around existing rooms) edits. What I want to do is much more extensive such as [sic] ememy/item placements, full level edits, damage and mechanics adjustments, and maybe music. Something along the lines of Rockman Exile, but not to the extent of Rockman No Constancy.
-8.bit.fan
Sounds like what you're looking for in this quote is ASM and hex related. No standard MM2 editor is gonna be able to do this for you. I'm not entirely sure how to edit the ASM but there are some hex editors for you to try. I can get you started with both a RAM and ROM map for Mega Man II to push you in the right direction. The rest is using a code/data logger in some sort of emulator to find the code/data you're looking for.
-Hope this helps
-Chaobomr


Hi Chaobomr,

Thanks for the info!

Hmmm...sounds like I'm gonna have to really dig into the whole hex editing thing to get it done. ASM sounds way beyond what I can do, but I'll take a look into that as well.

Thanks again!
-8.bit.fan

8.bit.fan
Posted on 11-07-13 07:44 PM, in General Megaman Hacking Thread Link | Quote | ID: 155047

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Posted by Chaobomr
All I can say is that hex editing is an integral part of ROM hacking; the editors actually do some of that for you. Another thing I should mention is that FCEUXD has both a code/data logger and a real-time hex editor. I must warn you that you must edit ROM data BEFORE it's loaded, otherwise it won't take effect.
I'm also new to ASM as well, but I can tell you that the NES's ASM architecture is called 6502. It's an old-as-dirt programming language that's mostly obsolete, save for maybe a few lab computers; like FORTRAN. It's certainly different than any other programming language I've experienced.


Got it! Thanks for the info about ROM data!

Yeah, I figure that it's pretty old since it's from the 80's.

Oh well, I was hoping there would be a more powerful editor out there, but that's ok, I'm determined to do my MM2 hack!

Main - Posts by 8.bit.fan

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