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Trinitronity
Posted on 10-24-15 02:24 PM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 161581


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Sure thing:

Trinitronity
Posted on 10-24-15 04:52 PM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 161583


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I did both, but nothing changed.

Trinitronity
Posted on 10-24-15 05:51 PM, in Togetic (MegaMan 3 hack) (rev. 2 of 10-24-15 05:51 PM) Link | Quote | ID: 161586


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Well, it sounds like a good idea, but:

As you can see, I never replaced or deleted them.

I'm now getting more and more the feeling that there seems to be something trivial that I am missing.

Trinitronity
Posted on 10-24-15 09:04 PM, in Togetic (MegaMan 3 hack) (rev. 2 of 10-24-15 09:04 PM) Link | Quote | ID: 161588


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Oh, now I understand!
Welp, looks like I really changed some banks in the GFX Set 1E by accident.
After changing them back to what was displayed by you, the question marks finally display properly again, so thanks.

Trinitronity
Posted on 10-25-15 10:25 AM, in What is the best ROM Hack you have played? Link | Quote | ID: 161593


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Ah, okay. That at least explains why I cannot open it on MegaFLE X.
And yeah I will definitely say that you made the original and that I added the missing parts.

P.S.: I'm really sad that your development on MegaFLE X stopped before a proper text editor could have been implemented, because even to this day, games like MM3 still don't have a proper text editor.

Trinitronity
Posted on 10-25-15 02:09 PM, in What is the best ROM Hack you have played? Link | Quote | ID: 161596


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Posted by Zieldak
You can still grab a hex editor and edit text.

But what if I want to replace text with longer text?
Like, I want to replace Top Spin with Whirlpool.

Trinitronity
Posted on 10-25-15 08:25 PM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 161598


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Posted by Trinitronity
This is also the part where I will finally can reveal the identity of the first PokéMaster, who is the MagnetMan replacement.
It's Mismagius, the Ghost-type POKéMON. What I would like is someone to sprite that POKéMON, but not just sprite it, but sprite it like that so it would fit MagnetMan's spots perfectly.
I mean, I would have tried it myself if I could, but I'm sadly not much of a spriter (the shape of Togetic's head is off-model, for starters, and still has room for improvement.


Still in need of a spriter, BTW.

Trinitronity
Posted on 10-26-15 08:06 AM, in Mr. Gimmick 2 for NES REleased!!! Link | Quote | ID: 161603


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Yeah, but the thing is: That's not even his own programming.
This is literally just a level and graphic hack of the original Mr Gimmick.
Maybe a music hack as well, but I'm not 100% sure about that, since I don't remember the original Gimmick for its music.

Trinitronity
Posted on 10-27-15 07:46 PM, in General Megaman Hacking Thread Link | Quote | ID: 161619


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Sorry for the double post, but I'm still trying to figure out to find animation/frame data of game objects easily, so I can change them myself.
Right now, I need that for the Big Health Refills and Big Ammo Refills.

Trinitronity
Posted on 10-28-15 09:06 AM, in General Megaman Hacking Thread Link | Quote | ID: 161623


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Posted by kuja killer
I really cant easily say every little possible thing you ever ask for, but all i can say ...as best as possisble is that 90% of the game's animations and frame data stuff is between 34000 to 38000 like i said before.

Use fceux's "code/data logger" tool to find them.

Open the "trace logger" window first, then put a checkmark next to "only log newly mapped code" and "only log code that accesses newly mapped data"

then un-check automatically update window while logging"
then click the "start logging" button above which will automatically open the code/data logger window, so just set that aside.

now... go to the energy's (no enemies on screen...get rid of them all if theres enemies on screen ...just energy only) ...

and search for hex logged in a blue color within the 34000 to 38000 area

click "reset log" on the code/data logger once in awhile if there's way too much stuff getting in the way.

Hmm...weird, I don't see any hex that is logged in blue color. Everything on the trace logger is black on white, while the Code/Data Logger doesn't even display any hex...where should I even look at?

Trinitronity
Posted on 10-28-15 01:17 PM, in General Megaman Hacking Thread Link | Quote | ID: 161626


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Whoops, forgot to open the Hex-Editor of FCEUX as well...
Welp, now I finally managed to replace the sprites for the Big Health Up and Big Ammo Up for my game as well. Now the Big Health Up is designed after the Sitrus Berry, while the Big Ammo Up is (pretty loosely) designed after the Leppa Berry.

