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Main - Posts by Chaobomr

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Chaobomr
Posted on 03-07-14 04:17 AM, in The General Project Screenshot/Videos Thread... (rev. 2 of 03-07-14 04:19 AM) Link | Quote | ID: 156008


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Posted by shanem
Posted by kunio1031
Posted by Chaobomr
You go to the pointer and hit Enter. It'll open up a dialog with all the available levels you can point to. EDIT: Basically what shanem said.
On another note, I feel your pain. That's why my hack is currently on stasis.


Something I find that helps a little is to go and play the really good Mario 3 hacks, or just Mario 3 hacks in general. You can get inspiration from what others are doing. I hope everyone likes my hack, so far from what I've done I'm pretty pleased with the game itself. And also Shanem, when you say open the rom, mode pointers, etc...Is this on the map editor or on Workshop?



Since your original inquiry was toward the map editor by beneficii's tool, it pertains to that. But, one can also edit level pointers in SMB Workshop, it's all a matter of general preference. Personally, I've edited my SMB3 extended using both tools.
The selection for the Lost Levels are all the way at the bottom. You're just going to have to click on World 8 first.


I've also used the SMB3 Discombobulator. It's how I made those greyscale palettes.

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Chaobomr
Posted on 03-07-14 05:25 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 156012


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I have painstakingly developed several tables pertaining to SMB3 level design. Only thing is, I have yet to figure out what all the "weird" blocks are. They can get... really interesting.

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Chaobomr
Posted on 03-07-14 06:35 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 156014


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Posted by kunio1031
And where are these tables sir?
In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens.

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Chaobomr
Posted on 03-09-14 12:01 AM, in Mega Man 2: The Mystery of Dr. Wily - Version 1.1 Released Link | Quote | ID: 156040


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I do have one gripe about this game, but it's probably "nitpicky." When you get a new power, TITLE is highlighted, not STAGE SELECT. It's mostly a nitpick and I can deal with it.

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Chaobomr
Posted on 03-09-14 05:06 PM, in Mega Man 2: The Mystery of Dr. Wily - Version 1.1 Released Link | Quote | ID: 156049


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You don't have to. I was just nitpicking.

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Chaobomr
Posted on 03-10-14 06:37 PM, in My unnamed Mario 3 hack Link | Quote | ID: 156055


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Honestly, I can't wait.
Oh, and shanem, I'm still trying to figure out how the ASM takes input. I looked through the code, but I couldn't find the input code or the necessary mnemonics.

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Chaobomr
Posted on 03-11-14 07:43 PM, in Super Mario Doomsday Link | Quote | ID: 156069


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Do I put the code that's commented out at BoxOut_ByVStart? How do I include the sync information? Should I just disassemble your version of my demo just for comparison?

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Chaobomr
Posted on 03-11-14 10:54 PM, in My unnamed Mario 3 hack Link | Quote | ID: 156072


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Posted by kunio1031
Why didn't anyone tell me that FCEUX was a better emulator to use for testing then JNes? I'm now able to go to the Desert World and test out my levels. And I must say that a good chunk of levels turned out to be much tougher than I thought they would be. Which is a good thing I think. Maybe I'll post a gameplay vid of the first stage of my hack. You'll just have to wait and see...

JNes? What's that?

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Chaobomr
Posted on 03-13-14 05:45 PM, in ShaneM's ANNSMB Hack (It's Here!) Link | Quote | ID: 156085


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Of all the times for my computer to crap out on me! At least I can get the patch.

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Chaobomr
Posted on 03-14-14 01:31 AM, in SPC2MIDI fix and tutorial by MikeTech (rev. 2 of 03-14-14 01:37 AM) Link | Quote | ID: 156089


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I'll look into this once my computer gets out of the shop. I've been wanting to make a few chiptunes for a while now and I hope this'll help.
Then again, maybe this won't...

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Chaobomr
Posted on 03-15-14 03:10 AM, in SPC2MIDI fix and tutorial by MikeTech (rev. 2 of 03-15-14 03:12 AM) Link | Quote | ID: 156096


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I'm a programmer, uh, in training. I have some experience with Visual Basic and C++ and I'm currently learning C#.
ADDON:The reason why I said "maybe not" was because I'm not sure if this program will work well with MP3s, M4As, or other standard music files. I have plenty of those.

