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Main - Posts by MegaGEN50 |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 1/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
Hey I'm new to this board and I need some help with my MM2 Hack.
I got some good pallets on with my romhack so far and a pretty nice level design, I've already got a weakness chain in my head, but I can't find boss AI pointers. (Like if you shoot then crashman jumps & shoots) I found some values for Flash Man,(Speed,JP Hight,ect......) But not his AI. Help? |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 2/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
do you have any infor on controlling the lasers in Quickmans level also thanx -Huff I know data crystal has some info |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 3/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
You should search that same address in your hex editor.
Thanks for that info insectduel! |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 4/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
Hey could anyone re-write the Dragonoid sequence so the screen scrolls up instead of right?
I know it would be alot of ASM. But at least point me in the right direction? |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 5/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
Posted by amarcum81 Know any names? |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 6/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
Posted by amarcum81 I am working a Mega Man 2 hack. It's called Mega Man 2 Eclipse Day. I have not posted at RHDN. I can't find any ROM hacking threads for Mega Man 2, sadly. |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 7/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
Insect, do you know teleporter data on Mega Man 2/Rockman 2?
I want to remake the teleporter level so that it is a linear boss sequence. I need that, right? |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 8/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
Oh, ok. |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 9/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
You could try a huge stone tower, that goes through the atmosphere and into space.
Just generating ideas. |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 10/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
This may be off-topic, but there is a Mega Man Fan Game called Megaman Unlimited.
Facebook link: https://www.facebook.com/pages/MegaMan-Unlimited/114325318655039 Maybe you could pull ideas? |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 11/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
Basically, You walk in through the left, then 2 screens of smooth scrolling then back, then up.
Possible? |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 12/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
Metal Man
x2CC2D (6B) Projectile. x2cc3f (04) speed of Metal blade. x2CC29 (23) Sound for metal blade. x2CC1d (06) Metal blade frequency?. Crash man x2CCF7 (01) Running speed. x2CD2A (06) Jump height. x2CD07 (27) change to 17 and he's always jumping. x2CDAF (44) jump speed?. x2CDD3 (5E) change 55 and he's always shooting bombs when jumping x2CDEE (06) speed of crash bomb. Quick man x2C882 (??) boomerang delay when appearing. x2C887 (04) Boomerang speed when appearing. x2C8A5 (04) Low jump. x2C8A3 (07) Middle jump. x2C8A4 (08) High jump. x2C8E4 (3E) Running time x2C8DF (02) Running speed. Bubble man x2C70B (FF) Bubble man landing speed. x2C6D3 (01) Bubble man Rising speed. x2C74F (??) Projectile type. Wood man x2C5DD (04) Jump height. x2C5E2 (01) Jump distance. x2C5A9 (04) Leaf shield speed. x2C553 (04) Number of falling leafs(?). x2C576 (02) Falling Leaves movement(horizontal?). x2C567 (20) Y pos. for falling leaves. x2C522 (61) Leaf shield. x2c557 (62) falling leaves. x2C542 (62) Rising leaves. Flash man x2CAC6 (00) Jump distance. x2CACE (03) Jump height. x2CA52 (06) projectile shooting frequency. x2CA81 (06) Projectile speed. x2CA09 (06) Number of projectiles to shoot. |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 13/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
Posted by za909 Can you compose music for my MM2 hack? But just conversions of songs from other MM games, like other hacks do it. But can someone help me? I want to make it so that Bubble Man's boss room doesn't immedietely turn all air into water, but I can seem to find any ASM relating to it. Help? |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 14/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
Can someone help me? I want to make it so that Bubble Man's boss room doesn't immediately turn all air into water, but I can seem to find any ASM relating to it. Help? |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 15/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
Posted by Insectduel Thanks, I tried RAM searching, but I have lots of trouble with that. -.- |
MegaGEN50 |
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Micro-Goomba Level: 10 Posts: 16/16 EXP: 4079 Next: 335 Since: 03-17-13 Last post: 3648 days Last view: 3997 days |
Posted by Insectduel Hmm...I'll definitely take a look at that. |
Main - Posts by MegaGEN50 |
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