Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Davias


Davias
Posted on 07-01-13 03:17 PM, in Build 0203 (rev. 2 of 07-01-13 03:27 PM) Link | Quote | ID: 154214

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Very good work! I'll check your blog every week for new updates. I'm a SOM fan for 18 years ( only the first 3 games for the gameboy and snes, anything that follows SOM2 is crap in my opinion )

Anyway, the new build seems very stable and I edit e few of the enemy names and stuff and exported it to the rom. It worked without crashes or something similar. I'm eagerly awaiting the possibility to export enemy data and weapon data and other stuff to my project.

1. When I want to edit some text from dialogues in the events ( the blue text ), inothing happens. Does the event editor work correctly?


I'll experiment a few days with the new build and give my feedback, should I find some errors.

Keep up the hard work, Mop

Davias
Posted on 10-10-13 10:32 PM, in Secret of Mana Complete Link | Quote | ID: 154914

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Nice ideas DragonArk,

I would love to interview one of the developers about the many things they cut out of the game, when they switched from the planned CD-Rom version to the much smaller SNES cartridge.
Everytime I read those little infos, scattered around the web, I dream about it

I absolutely loved Secret of Mana when I was fifteen years old, and I love it till today.
Someone said, the game had a much darker storyline in the beginning and I saw this, hidden in the background, when I played it back then.

Maybe, I can recreate my "vision" of the game, when Moppy's editor launch in all it's full glory


Main - Posts by Davias

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