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Chaobomr
Posted on 03-15-14 03:15 AM, in General Megaman Hacking Thread (rev. 2 of 03-15-14 03:16 AM) Link | Quote | ID: 156097


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Posted by Gavzilla1000
Recently I've been transforming MM7 & 8 bosses into 8-bit via YY-CHR, and want to implement them into my hack in one way, shape, or form.

My issue; the three color pallet restriction. Now, I have been able to make the robots in such a way that I only needed three colors. Take Tengu Man for example.



I simply just removed his legs, and WHALA! 8-Bit Tengu Man was born! Although... I also had to remove the sword that was originally behind his back. It just didn't look right in all white.

Same thing goes for Cloud Man.



Sadly, can't say that about other robot masters that I made...



YACK! *shivers* It looks HORRIBLE!

I'm trying to stay away from the MM7 & 8 8-bit remakes because I want to test my 8-bit making skills.
Now on to my question.
According to MegaFLE, there are 377 sprites. (0xFF) BUT! There are 60 blank and "-" named sprites. (0x3C)
Can any of you guys explain to me how I can find where these blank sprites are located in the rom, and how to give them an actual CHR sprite? I don't want to give them a hit box or anything like that. I just want to use them so I can make better detailed sprites of the MM7 & 8 robot masters using the Sprite Layering technique.
I think I might know how to fix this problem. Make two sprites work together like Mega Man himself. Don't know if this'll help, but it's a start, I guess. Wait, forget what I said. I'm being redundant.

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Chaobomr
Posted on 03-15-14 03:17 AM, in Custom Palettes Link | Quote | ID: 156098


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Forget it. Somebody (I forget who) told me to use Nestopia.

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Chaobomr
Posted on 03-15-14 05:27 PM, in SPC2MIDI fix and tutorial by MikeTech Link | Quote | ID: 156102


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Posted by NARFNra
It's not very hard to get spcs and whatnot though.
Yeah, I might need help with that, unless SPCs are SNES-produced soundtracks.

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Chaobomr
Posted on 03-20-14 03:30 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156145


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Posted by shanem
Posted by kunio1031
If you look at this album, you can see what I mean. This is what I should've said in the first place....Anyways, yeah.

http://s1281.photobucket.com/user/Ryan_J_Benner/library/?sort=3&page=1

The first photo is where part of the pipe is behind the waterfall, this isn't what I want. :-(
The second photo is where part of the pipe is correctly positioned. :-)


I was correct. Again, this is a z-order issue. The waterfall uses 4 bytes whereas the pipe uses 3. Use another 4 byte object with lower z-order and turn it into a waterfall.

EDIT: To make a picture show up with Photobucket, click on the "IMG" button on the right-hand side and paste IMG until the end of it.

EDIT2: Is this kinda what you wanted to do?

[not reposting the image]
I've never had this problem when dealing with waterfalls!

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Chaobomr
Posted on 03-21-14 01:56 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156147


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I mean I've never heard of the z-order. Must've lucked out so far, I guess. Then again, maybe I have.

See, in that "error" level in the demo of my hack, I had some issue with the starry background - it wouldn't go past 0 in length. Since I was going to put a large land block in there anyway, I reduced the size and made a second one; problem solved!

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Chaobomr
Posted on 03-22-14 12:29 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156158


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Hope that great feeling keeps up.

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Chaobomr
Posted on 03-23-14 04:02 PM, in Doki Doki Panic 2 SMB2 ROM hack help needed. Link | Quote | ID: 156179


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Don't forget about STA, LDX, LDY, STX, & STY. LDX & Y do the same for X and Y registers while STA X and Y store the register's current value to the memory location of your choosing, within reason.
Shanem forgot about this for more mnemonics. It's also in the post for Super Mario Doomsday, if this link doesn't work.

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Chaobomr
Posted on 03-23-14 04:05 PM, in Super Mario Doomsday Link | Quote | ID: 156180


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So, it looks like my hack - and several others - will be in stasis for a little while longer. About a week ago, my computer broke and I took it to a shop to get it fixed. Last update I received was that the replacement parts have been ordered, but that was also a week ago, so... I believe I had an idea or two in my head, but since I was unable to implement them (I haven't backed things up in a while), I feel like I may have lost the inspiration.

Will update as soon as I get another one.

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Chaobomr
Posted on 03-24-14 03:22 AM, in Freddy Vs. Jason for NES Released!!! Link | Quote | ID: 156193


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Does that include the rocks no longer arcing?

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Main - Posts by Chaobomr

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