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Arseen
Posted on 05-20-13 07:28 PM, in Zelda3 Parallel Remodel Link | Quote | ID: 153952


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Hellos from the Finland.

I have 2 questions for you that I've tried to get answered elsewhere without any luck.

1: I'm missing 3 heartpieces and ater searching decided to check the FAQ for the non-remodel version (the one in romhacking site) that had the heatpiece locations, and noticed that at least 2 pieces where missing (or relocated?).
One is the one in Ancient Pyramid that was behind the barrier in the non-remodel version, the another is the the second one in the Waterfall cave (I think you remolled the cave as I can find spot that looks like the spot where the second one should be). Not quite sure what the third would be, but it's not any in the pre-Ice World Light World ones.

Do you have any idea where the missing ones are? Or do you have list of where the heartpieces are in Remodel 1.1.

2: I'm also playing the second quest and have just gotten the red mail, fire rod and ocarina from the cave where farore's maze was.

Now I'm stuck as no gots hammer (so can't get to Draegor), and no has 3rd sword or silver arrows (so can't kill Ganon).

So where to go?

Thank you for the answers

Ronnie

Arseen
Posted on 05-20-13 09:21 PM, in Zelda3 Parallel Remodel (rev. 4 of 05-20-13 09:32 PM) Link | Quote | ID: 153955


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Thank you.

So it seems I'm probably missing one of the full containers then... though I picked all them.

LW church, ?'s house, Bow house, darunia cavern, IW Parallel tower = 5. Did I miss any, or have I just skipped one? (49 Heart pieces?)

And BTW I just started yesterday making maps too using 1200 by 1600 dot screencaps as raws.
reduzing to 25% and pasting together.

So far done:

- Lantern cave
- Kakariko small cave (missing one part as I just restarted the game and no bracelet yet).
- Kakariko big cave
- Guardhouse first floor.
- Village Church.
- Kakariko Loot room (you with 4 bombs & 5 arrows and 2 rupees).
- Shop left of Loot Room

Next:
- Finishing Guardhouse
- the 4 Light world dungeons (and misc caves).

Do you want the maps and raw stuff?

EDIT: Got the heart container. it was the bow house, when got bow didn't have hookshot and thus forgot this one.

Arseen
Posted on 05-20-13 10:53 PM, in Zelda3 Parallel Remodel Link | Quote | ID: 153958


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I know nothing about HEXing and this method works quite well too...
Oh the joy when it's completed.

Anyway here is map of Guardhouse first floor (click to download bigger version)



I also have the map without the text boxes.

Arseen
Posted on 05-21-13 02:48 PM, in Zelda3 Parallel Remodel Link | Quote | ID: 153969


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Posted by puzzledude
This is looking great. Reminds me of that guide about Parallel Worlds with all those dungeons maps. Maybe these maps are quite neccessary for players with no orientation, since the maps in the game were removed, because of their bugged nature.



Thank you.

Yeah that was the guide I spoke of when I was talking about the heart pieces.
And I think Ice World world map is most important (finding the Dead End was somhow always hard ;D). I now have heart piece location list, but gotta double check it for needed items).

Dungeons are now easy to navigate thanks to you. I think only one where I used map was in one room of Darunia's Cavern where for some reason I did not find the correct block to push ( I think it was the Big Chest or fake Big Chest room).

I'll really start making the world maps at mid June when my summer vacation starts, others are probably done or atleast screen captured by then.


Arseen
Posted on 05-23-13 02:49 PM, in Zelda3 Parallel Remodel Link | Quote | ID: 153981


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Decided to go with textless maps (without the two yellow pop-up boxes seen on the map).

The boxes are still screen captured and saved if needed later.

-------------------------

So far I have now finished:

- Lantern cave
- Village Church in Light World
- Kakariko Loot Room
- Kakariko shop (next door from Loot Room)
- Kakariko big caves (the ones that go from Kakariko to Guardhouse).
- Guardhouse first floor

Almost finished:

- Kakariko small cave (missing part that I need bracelet to access).

