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Main - Posts by silbiwen |
silbiwen |
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Newcomer Level: 5 Posts: 1/3 EXP: 331 Next: 198 Since: 03-21-13 Last post: 3845 days Last view: 3844 days |
Would such a concept actually require redrawing over Mario's sprite and animations from the ground up? It seems that the game's designers already did the job of map animations, at least for just average gameplay. Any context-specific animations, cutscenes and obviously battles are a complete bust unless someone took the time to apply custom adaptations of the sprite, obviously, but even the bare minimum of having 8-bit Mario to run and jump around maps with would be neat.
It just seems like such a nifty idea, and the Booster Tower tidbit is so memorable, that it seems like something a guy who's not as completely alien to romhacking as I am would've jumped on at some point, but I've never heard tell of such a cosmetic patch or code, if either exist. If they don't, well, I guess it falls back to my first question. How difficult would the bare minimum application of this idea be? |
silbiwen |
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Newcomer Level: 5 Posts: 2/3 EXP: 331 Next: 198 Since: 03-21-13 Last post: 3845 days Last view: 3844 days |
EDIT: Sorry for the useless post, figured out I was simply looking at something wrong shortly after I asked. |
silbiwen |
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Newcomer Level: 5 Posts: 3/3 EXP: 331 Next: 198 Since: 03-21-13 Last post: 3845 days Last view: 3844 days |
Here's a dumb question I can't narrow down a proper term for so I can search the no doubt five times it's been answered, but is there a way to edit the background of the battle results/rewards dialogue box? With Mario's peace sign scrolling in the background? Being able to replace the file select/shop/overworld menu backgrounds is pretty spiffy and it'd be cool if there were a way to alter this particular thing and I'm just missing it. |
Main - Posts by silbiwen |
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