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MegaGEN50
Posted on 03-17-13 03:27 PM, in General Megaman Hacking Thread Link | Quote | ID: 153557


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Hey I'm new to this board and I need some help with my MM2 Hack.

I got some good pallets on with my romhack so far and a pretty nice level design,
I've already got a weakness chain in my head, but I can't find boss AI pointers.
(Like if you shoot then crashman jumps & shoots)
I found some values for Flash Man,(Speed,JP Hight,ect......)
But not his AI.
Help?

MegaGEN50
Posted on 03-22-13 10:26 PM, in General Megaman Hacking Thread Link | Quote | ID: 153574


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do you have any infor on controlling the lasers in Quickmans level also thanx -Huff

I know data crystal has some info


MegaGEN50
Posted on 04-26-13 04:59 AM, in General Megaman Hacking Thread Link | Quote | ID: 153763


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You should search that same address in your hex editor.
Thanks for that info insectduel!

MegaGEN50
Posted on 05-10-13 11:04 PM, in General Megaman Hacking Thread Link | Quote | ID: 153858


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Hey could anyone re-write the Dragonoid sequence so the screen scrolls up instead of right?
I know it would be alot of ASM. But at least point me in the right direction?

MegaGEN50
Posted on 05-13-13 02:40 AM, in General Megaman Hacking Thread Link | Quote | ID: 153884


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Posted by amarcum81


Then again, there are some really good hackers around here who know their stuff when it come to hacking Mega Man games. If one has the time they may help you out.



Know any names?

MegaGEN50
Posted on 05-15-13 06:21 PM, in General Megaman Hacking Thread (rev. 2 of 05-15-13 06:23 PM) Link | Quote | ID: 153901


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Posted by amarcum81
Have you posted over at RHDN? Are you working on a hack of MM2 or just wanting to get started on one?

I am working a Mega Man 2 hack.
It's called Mega Man 2 Eclipse Day.
I have not posted at RHDN.
I can't find any ROM hacking threads for Mega Man 2, sadly.

MegaGEN50
Posted on 05-16-13 10:47 PM, in General Megaman Hacking Thread Link | Quote | ID: 153915


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Insect, do you know teleporter data on Mega Man 2/Rockman 2?
I want to remake the teleporter level so that it is a linear boss sequence.
I need that, right?

MegaGEN50
Posted on 05-19-13 07:06 PM, in General Megaman Hacking Thread Link | Quote | ID: 153942


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Oh, ok.

MegaGEN50
Posted on 06-29-13 12:34 AM, in General Megaman Hacking Thread Link | Quote | ID: 154202


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You could try a huge stone tower, that goes through the atmosphere and into space.

Just generating ideas.

MegaGEN50
Posted on 07-14-13 10:16 AM, in General Megaman Hacking Thread Link | Quote | ID: 154304


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This may be off-topic, but there is a Mega Man Fan Game called Megaman Unlimited.
Facebook link: https://www.facebook.com/pages/MegaMan-Unlimited/114325318655039
Maybe you could pull ideas?

MegaGEN50
Posted on 07-16-13 05:53 AM, in General Megaman Hacking Thread Link | Quote | ID: 154318


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Basically, You walk in through the left, then 2 screens of smooth scrolling then back, then up.
Possible?

MegaGEN50
Posted on 12-27-13 03:32 AM, in General Megaman Hacking Thread Link | Quote | ID: 155307


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Metal Man


x2CC2D (6B) Projectile.
x2cc3f (04) speed of Metal blade.
x2CC29 (23) Sound for metal blade.
x2CC1d (06) Metal blade frequency?.

Crash man
x2CCF7 (01) Running speed.
x2CD2A (06) Jump height.
x2CD07 (27) change to 17 and he's always jumping.
x2CDAF (44) jump speed?.
x2CDD3 (5E) change 55 and he's always shooting bombs when jumping
x2CDEE (06) speed of crash bomb.

Quick man
x2C882 (??) boomerang delay when appearing.
x2C887 (04) Boomerang speed when appearing.
x2C8A5 (04) Low jump.
x2C8A3 (07) Middle jump.
x2C8A4 (08) High jump.
x2C8E4 (3E) Running time
x2C8DF (02) Running speed.

Bubble man

x2C70B (FF) Bubble man landing speed.
x2C6D3 (01) Bubble man Rising speed.
x2C74F (??) Projectile type.

Wood man

x2C5DD (04) Jump height.
x2C5E2 (01) Jump distance.
x2C5A9 (04) Leaf shield speed.
x2C553 (04) Number of falling leafs(?).
x2C576 (02) Falling Leaves movement(horizontal?).
x2C567 (20) Y pos. for falling leaves.
x2C522 (61) Leaf shield.
x2c557 (62) falling leaves.
x2C542 (62) Rising leaves.

Flash man
x2CAC6 (00) Jump distance.
x2CACE (03) Jump height.
x2CA52 (06) projectile shooting frequency.
x2CA81 (06) Projectile speed.
x2CA09 (06) Number of projectiles to shoot.

MegaGEN50
Posted on 04-12-14 05:12 AM, in General Megaman Hacking Thread Link | Quote | ID: 156341


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Posted by za909

If the offer is still relevant, I'd like to say yes! These days I'm much more into music, than any other part of a game. That is if I can get some documents about the music format, but that shouldn't be that difficult to figure out, thanks to my experience with the MM3 engine.

One thing you should note though, is that my music isn't much like Megaman music, anyway, here's some examples I'm planning to use in my own hack eventually. (With DPCM samples hacked in)
NSF

Can you compose music for my MM2 hack? But just conversions of songs from other MM games, like other hacks do it.
But can someone help me? I want to make it so that Bubble Man's boss room doesn't immedietely turn all air into water, but I can seem to find any ASM relating to it. Help?

MegaGEN50
Posted on 04-22-14 04:01 AM, in General Megaman Hacking Thread Link | Quote | ID: 156417


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Can someone help me? I want to make it so that Bubble Man's boss room doesn't immediately turn all air into water, but I can seem to find any ASM relating to it. Help?

MegaGEN50
Posted on 04-24-14 05:10 PM, in General Megaman Hacking Thread Link | Quote | ID: 156431


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Posted by Insectduel
My FCEUX Hex editor may figure it out with a RAM searcher. So it's based on TSA Solidity like with Mega Man 1. Each level has 4 TSA block settings per stage. So when Bubble Man comes in, he can turn air into water for battle. I wonder if Bubble Man can turn SPIKES for battle. Now that would be a laughter.

Tonight or Tomorrow, I may be able to help you out and give you the ROM Offset for it. It should be 1 byte of a code with a TSA ram offset.


Thanks, I tried RAM searching, but I have lots of trouble with that. -.-

MegaGEN50
Posted on 05-07-14 04:44 AM, in General Megaman Hacking Thread Link | Quote | ID: 156495


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Posted by Insectduel

I think Rockman 2 Gensokyo disabled the water setting when Reimu is battled.


Hmm...I'll definitely take a look at that.

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