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Main - Posts by Chaobomr

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Chaobomr
Posted on 06-20-13 03:40 AM, in Mario Adventure 3 - Demo 2 is out! Link | Quote | ID: 154156


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Is there a way to get out of the World 0 levels if you, say, screw up?

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Chaobomr
Posted on 07-05-13 03:01 AM, in Ripping Ingame fonts Link | Quote | ID: 154227


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Is there any way to extract the font out of a GameCube game? I've looked for help for Resident Evil 4, but no luck

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Chaobomr
Posted on 07-07-13 08:16 PM, in Scroll wheel support for DOS Link | Quote | ID: 154254


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I'm looking for a setup to activate mouse wheel support for MS-DOS 6.22 and WFW 3.11. Is there any to create this or is it a lost cause?

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Chaobomr
Posted on 07-08-13 01:41 AM, in Zelda PPU Link | Quote | ID: 154256


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Any way to locate Ganon in the Tile Editor? I've looked, but whether it's the Editor itself, the ROM I'm using or the game itself, it just looks weird and I can't find any of the enemies

BTW, I'm using Tile Layer Pro V 1.1 if that helps matters

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Chaobomr
Posted on 07-08-13 02:28 PM, in Zelda PPU Link | Quote | ID: 154259


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Yes, it is. As you can tell, I'm rather new and need a lot of help

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Chaobomr
Posted on 07-08-13 04:21 PM, in Changing the map music in SMB3 Link | Quote | ID: 154260


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Sorry for all the questions, but I was wondering: How do you keep the song the same on the map screens? I've edited the locations at 0x3C424-0x3C42D, but it changes back after you complete a level

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Chaobomr
Posted on 07-09-13 04:27 AM, in Zelda PPU (rev. 3 of 07-09-13 03:01 PM) Link | Quote | ID: 154267


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Posted by RetroRain
Also, if you are that new to ROM hacking, you should read some documents from zophar.net or romhacking.net. There is a document called "The Art of ROM Hacking", which was made by Vagla a long time ago. You should read that too, and hopefully that will help you out a lot.

Good luck.


I've actually amassed a few documents from hacking tools and acquiring ROM Maps from Data Crystal. I'll look for "The Art of ROM Hacking" as well.

Thanks

Posted by RetroRain
Do yourself a favor, and download YY-CHR from zophar.net.


Which one should I use? The C++ or the C# one? I went to the one in zophar, but my browser flagged it

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Chaobomr
Posted on 07-09-13 04:46 AM, in Mega Man: Into Darkness Link | Quote | ID: 154269


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Can't wait for the demo either

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Chaobomr
Posted on 07-09-13 03:09 PM, in Changing the map music in SMB3 (rev. 2 of 07-09-13 06:34 PM) Link | Quote | ID: 154273


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Posted by GeneralGuy_123

What is this guy talking about!?!?!?!?!



Have you played Super Mario Bros. Chaos Control? Most of the songs on the map screens are different from the original ROM. I've changed the values at 0x3C424-0x3C42D, but the result wasn't permanent. It switched back to the map's original song.

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Chaobomr
Posted on 07-09-13 10:47 PM, in Changing the map music in SMB3 Link | Quote | ID: 154279


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Posted by Insectduel
There is a second set of music on the map screen after death and level cleared too.


Where's the location?

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Chaobomr
Posted on 07-09-13 10:57 PM, in Zelda PPU (rev. 2 of 07-09-13 10:58 PM) Link | Quote | ID: 154280


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Actually, Synthetekh, it's not completely over my head. It took one or two rereads, but I understand it. I have two or three freeware hex editors (xvi32; Bless for Ubuntu; and FCEUXD, if it counts), but I don't know how they compare to Hex Workshop.

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Chaobomr
Posted on 07-10-13 03:57 AM, in Zelda PPU (rev. 2 of 07-10-13 04:00 AM) Link | Quote | ID: 154282


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Posted by Synthetekh
I don't know what FCEUXD is, but that sounds like a tool inside FCEux to me.


FCEUXD is another version of FCEUX. I don't remember what the difference is. I just realized that I have FCEUX, not FCEUXD. Haven't had that for a while.

Also, Ubuntu is a variant of Linux, an offshoot of Debian meant for your average, run-of-the-mill user, but it has plenty of software available for stuff like ROM hacking. I actually run it under a virtual environment so as not to have to restart my computer.

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Chaobomr
Posted on 07-10-13 04:03 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 154283


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Saw it, liked what I saw and heard.

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Chaobomr
Posted on 07-10-13 09:20 PM, in For nostalgic purposes, what was your first ASM hack? (rev. 4 of 07-11-13 11:34 PM) Link | Quote | ID: 154289


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It's glitchy 'cuz you need a Spiny with Kuribo's Shoe. I think DahrkDaiz fixed that problem in his hack

I have yet to do an asm hack yet, but I suspect that I will need to do some to make the bosses more difficult. If anyone can provide some help with that, I would be greatly appreciated.

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Chaobomr
Posted on 07-11-13 01:15 AM, in Changing the map music in SMB3 Link | Quote | ID: 154292


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Didn't think of that. Thanks

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Chaobomr
Posted on 07-12-13 03:09 AM, in Changing the map music in SMB3 (rev. 2 of 07-12-13 03:52 AM) Link | Quote | ID: 154296


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Well, what do you know? It worked! I've recorded the offsets in my ROM map for future reference.

Now, if someone could point how to change the music of the second half of the Sky World, that'd be greatly appreciated

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Chaobomr
Posted on 07-13-13 07:04 PM, in Changing the map music in SMB3 (rev. 2 of 07-13-13 07:11 PM) Link | Quote | ID: 154302


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On it... Thanks

And... It worked!

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Chaobomr
Posted on 07-15-13 02:36 AM, in Making bosses tougher in SMB3 Link | Quote | ID: 154305


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Yes, I'm at it again.

I was wondering if anyone knew how to increase Boomboom's jump height and increased the number of hits on the Koopalings.

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Chaobomr
Posted on 07-15-13 03:26 AM, in Making bosses tougher in SMB3 (rev. 3 of 07-15-13 04:07 AM) Link | Quote | ID: 154307


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Good time to learn how to use the debugger

I believe I found the value of when Boomboom jumps. It seems to change at value $D4. I'm having trouble tracking it, though

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Chaobomr
Posted on 07-16-13 10:05 PM, in Hi I am new here Link | Quote | ID: 154326


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Can we please not incite a flame war?

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Main - Posts by Chaobomr

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