Raws ready for assembly:

- Guardhouse Wine Cellar
- Guardhouse Prison Upper Floor
- Guardhouse Prison Lower Floor
- Guardhouse Cellar rooms (the 2 rooms that lead to Sewers).

Next:

- Guardhouse Sewers
- Church Back area
- Rest of Kakariko
- Random Light World overworld map parts while collecting heart pieces and stuff
- Misty Woods
- Lost Woods
- Zora area
- Mines
- Basicly all important parts I can access before second dungeon.

Arseen
Posted on 05-23-13 04:27 PM, in Zelda3 Parallel Remodel Link | Quote | ID: 153983


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Posted by puzzledude
That's nice. So basically you are doing this by screen capturing while playing? I'm assuming with sprites and other layers turned off.


Yes.
I play with ZSNES with 1600 by 1200 resolution.
I'll then screen capture and resize the image in Windows 7 MS Paint to 25%, and then copy paste together.

For rooms I turn of layers 3 and 5
If the room has openable or movable sprite thing like the item chest or ornament shelf to access the sewers I'll also capture image with only layer 3 turned off.
For text boxes I capture image with only layer 3 on so I get the text and text box on black background.

Posted by puzzledude
That's nice. So basically you are doing this by Gluing this together manually seems like a lot of work, specially when in a big room.



So far not too bad max 9 pieces per room needed so far (twice) others have been 2 pieces and may be one extra for the chest.

I also add permanent and key holding enemies to the pictures always in same position facing down.

---------------

Then I need your opinion on one thing: the orange and blue pegs.
Should I add them to the maps all down, all up or oranges down + blues up?

Arseen
Posted on 05-23-13 07:15 PM, in Zelda3 Parallel Remodel (rev. 5 of 05-24-13 09:50 AM) Link | Quote | ID: 153986


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Adding begs to be up or down is just matter of copy paste, so no problem there.
And I too think brown down, blue up is the most natural way, so that's the way I shall go.

If I don't manage to capture flashing floor I just draw it, but I think pressing print-screen captures the exact frame on display.

Actually most most worried I'm about the waves as they don't stop when you press start to bring up the menu screen, but I think I can copy/paste around that too.

I'll post link to the first patch of maps when I finish Guardhouse later today when I get home (I only need to capture sewers and than assemble which should take less than hour).

Next patch after that probably on Tuesday.

--------------------------------------------------------------

EDIT:

All maps so far:

http://www.mediafire.com/folder/k5xfmxc1ayt3g/TEMP

Missing Guard house prison levels (will assemble them tomorrow) and part of Kakariko Big cave.

-------------------------------------------------------------

Edit 2: Finished Guardhouse. Upped to same folder.

Watcha ya'll think.

Arseen
Posted on 05-24-13 03:04 PM, in Zelda3 Parallel Remodel Link | Quote | ID: 153993


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Posted by puzzledude
The first time I actually see the sprites and opened chests in the maps, since they are only purple dots in the editor. Good to know that you've decided to make maps for the game, specially by using this long process. But it is worth it in the end, since my maps wont include sprites.




The opened chest can be easily pasted over with closed ones )I have those sprites saved too).

The sprites I leave are so you can easily see:
- Enemies that you can't kill.
- Where to get which item.
- What certain pots have in them.

Is it worth the work? YES! Besides I'm bored.
OCD for win.

Off to work now, and I shall try to capture second dungeon or parts of the over world map today.

Arseen
Posted on 05-26-13 12:25 PM, in Zelda3 Parallel Remodel Link | Quote | ID: 154002


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Added Misty Woods Loot Room, Misty Woods House A and Lost Woods maops to same folder as previous ones.

Arseen
Posted on 06-16-13 10:23 PM, in Zelda3 Parallel Remodel Link | Quote | ID: 154118


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I have the original on 1 cart and remodel on 2 different carts, never had problems with saving.

If you are playing on real cart are you sure your cart's battery is not dead?

