Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,562,098
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-08-24 05:27 PM
Guest: Register | Login

Main - Posts by Trinitronity

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Trinitronity
Posted on 10-02-15 07:38 PM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 161318


Porcupo
Level: 38

Posts: 121/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Well, if it helps, someone already released an unfinished Text Editor.
Unfinished in the sense that the new text needs to be exactly as big as the original text, but at least it did not corrupt the ROM, and you could easily replace text with shorter text by injecting additional spaces.
I can link it to you, if you want to take a look at it.

Trinitronity
Posted on 10-03-15 09:17 AM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 161326


Porcupo
Level: 38

Posts: 122/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Hello again.
Today will start my vacation, but only this evening, so I still have a little time left.
I used that time to upgrade Togetic into 2.1 status.
This, of course, has led to some side effects.
The first one: the landing sound is corrupted. But actually, I think I'll just keep it like that, because it does differentiate Togetic from the MegaMan series.
The second one is more serious: Togetic now uses MegaMan's pallette again at the start (which can still be fixed by entering the pause menu or switch weapons). I assume I have to change the addresses 3C8A8-3C8AB again or is the pre-pause default pallette located elsewhere this time around.
Also, while Togetic's Default Pallette also works fine on the Weapon Get screen, the pallette of the other weapons are screwed up...

Also, I see someone is eager to update MegaFleX. Now that's interesting.

Trinitronity
Posted on 10-19-15 10:37 AM, in Mr. Gimmick 2 for NES REleased!!! Link | Quote | ID: 161508


Porcupo
Level: 38

Posts: 123/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Are you seriously demanding money for a game of a franchise that YOU DON'T EVEN OWN?!

Trinitronity
Posted on 10-20-15 09:51 AM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 161514


Porcupo
Level: 38

Posts: 124/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Yeah, it's still way too unfinished to be released, sadly. Also:
Posted by Trinitronity
Hello again.
The second one is more serious: Togetic now uses MegaMan's pallette again at the start (which can still be fixed by entering the pause menu or switch weapons).


And I have found out that the pallette is not found at the addresses 3C8A8-3C8AB anymore. So yeah, somebody please help me with this problem...I cannot continue until I have this problem fixed...

Trinitronity
Posted on 10-20-15 10:06 AM, in What is the best ROM Hack you have played? Link | Quote | ID: 161515


Porcupo
Level: 38

Posts: 125/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Posted by dreamerman
My favorites were all canceled, MegaMan Forever, RockMan 6 Skype and RockMan 6 Innocent.

Honorable mention: RockMan 2 No Constancy and Minus Infinity.

Wait, when was Rockman 6 Skype and Rockman 6 Innocent cancelled?

Trinitronity
Posted on 10-20-15 11:01 AM, in Togetic (MegaMan 3 hack) (rev. 2 of 10-20-15 11:36 AM) Link | Quote | ID: 161517


Porcupo
Level: 38

Posts: 126/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Posted by kuja killer
*** EDIT: sorry i mis-understood. you meant when first starting a level. so nevermind the above. my bad
Actually you have the offset right, but since the rom is expanded for megaman 3 improvement, the 3C000-3FFFF is now re-located to 7C000-7FFFF

So if your rom was expanded to 768 KB after you used mm3 improvement, the new address is
7C8A8-7C8AB
Nice, so it's essentially the old address + 40000?
Also, the titlescreen still uses the correct pallettes (white and gray instead of blue with face colors), so I will check if the same is true for the Weapon Get screen. But anyway, thanks for the help.

EDIT:
Well, the default pallette is also still functional in the Weapon Get screen. So far so good.
However, there is one new problem: the Shadow Blade replacement boomerangs back again.
I know I fixed that problem already before, but I forgot how, and I cannot find the solution on my notes either (which otherwise has got everything I have learned and understood so far about MM3 hacking that is not in the old docs)...
So yeah, I would like to the original and the new address for the Shadow Blade range again...
Thanks in advance!

Trinitronity
Posted on 10-20-15 11:57 AM, in Togetic (MegaMan 3 hack) (rev. 2 of 10-20-15 03:54 PM) Link | Quote | ID: 161519


Porcupo
Level: 38

Posts: 127/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Funnily, I actually have that one, and when I go and search for Metal Blade stuff, then I get this:


Weapon Shooting Ranges Table #1: (Directions a weapon can be shot) ex. up/down/left/right
$3D2EB - Shadow Blade
NOTE: Will be updated soon
______________________________________________________________________________
Weapon Shooting Ranges Table #2: (How far a weapon can shoot/go across the screen)

$3D2FC - Shadow Blade
NOTE: Will be updated soon


I at least figured now that the new adresses should be $7D2EB and $7D2FC respectively.
So I compared the new version with the old version.

