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Main - Posts by JRIVA

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JRIVA
Posted on 09-03-17 10:28 PM, in Megaman 3 Justiley Link | Quote | ID: 165888


Red Paragoomba
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Hi!

I am working on what will be the new hack for Megaman 3.

Its name will be Megaman 3 Justiley, acronym of Justin Bailey, since aesthetically will be influenced mainly by Metroid.

As always, it pretends to be a tribute to Megaman, reason why the gameplay will not change substantially, nor the mobility of the majority of the enemies.

The starting point is that the first 12 scenes have completely different graphics, all squeezing the basic engine of Megaman 3

The current level of progress is 50%

I leave some illustrative images.































http://megamanhyperion.blogspot.com.uy/

I expect comments.

JRIVA
Posted on 10-22-17 08:53 PM, in Megaman 3 Justiley Link | Quote | ID: 165959


Red Paragoomba
Level: 18

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Hi!

These are the breakthroughs.
I am moving very slowly. But 60% of the scenes are already edited!



[imghttps://1.bp.blogspot.com/-D4BkPr42lqo/Wezk8hbLmvI/AAAAAAAABvs/Ab9UARc4PwgnS7bb_0WbWLUFcE8qlfX0gCLcBGAs/s1600/Justiley.png][/img]

I await comments.
http://megamanhyperion.blogspot.com.uy/

JRIVA
Posted on 11-26-17 01:41 AM, in General Megaman Hacking Thread Link | Quote | ID: 165982


Red Paragoomba
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Hi Friends!

Game: Megaman 3 Improvement

Does anyone know how to change the BG CHR Bank as we move through a stage?

I'm trying with fceux

thanks!

JRIVA
Posted on 02-23-18 11:04 PM, in Megaman 3 Justiley Link | Quote | ID: 166239


Red Paragoomba
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Hello
Thanks for your suggestions Alien-Type-0!
I will consider it

I show you the latest advances.

78% completed








JRIVA
Posted on 02-25-18 11:49 PM, in Megaman 3 Justiley Link | Quote | ID: 166242


Red Paragoomba
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Yes. I tried.
Before the sky was brown.
But I did not like it to be duotone.
I appreciate your advice.

JRIVA
Posted on 05-05-18 11:45 PM, in Megaman 3 Justiley Link | Quote | ID: 166346


Red Paragoomba
Level: 18

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Since: 02-20-13

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Hello everyone!
It is already in the testing period Megaman 3 Justiley.
Soon he will be publishing it.








JRIVA
Posted on 05-08-18 03:28 AM, in Megaman 3 Justiley Link | Quote | ID: 166347


Red Paragoomba
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Friends, it is now available to download the hack

I leave the links, and I hope you enjoy it.

Romhacking
https://www.romhacking.net/hacks/3990/

Or blog of the author
http://megamanhyperion.blogspot.com.uy/

JRIVA
Posted on 05-10-18 01:44 AM, in Megaman 3 Justiley Link | Quote | ID: 166349


Red Paragoomba
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Hi.
We use the Capcom Music editor. It's easy, but you must have a lot of patience.
The original soundtrack of the Megaman 3 Prometeo was made by KujaKiller. For this hack I add the songs of Cossack, Skullman, Brightman, Centaurman and some other minor.
You can use the songs of any Megaman; 3, 4, 5 and 6, as well as other hacks if necessary.
When using "long" songs, we had to delete a song. That explains the lack of music at the end. A shame. :-(

JRIVA
Posted on 05-31-18 12:30 AM, in Capcom Music Editor *First Release* Link | Quote | ID: 166369


Red Paragoomba
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Hello
I am using the Capcom Music Editor to exchange songs between the Megaman 3; 4; 5 and 6

I pass the song from one game to another, and then with patience I look for the right instruments, Up there, easy.

The problem I have is this: I put a song of Megaman 5 placed on one of Megaman 3 with a result. Then I put that same song of MEgaman 5 on another song of Megaman 3, with the same instruments, and the musical rest is different.

What is the cause of that?
I hope I was clear.

JRIVA
Posted on 03-07-19 12:05 AM, in Return to Callte Wily Link | Quote | ID: 166936


Red Paragoomba
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Hello Friends
Im working in a new Megaman 3 hack.
"Return to Caslte Wily" The hack that claims to be an expansion of Megaman 3
The idea is to create a large map, divided into 19 stages, in which the 6 original levels of the fortress of Dr Wily of Megaman 3 are intermingled, adding new routes, new stages, and re playing several zones, modifying the weather , the water level, the location of certain boxes, etc.
I leave some illustrative images. The degree of progress of the project is 60%



Different stages, top left, the original Megaman 3. Then, as they vary with the weather; and how the gameplay can be changed according to the case.