Anyway on other note: My 2 week holiday started today, so I'll continue making the maps.

Arseen
Posted on 10-04-14 05:09 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158642


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Been reading this conversation and I undersand both relevant sides of the talk (Modders and the ones who like to play real carts).

There is just somethin cool about owning the cart.

I have few, but I only buy from persons who can be considered to charge only for the parts (30 bucks including world wide shipping I think is that).

Posted by puzzledude

Getting past the Guardhouse on a real system is close to impossible.



Then I must be hyper player as I have tried the certed version of the original LoZ PW and I only died 3 times before beating the Guardhouse.


Arseen
Posted on 10-05-14 12:20 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158648


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Posted by puzzledude

Are you sure you don't have the remodel. Note the Remodel is difficult to see, since the Title screen is unchanged. You can test it like so: the very first cave (south of the Church) you enter must have 1 Armos knight (original). If no such knight, then it is Remodel.

If however you are sure of it, then you definitely are one of that 5 percent. By the way, what did you do, when 4 armed soldiers (which run faster as in Alttp) attacked you and you had no sword. It must have been some super stealth/dodge method.

I know players who quit PW before the Guardhouse (they never managed to come pass that big cave with shooters).



Definitely the orinal.

Guardhouse basement spiked as hell.
Blue boomerang at church basement.

Stopped playing at Water Temple whem met armos Knights and got bored of whacking them when they seemed invincible. Temple had the Huge water area that you easied in the Remodel.

Posted by puzzledude

I hope Legend of Link is not that difficult.



Been watching Play thru on Youtube and it seems same or easier than original NES Zelda.

Arseen
Posted on 10-11-14 09:54 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158743


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Posted by tonic
Hello, I wanted to share that on SpeedRunsLive (speedrunslive.com) tomorrow at around 8PM EST, some of us will be doing a "blind" race of this game, where we play through the game in one sitting. We're very excited to explore this game, and I thought that I'd share here. Thanks for the promising-looking hack!


If you can please record it as I have trouble following live streams due to crap computer and too shared internet connection.

Arseen
Posted on 10-15-14 12:52 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158780


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Posted by Tripper511
Is there a walkthrough or something for this? I can't enter the 3rd temple. I need to be able to push a rock or something and cant find any upgrades. All I have is roc's feather. I also keep entering caves with witches inside that say nothing. I'm playing v4 with Nestopia.


I've been following this Youtube channel.

LINK

It continues once or twice a week.
It's the only one I've found

Arseen
Posted on 10-18-14 12:33 PM, in Shin Zelda Densetsu (my fixes) Link | Quote | ID: 158823


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Or release fixed patch for us totally noobs...

Thank you.

Arseen
Posted on 10-18-14 12:44 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 10-18-14 12:46 PM) Link | Quote | ID: 158824


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Posted by Tripper511
I found a glitch in the game. In the lower left of the map there is a heart piece that can only be attained by going from the light to dark world and back in order to reach the chest. The chest keeps respawing with a heart piece every time you switch between worlds allowing infinite heart pieces. The game seems to stop giving new hearts of life after I've reached 14 hearts even though I can still keep attaining heart pieces.


That's the desert area, right?

I saw that the chest had respawned in the Youtube video I was watching.
The player never opened it so it was not revieled what was inside the respawned chest, but now we know.
Same serie of videos (link 2 and 3 posts up) shows that chest containing keys (least I think so) keep respawning maybe while emptying other chest somewhere else.
I mean you open respawned chest and afterwards you seem to come across empty chests in areas where you have seem unopened unobtainable chest, then you return to the area and suddenly the chest has been emtied.
Prime example on the video is the river maze area (the one that looks like link's awekening's rafting mini game).
When the player first goes thru the maze in light world he can't get the chests but when he then comes the via dark world every chest is empty.

Arseen
Posted on 10-27-14 10:10 AM, in Shin Zelda Densetsu (my fixes) Link | Quote | ID: 158881


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Thank you.

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