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Main - Posts by AlanJacobs

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AlanJacobs
Posted on 04-10-18 03:05 AM, in New SMB3 Project (OPEN INVITATION TO DESIGN LEVELS!) (rev. 6 of 04-15-19 04:24 AM) Link | Quote | ID: 166300


Goomba
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Are you interested in designing SMB3 levels on SMB3 Workshop?

Do you have any scrap levels that you're willing to share?

Did you abandon an SMB3 hack but need a home for those levels you created?

If you're kind enough to share your levels and work with me to polish them, your efforts will not go unnoticed and you'll receive full credit. Give me a PM if you're interested and I'll give you more details, OR join us on Discord to work with us on the latest updates!

SMB3 Project Discord


We have an amazing team right now including Koopa, Bluecrush, The Dark Warrior, Insectuel, Zacmario, Googie and VHR2121. We're hoping for a November 2019 release. I'm heading the project along with Mari42 helping me out. If you're interested, come join us, even if it's a small contribution!

Not sure if you remember my last project, A New Journey, but this project is basically the same format and premise...

...8 completely different worlds for Mario to explore, though some big differences....

-This game will be easier. The difficulty should be on par with the original SMB3 if not a tad more challenging.

-We are composing all new music for levels and over-worlds!








We're working hard to meet that deadline. Any suggestions or input? Let me know! Thanks.

Be back soon for more updates!!

AlanJacobs
Posted on 04-12-18 03:30 AM, in General SMB3 Hacking Thread Link | Quote | ID: 166303


Goomba
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Wow!! Some great info, Quick Curly. Thank you for sharing!

AlanJacobs
Posted on 04-12-18 03:34 AM, in Streets of Rage 2: looney tunes edition Link | Quote | ID: 166304


Goomba
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This looks great, Metal64. I love how each looney tune has their own moves. Did you rip the graphics or create them from scratch? Either way, this is impressive...and funny to watch

AlanJacobs
Posted on 04-14-18 02:56 AM, in New SMB3 Project (OPEN INVITATION TO DESIGN LEVELS!) Link | Quote | ID: 166311


Goomba
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Posted by Googie
I have a few Mario 3 hacks on me from over the years people abandoned. I'll pass them to you from email, if anything also I can poke at a few levels too, probably three levels the most.



Thank you, Googie! I'd love to see your work! Even if some levels are not finished, we could polish them up for you! My email is

alanjakubs@gmail.com

We're also on Discord if you're interested.

SMB3 Project Discord


As far as making levels, we'll hook you up! Take a look at our spreadsheet and let us know which levels may interest you. You can make it on a separate ROM and send an M3L our way or I can send a ROM with our graphics (even though it wont show up correctly on SMB3 Workshop.) Either way, it's great to have you aboard!

SMB3 Project Spreadsheet

AlanJacobs
Posted on 07-15-18 12:55 AM, in General SMB3 Hacking Thread Link | Quote | ID: 166427


Goomba
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Hello everyone! We created a discord for SMB3 hacking which you can enter here. If you have any questions or are curious about any upcoming projects, we look forward to seeing you. Good day!

https://discord.gg/jbZhvEz

AlanJacobs
Posted on 01-09-19 05:16 AM, in General SMB3 Hacking Thread Link | Quote | ID: 166837


Goomba
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Posted by Googie

I'm really digging the progress of the hack you're working on, it's coming along pretty cool.


Been a while since I've been here but thank you, Googie. We're getting back into it! Good to hear from you.


Posted by Skeletal

That's pretty cool. I'd like to see you perhaps refer people to this thread however and the board in general, would be a nice little treat. With such a seasoned scene member as Curly on the admin team, it'd be a bit of reassurance




It's slowly growing. Quick Curly is retired for the most part so I doubt he would be interested in such a position.