Trinitronity
Posted on 10-29-15 08:18 PM, in Hack Ideas Thread Link | Quote | ID: 161654


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I got new idea.
Remember Kuja Killer's MegaMan 3 Improvement Patch?
Oh god, why am I even asking, you very probably know about that already and still remember about it.
So my idea is a MegaMan 2 Improvement Patch, but there is a catch.
MegaMan 2 Improvement will actually be a patch...for MegaMan 4!
That's right. With that improvement patch, you can now play MegaMan 2 under the engine of MegaMan 4, complete with its benefits like Charge Shots and Sliding.
All 8 weapons and all 3 items will be there, but it will also include Rush Coil and Rush Search.

Here is what I have planned out so far in terms of replacement:
SkullMan -> WoodMan
DrillMan -> CrashMan
BrightMan -> FlashMan
PharaohMan -> HeatMan
ToadMan -> BubbleMan
DiveMan -> QuickMan
RingMan -> MetalMan
DustMan -> AirMan

Rush Jet -> Item-2
Balloon -> Item-1
Wire -> Item-3
Rush Marine -> Rush Search

So...what do you guys think?

Trinitronity
Posted on 10-29-15 09:42 PM, in Hack Ideas Thread Link | Quote | ID: 161663


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I only use IPS, because that's the only thing I know and the only thing I want to know.
It's also the only thing I can actively work with.

Trinitronity
Posted on 10-31-15 01:40 PM, in Sherlock for NES Released!!! Link | Quote | ID: 161699


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Posted by Termingamer2-JD
Posted by heel
Can we ban this loser from advertizing here since he's not contributing to ROM hacking and just begging for money on copyrighted material?

I notice you criticise everything in your posts, but you have a point; this guy probably made it without spending anything - it's a ROM hack and the rom may have been obtained for free, which was of course initially paid by somebody.

At the least a free digital download should be available (patch).
Even if it has been worked on to an extent you're right...

Yeah, it should, but the thing is: pacnsave is a scam seller who only thinks about money.
I think we should not just ban him, but also report him to the FBI.

Trinitronity
Posted on 10-31-15 02:51 PM, in General Megaman Hacking Thread (rev. 2 of 11-01-15 08:16 AM) Link | Quote | ID: 161702


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Posted by BaronHaynes
Has anyone ever gotten the "Slippery" TSA designation to work in Rockman 4 levels other than Cossack 1? You can set it to every tile, but it doesn't change anything.

That question confused me a bit, so I tried to put slippery tiles in BrightMan's stage, and yes, the slippery tiles work like regular solid tiles for some reasons...
I wonder why that happens...

EDIT: Also, when I try to edit the Scroll GFX Load in BrightMan's stage in order to have different enemies, the tiles suddenly change as well, and I have absolutely no idea why...

Trinitronity
Posted on 11-01-15 08:38 PM, in Board2 Collaboration Hack? Link | Quote | ID: 161734


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If we are going with a MM2 hack in the style of MegaMan 4 Minus Infinity, then it's only natural to call it MegaMan 2 Minus Infinity.
With that said, I'd rather want a MegaMan 3 Minus Infinity instead.

Trinitronity
Posted on 11-02-15 07:11 PM, in Board2 Collaboration Hack? Link | Quote | ID: 161751


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I would be interested in giving level design a helping hand, but I cannot open MegaMan Oddysey on MegaFLE X, sadly...

Trinitronity
Posted on 11-03-15 07:18 AM, in General Megaman Hacking Thread (rev. 2 of 11-03-15 08:52 AM) Link | Quote | ID: 161762


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Okay, now I understand what it does.
Well, the slippery tiles work now, although this problem still persists
Posted by Trinitronity
Also, when I try to edit the Scroll GFX Load in BrightMan's stage in order to have different enemies, the tiles suddenly change as well, and I have absolutely no idea why...

I also want to reiterate that if I do manage to change the Scroll GFX Load into something that does not screw up the tiles, it does not save the changes. And that happens to absolutely every level.

Trinitronity
Posted on 11-04-15 12:09 PM, in Sherlock for NES Released!!! Link | Quote | ID: 161783


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Please don't give support to a scammer. Thank you.

Trinitronity
Posted on 11-06-15 06:46 PM, in Sherlock for NES Released!!! (rev. 2 of 11-06-15 06:47 PM) Link | Quote | ID: 161819


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Posted by pacnsacdave
Btw, thanks for not buying in to these trolls. I can assure you that some of my hacks indeed do have redone levels. Sherlock happens to be one of those games. New enemies, levels, and cutscenes! Those who can't are always going to whine and criticize those who can.

Me, and a troll?
What AHAHAHAHAHAHAHAHAHAHAHAHA!
The only one to be a troll...IS YOU!
The Sherlock trademark does NOT belong to you, the sprites used in this game (probably) do NOT belong to you, and the original game, Batman, does NOT belong to you either!
You are nothing but a thief. A lazy bloody thief!
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Main - Posts by Trinitronity

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