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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Chaobomr

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Chaobomr
Posted on 07-25-13 06:42 PM, in General SMB3 Hacking Thread (rev. 2 of 07-25-13 06:43 PM) Link | Quote | ID: 154464


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I have various tools and I'm working on a ROM map that I got from datacrystal. I found a tutorial for SMB3 workshop and smb3 Map Editor (http://pan.bytepub.com/map/), but I had to fumble through the SMB3 Discombobulator to figure out how to work it.

All in all, it's a long learning process

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Chaobomr
Posted on 07-27-13 06:45 PM, in What was the last movie that you watched? Link | Quote | ID: 154475


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Harry Potter and the Chamber of Secrets, I think

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Chaobomr
Posted on 07-30-13 04:40 PM, in General Megaman Hacking Thread (rev. 2 of 07-30-13 04:42 PM) Link | Quote | ID: 154491


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I would suggest looking for the original palette with a hex editor. Take Megaman's palette from an untouched MM3 ROM and search for it in your hack. It might help

EDIT: It might be related to Megaman's spawn, if I remember.

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Chaobomr
Posted on 07-30-13 06:22 PM, in General Megaman Hacking Thread (rev. 2 of 07-30-13 06:57 PM) Link | Quote | ID: 154495


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Posted by Trinitronity

Okay, tried your first theory, but there are so many places with 2C11 in it (more then 10 places), so I'm pretty much lost there... :-\
However, I would like to know more about your second theory.


Most likely, they are ALL related to Megaman's palette. This'd coincide with my second theory, as Megaman has several appearances throughout the game, not as just a sprite. He might have several instances of his sprite as well, like Link from Zelda II

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Chaobomr
Posted on 07-30-13 07:01 PM, in Making bosses tougher in SMB3 Link | Quote | ID: 154497


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I used a different disassembler and Microsoft Visual Studio (don't ask). I searched for Boomboom and found nothing. Is it specific to the programs you mentioned?

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Chaobomr
Posted on 07-30-13 11:43 PM, in board2 Link | Quote | ID: 154500


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Wait, what? Stupid plaintext header? It's there only to let others know how I pronounce my name!

On another note, I may be able to get some people on here. It may not be too many, but there are always those who need questions answered. That's why I joined. I'm not into spamming unless I'm desperate to get some question answered.

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Chaobomr
Posted on 07-31-13 02:49 AM, in board2 (rev. 3 of 07-31-13 02:56 AM) Link | Quote | ID: 154503


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Posted by NightKev
You already have a signature... just put it in there. There's no reason to make it seem like it's part of the post body, that's just inane.


Okay, that makes sense. I'll get it fixed.
-------------------
By the way, How exactly do you get something better than a plaintext header?

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Chaobomr
Posted on 08-01-13 09:35 PM, in SMB3 Question, New Hacker Introduction (rev. 4 of 08-24-13 05:26 AM) Link | Quote | ID: 154517


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Glad I can finally answer an SMB3 question




1) I would suggest looking at $0715-$0717 and pause the emulator when it gets to 80,000 (technically 8,000 since the last zero is hard-coded), and look for those values in the ROM. I'm not entirely sure myself since I have no interest in editing the necessary points for the N-Spade minigame to appear. I may look into it.

EDIT: The offsets seem to start at 0x01FB26 and 0x01E575. They seem to have a pattern. Edited the RAM offsets myself, and the values are 1F 40. Like I said before, I'm not interested in editing the values myself so good luck.

2)Sounds like it's code related, so I cannot help there.

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Chaobomr
Posted on 08-03-13 02:52 AM, in General SMB3 Hacking Thread (rev. 3 of 11-02-13 04:28 PM) Link | Quote | ID: 154525


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I really feel I should throw this out here.



Thanks to folks - such as Insectduel - I have found out how to change the bosses difficulty.
------------------
1) To change the Koopalings' hits: Edit the value at ROM offset 0x0319A. HOWEVER, you must also edit the value at offset 0x03036, otherwise the game may crash.

2)Boomboom may not be much to mess with, but there are a couple of factors that will mess with how (s)he/it behaves: First, messing with offset 0x06ABC will affect his/her/its jump height. This might, (un)fortunately, affect ALL enemies that jump, such as the fire snake. Checking things out also reveal that a few bytes - starting at offset 0x06A16 - also affect how long their spikes are out. There is also about three lines of both code and data that also seems to affect (s)he/its behavior.