Posted by ahakomi
I just wanted to say thank you to everyone who continues to work hard to make this game so much fun and show how to do new things. At the beginning of this decade i never dreamt i would have accomplished what i have personally or seen the kind of things I have. I am so thankful to have found this forum and I really appreciate the vast amount f information here that has helped me. I still don't know ASM it's still too intimadating to me but this year I'm going to try to change that. This decade is ending and it's insane how Super Mario bros 3 is still popular after thirty years! I'm so glad that all of us have made the dent that we have with this game and I hope you all continue on your ventures to discover new things. Wish me luck on my ASM journey lol



Good luck ahakomi! Good to see you on Discord and I hope you succeed!

AlanJacobs
Posted on 01-14-19 02:30 AM, in General SMB3 Hacking Thread Link | Quote | ID: 166852


Goomba
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Posted by DanielFA
Hi everybody!

I'm really new on ROM hacking and have a problem with the tile arrangement:



As you see, I've replaced the wood-like floor tiles with the SMB1 cracked terrain ones but the result is awful (only one block is not wrong). I understand that the tiles used on each TSA or object can be changed using an hex editor but can't manage to make it. This is the object I want to edit:



SMB3 Workshop says it's 'Flat Ground' (Bank 0 Types 192 and 193). This is the original version for reference:



Could someone help me to correct this? I've tried searching in FCEUX for the tile numbers but found nothing. I've also tried with SMB3 TSA Editor but couldn't really understand how must it be used:



That's the awful result...



Hi DanielFA. Welcome.


Some things I've noticed so far. You changed the graphics and palette, which is a great start. The problem is, SMB1 uses only one ground tile whereas SMB3 uses 6 different tiles in the 'Plains' setting. Within these 6 tiles are 4 Tile ID's for the graphics. Even though you changed the graphics to fit 1 tile, the rest looks scrambled because the Tile IDs don't correspond to each other.




6 different tiles are used. Their Block ID's are shown.







Each block has 4 tile ID's. Your graphics are scrambled because the Tile ID's don't match what you're trying to do. We need to match them.


Several solutions to this.


1) You can use the TSA Block editor. I know you mentioned you tried using it, but keep in mind you can cycle through the blocks using the arrows on your keyboard and change the graphics with your left clicker. To my knowledge, you can only edit the upper left tile. Cycle through the different blocks under the 'Plains' Object Set and change the Tile ID's to all 6 blocks (53, 54, 55, 56, 57 & 58) and you should have it.


2) Use hex editor. Since you already have one block in the correct position (55), you can change the rest of the blocks to 55 since you only need one block. Go to address 0x01D308 and change the block ID's from there.

"55 53 57 F6 F4 F8 56 54 58" and change to "55 55 55 F6 F4 F8 55 55 55"


3) Change the graphic tile ID's using hex editor. Basically doing what you would've done with TSA Editor only through hex. The Tile IDs are located around the 0x01E200 area, but this would take some time, so I recommend the above two.

As for your last pic, my guess is that you used TSA Editor and accidently edited the ending tiles. Like I mentioned, you can only use the upper left tile to edit. Avoid editing the other three because they are at the standard '00' block, which are the ending tiles. Change them back to the black tiles.


Good luck!

AlanJacobs
Posted on 04-15-19 04:26 AM, in New SMB3 Project (OPEN INVITATION TO DESIGN LEVELS!) Link | Quote | ID: 166958


Goomba
Level: 13

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EXP: 9787
Next: 480

Since: 08-01-13

Last post: 1835 days
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Hello all. It's been a while but we are back at it. We now aim for a November 2019 release, maybe even before then. This is the last call for level design invitation. If you're interested in designing levels for our project, let me know on here or join us on our SMB3 Discord. Link is above. Thank you all and Happy Hacking!

AlanJacobs
Posted on 04-25-19 02:25 AM, in New SMB3 Project (OPEN INVITATION TO DESIGN LEVELS!) Link | Quote | ID: 166981


Goomba
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Next: 480

Since: 08-01-13

Last post: 1835 days
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Thank you. KP is aware of the project. I want to let everyone know we have a new home for the SMB3 Community and this project. Hope to see you all join!


https://discord.gg/jSyXYGD
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Main - Posts by AlanJacobs

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