On the left, the original stages of Megaman 3, on the right, the modifications for Return to Catle Wily



There will also be stages with new graphics



The tentative map for the hack

I'm waiting for your comments and suggestions

http://megamanhyperion.blogspot.com/

JRIVA
Posted on 03-08-19 01:02 AM, in Return to Callte Wily Link | Quote | ID: 166940


Red Paragoomba
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Thanl you!
I'm working on another project, Megaman CDLVI. And I'm doing a lot of tests with the improvement. Come to the moment I will ask for help and advice.
I am anxious to finish Return to Castle Wily, to start dedicating myself fully to Megaman CDLVI

JRIVA
Posted on 05-21-19 01:28 AM, in Return to Callte Wily (rev. 2 of 05-21-19 01:38 AM) Link | Quote | ID: 167006


Red Paragoomba
Level: 18

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Hello friends.
I leave the map prepared from a preliminary version. The advance is 80%

I welcome comments and suggestions


JRIVA
Posted on 06-03-19 12:05 AM, in Return to Callte Wily Link | Quote | ID: 167010


Red Paragoomba
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Hi friends
Some more images
I have solved some bugs
I already have 90% of the hack edited








JRIVA
Posted on 06-09-19 04:07 PM, in General Megaman Hacking Thread Link | Quote | ID: 167014


Red Paragoomba
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Hi friends!
Small inquiry
Mega Man 3
When the damage of Gemini man is modified, using Megaflex (from Level> Enemy_Editor> Weapon / Damage), only the data of one of the twins is modified. But the clone data is not modified.
How do I change the damage of the clone?

JRIVA
Posted on 06-11-19 02:34 AM, in General Megaman Hacking Thread Link | Quote | ID: 167017


Red Paragoomba
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Excellent Kuja!
As usual.
Thanks!

JRIVA
Posted on 06-24-19 02:25 AM, in General Megaman Hacking Thread Link | Quote | ID: 167031


Red Paragoomba
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Ridley is very good editing graphics. Their hacks were my inspiration.
With regard to music. I have tried it.
But you end up making the passage track to track. You must have a lot of patience, apart I not konw using Capcom Music Editor properly.
My expectation is that somebody will perform a Megaman 3 hack with music of 4; 5 and 6; or of Megaman 4 with music of 3; 5 and 6, etc., etc. That way, hackers can use them in their hacks

JRIVA
Posted on 07-01-19 12:30 AM, in Return to Callte Wily Link | Quote | ID: 167039


Red Paragoomba
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Friends, I leave some images.
The advance is 94%




JRIVA
Posted on 07-23-19 09:12 PM, in Return to Callte Wily Link | Quote | ID: 167068


Red Paragoomba
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Completed work!

To download:

https://www.mediafire.com/file/rwf703s2yuu3a90/Return_to_Castle_Wily.rar/file

I leave the link with the full map in high definition.

http://www.mediafire.com/view/023z61ueg3jxakp/Return%20to%20castle%20Wily%20Total%20map.png

I hope you enjoy!

JRIVA
Posted on 12-13-21 04:40 PM, in Megankreuzstilette Link | Quote | ID: 167918


Red Paragoomba
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Friends, how are you?

So long ...

I bring news. I have been working on a new hack.

It's about Megankreuztilette.

It is a hack of Megaman 3 whose main novelty is the use of Megaman 3 Improvement. which allowed among other things:

-Different graphics for all stages

-Longer stages

- Animated graphics

-Multiple paths

-Different music in each of the 18 levels.

Its name is a clear allusion to Rosenkreuzstilette, because its theme will be medieval fantasy in the design of the stages.

For everything else, it is a vanilla hack, to enjoy Megaman 3 as always.

I leave you some images.

It has an advance of 55%

Visit my blog for more information on this and other projects.

http://megamanhyperion.blogspot.com/

I await comments and ideas.
























JRIVA
Posted on 05-07-23 01:58 AM, in Megankreuzstilette Link | Quote | ID: 168533


Red Paragoomba
Level: 18

Posts: 60/60
EXP: 29724
Next: 173

Since: 02-20-13

Last post: 362 days
Last view: 870 days
How are you friends?
So long.
I share the images of the progress of these last weeks.
I want to finish this hack as soon as possible.
Progress status 85%







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