ALSO, I have found out how to edit the map songs.
------------------
There are TWO sets of pointers that affect the maps' music
The main set is at offsets 0x143CA-143D1. The set for when you start the game is at offsets 0x3C424-3C42C. I would be more concerned with 0x3C424, however.
Believe it or not, there IS a location for the second half of the sky world; it's at offset 0x143EF
I am unsure of how to do this for in the actual levels, however. Anyone who knows how to do this is free to let us know. It doesn't concern me too overly much, though, but it would be a nice thing to know.

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Chaobomr
Posted on 08-03-13 05:28 PM, in Making bosses tougher in SMB3 Link | Quote | ID: 154526


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Looks like I ran into a glitch



I'd like to take Boomboom down a few pegs, but other than that...

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Chaobomr
Posted on 08-04-13 05:04 AM, in Changing the map music in SMB3 Link | Quote | ID: 154529


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Now, if we could be able to do something similar to the levels themselves. They seem to run off of a different set of pointers.

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Chaobomr
Posted on 08-05-13 05:37 AM, in SMB2 gfx modification questions: Link | Quote | ID: 154536


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This is just the C# one, right?

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Chaobomr
Posted on 08-08-13 06:05 PM, in Hi I am new here Link | Quote | ID: 154550


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I just didn't want any arguments. He he he...

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Chaobomr
Posted on 08-08-13 06:07 PM, in 100th post! Link | Quote | ID: 154551


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Not sure, dude; and welcome back. The only section that has any vigor recently is the hacking sections, I think partially because of my inane questions

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Chaobomr
Posted on 08-08-13 06:13 PM, in SMB3 Question, New Hacker Introduction (rev. 2 of 08-08-13 06:15 PM) Link | Quote | ID: 154552


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There is also a beginner's RAM and ROM maps in datacrystal. I've also taken the liberty of adding on what's already there as I go along with my "constant" barrage of questions; I haven't put them on datacrystal's tables yet as I don't have an account or somesuch.



EDIT: I would also suggest downloading the discombobulator and the map editor as well, since they both have options that the workshop doesn't have

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Chaobomr
Posted on 08-09-13 11:42 PM, in SMB3 Question, New Hacker Introduction (rev. 4 of 08-09-13 11:47 PM) Link | Quote | ID: 154555


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Posted by AlanJacobs
I do have the SMB3 Map Editor and I'm using it! However, I'm not able to use the Discombobulator on my computer because my DLL Component doesn't support the program.


I think I had the same problem with the Discombobulator. You might have a missing DLL. Just install the missing component.

Posted by AlanJacobs
I'm having problems with the other programs as well. The Text Editor asks for the Strongvault Online Backup in order to install it, but I don't have the correct one I guess???

The SMB3 Text Editor may not be exactly necessary. FCEU's hex editor or a program like Thingy and the right .tbl files may do just fine, along with a little bit of patience.

Posted by AlanJacobs
When I try to open Vegas, my computer asks what program to use to open it.

Vegas is an interesting problem. If it's a .rar file, you need a specific program to unzip it, such as Winrar or 7Zip.
However, most of the decks are hard-coded, so you can edit only one. Although, editing just that one may be enough.

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Chaobomr
Posted on 08-10-13 05:01 PM, in 100th post! Link | Quote | ID: 154559


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Well, the hacking section is why I joined in the first place. I think that's why most others have joined

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Chaobomr
Posted on 08-12-13 02:42 AM, in Issue with Gimp 2.8 Link | Quote | ID: 154561


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I seem to be having an issue with gimp 2.8. It works fine whenever I'm root - i.e. sudo - but whenever I run it as... me, I get an "Unable to open a test swap file" error. I googled it, but all I've found was a headache. Help!

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Chaobomr
Posted on 08-12-13 04:00 PM, in Issue with Gimp 2.8 Link | Quote | ID: 154563


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I'm using Ubuntu 13.04, so I'm not sure if that'll work. Worth a try, though

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Chaobomr
Posted on 08-13-13 05:19 PM, in Issue with Gimp 2.8 (rev. 2 of 08-16-13 01:46 AM) Link | Quote | ID: 154566


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Tried changing permissions. Didn't work. Should I just reinstall?



Looks like reinstalling didn't work

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Main - Posts by Chaobomr

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