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Main - Posts by Kain

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Kain
Posted on 05-19-13 05:45 AM, in NES Homebrew Artifact: Mega Man Vengeance Link | Quote | ID: 153934


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Yeah, I still have a version of a that homebrew.
And some files for music that I had written for that game.

No idea if this is the "same DES"... they're doing games, but no hacks/nes homebrews... but still, games... hard to tell.

Kain
Posted on 05-19-13 06:23 PM, in NES Homebrew Artifact: Mega Man Vengeance Link | Quote | ID: 153940


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Like Matrixz, I also remember Vagla telling me to keep the Rom to myself. However, at the same time, that was 10 years ago... would MMVen really ever get back in production again? I haven't spoke to Vagla in forever (though he's in my special thanks in my hack for getting me into rom hacking in the first place) I don't know if Matrixz is still in contact with him.

For the music, I'm far from my city right now, but when I get back home, I'll search for it. The music wasn't implemented into the rom (as far as I know) though, since the Rom I have was just the introductory stage (which I thought was reaaally challenging).

Kain
Posted on 06-01-13 06:12 PM, in Mega Man 5 : Indonesian Artifact Final Update v0.91 Link | Quote | ID: 154033


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I've finally finished this hack.
First let me say:

HOOOO we're halfway theeere
HOOOOHOOOO
Livin on a prayer
take my hand, we'll make it I swear
HOOOOHOOOO
LIVIN ON A PRAYER

I lol'd at that 8bit arrangement.

Also, some of the Wily battles were really challenging, like, even if I figured out the patterns. I guess that's a good thing.

Overall, I'm impressed, and I like that it's not SUPERMEGA hard like a lot of hacks. Like, you don't have to use save states to beat it.

Kain
Posted on 06-07-13 06:37 PM, in Contra Demo - 6th Edition - Release Link | Quote | ID: 154055


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So, I have to beat the first level (5) to reach the Power Plant first, right? I was down to 2 lives after the tank and I got my ass kicked.

Kain
Posted on 06-07-13 08:53 PM, in General Megaman Hacking Thread Link | Quote | ID: 154056


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Well, the reason I went with Mega Man 5 and that it'd be my suggestion to you, is that there are a lot of options and things you can do in it (such as the stuff mentioned in Anandastoon's post).

Someone correct me if I'm wrong, but I think MM5 is the only one with instant CHR bank switching AND multi-path integrated in it. Basically, although the game itself is nowhere as cherished as MM2 and 3, it gives more tools and things to do (also, chargeable buster, sliding, letters-collecting).

Then it becomes up to you to try to make a memorable MM game like how MM2-3 were.

Kain
Posted on 06-09-13 07:14 PM, in General Megaman Hacking Thread Link | Quote | ID: 154072


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You can also instant-swap Mega Man (or is that implied in "Enemy CHR"?).





In my hack, I also use some single enemy's frame to improve/expand other sprites, such as the "READY" text and when X gets damaged.

Kain
Posted on 06-17-13 09:39 PM, in General Megaman Hacking Thread Link | Quote | ID: 154130


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Porting songs from Famitracker would be awesome-sauce.

I have a question:
Would it be possible to have a hack like Rockman 4 MI be on an actual NES cartridge and playing on a NES? (I mean since it's 1MB plus uses a MMC5 expansion in one of the ROM version. I don't know if there's any game that has both of these requirements.)

Kain
Posted on 06-18-13 06:33 PM, in General Megaman Hacking Thread (rev. 3 of 06-18-13 06:35 PM) Link | Quote | ID: 154142


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Posted by Insectduel
Posted by Rocketech Productions

There's a post like that on ROM-Hacking dot net.

Thanks! I guess the answer is "possible, but really hard to". (Actually, since my question was "NES" and not Famicom, the answer is even further away from a "yes".)

Posted by Rocketech Productions
I gotta wonder though, since Famitracker can export to NSF and considering nsf files are just sound only NES roms, could once just copy the hex addresses from an FT generated NSF and paste them into, say, a Megaman 4 ROM, at the pointer of the tune they wish to change?

I had that thought once too. From what I understood, for every NES game, the developer had to program how the sound engine is handled.
So, most games (especially from different companies) has a different sound engine, Mega Man 3 to 6 uses the same engine (so you can just copy-paste hex codes to switch songs between games), supermegavery likely that Famitracker exports it's NSF music using it's own sound engine, which won't happen to be the one Capcom used for certain games.

Kain
Posted on 06-29-13 03:04 AM, in General Megaman Hacking Thread Link | Quote | ID: 154203


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Stoner stage?
It should have rainbows, psychedelic/weird stuff, tons of flashy colors.
Here's some videos for inspiration:

https://www.youtube.com/watch?v=fnCmNtwq11k#t=203s

http://www.youtube.com/watch?v=uD0qyXMjb1s#t=29s

Kain
Posted on 07-09-13 04:59 AM, in General Megaman Hacking Thread (rev. 2 of 07-09-13 04:59 AM) Link | Quote | ID: 154271


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Posted by Gavzilla1000
Another question for you guys is, what the offset for the Stage Select screen is. I checked Data Crystal's "wiki", but there's no use there. According to MegaFLE X, it's located in Bank F, but all I want to do is change the names of the Robot Masters, and I can't find any text on the side!

If you mean the names seen on the actual Stage Select, it's just part of the actual screen's graphics, so you won't be editing that like in-game text via an Hex Editor.

Just open up MegaFleX, check "Scene Screen Mode" and "Current level" is "1: Bank F". Open the Screen Editor and go to screen 2. Then, with the Structure Table and the other tables, edit the names just like you would edit the title screen.

Kain
Posted on 07-15-13 08:32 AM, in General Megaman Hacking Thread (rev. 2 of 07-15-13 08:34 AM) Link | Quote | ID: 154310


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What kuja said,
and I'll add:
If you put multiple screens (such as Right x4), then you'll always be able to smoothly scroll left and right, and you'll waste less Scroll Map Positions data (only 24 per stages from my testings)

If you want to go left (instead of the usual right) after having gone up or down a ladder, then use a Multi-Path (max 8 per stage) to direct Mega Man to the right-most part of the section. Example:

Say you want your stage like this:

|End|
| |
| |__________
|__________ |
| |
_____________| |
Start |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


Then, in Megaflex, you would start by making


_____________
Start |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


Then

|End|
| |
| |__________
|__________ |
| |
| |


And link the end of the first part to the end of the second part with Multi-Paths (going up and down, so that would use 2, or else Mega Man would die if he fell back down the screen).
Enable all "scroll back enable" for the part where you go left (or use multiple screens scroll like I mentioned before).
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Main - Posts by Kain

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