So yeah, with a high enough number in the address $3D2FC/7D2FC, like 99 for example, the Shadow Blade ends up off-screen before it gets the chance to return...

So yeah, thanks again.

EDIT: Okay, I would also like to know how I can now which object uses which tile data.
I already managed to sucessfully recolor the Shadow Blade replacement from the MegaMan face palette into the MegaMan body pallette, but now I want to recolor the 1UP into the MegaMan face palette completely and I would like to manage the tiles of the weapon icons (both in the pause menu and during the weapon switching) differently. The way how the Shadow Blade icon is assembled makes it impossible for me to change it into something more fiery...

Trinitronity
Posted on 10-20-15 01:05 PM, in What is the best ROM Hack you have played? Link | Quote | ID: 161521


Porcupo
Level: 38

Posts: 128/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Aaaaaaaaaand you completely missed my point.

I know that MM4MI and MM2NC are completed.
I was talking about MM6Innocent and MM6Skype, because there is absolutely no news about those two being cancelled.

Trinitronity
Posted on 10-20-15 04:15 PM, in What is the best ROM Hack you have played? Link | Quote | ID: 161523


Porcupo
Level: 38

Posts: 129/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Posted by Zieldak
Posted by Trinitronity
Aaaaaaaaaand you completely missed my point.

I know that MM4MI and MM2NC are completed.
I was talking about MM6Innocent and MM6Skype, because there is absolutely no news about those two being cancelled.


Those hacks were indeed cancelled. Ririka leaked them on 2ch. And both got cancelled. And won't be continued either.

If they wont be continued anyway, can I please have those hacks then? It would be such a waste for those two games to never see the light of day, you know.

Trinitronity
Posted on 10-20-15 05:09 PM, in What is the best ROM Hack you have played? Link | Quote | ID: 161525


Porcupo
Level: 38

Posts: 130/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Thanks. I managed to find them.
Also, I found out that I sadly cannot edit any Rockman 6 hack or even the original unmodified Rockman 6, because MegaFLE X ends up crashing whenever I try to open a Rockman 6 ROM, no matter if patched/edited or not.
The error:


Run-time error '6':

Overflow


And I have no idea how I can possibly fix that problem.

Trinitronity
Posted on 10-20-15 05:18 PM, in What is the best ROM Hack you have played? (rev. 2 of 10-20-15 05:20 PM) Link | Quote | ID: 161527


Porcupo
Level: 38

Posts: 131/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Posted by Zieldak
And you can edit the offsets set in megafle.dat to fix this, but...

Actually, I can't, because I don't know how.
Also, I really wanted to finish those hacks (at least in terms of level designs), since the original creators wont because of Based Ririka.
Likewise, I also want to finish MegaMan Forever at least in terms of level designs, but sadly, that wont work on MegaFLE X either.

Borderline: If you don't want to finish your game, at least give other people the possibility to finish it for you. That way, it's a win-win situation for everyone!
...well, for everyone except people who hate videogames, of course.

Trinitronity
Posted on 10-20-15 06:52 PM, in What is the best ROM Hack you have played? Link | Quote | ID: 161529


Porcupo
Level: 38

Posts: 132/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Posted by Zieldak
Posted by Trinitronity
Posted by Zieldak
And you can edit the offsets set in megafle.dat to fix this, but...

Actually, I can't, because I don't know how.
Also, I really wanted to finish those hacks (at least in terms of level designs), since the original creators wont because of Based Ririka.
Likewise, I also want to finish MegaMan Forever at least in terms of level designs, but sadly, that wont work on MegaFLE X either.

Borderline: If you don't want to finish your game, at least give other people the possibility to finish it for you. That way, it's a win-win situation for everyone!
...well, for everyone except people who hate videogames, of course.


Yes, but if the creators wanted someone to finish their hacks, they wouldn't have removed the games from everywhere, and most likely would've shared some source code or something. They didn't, so...

I know that they didn't, but that doesn't mean that this is correct behaviour.

Trinitronity
Posted on 10-22-15 10:04 AM, in General Megaman Hacking Thread Link | Quote | ID: 161552


Porcupo
Level: 38

Posts: 133/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Posted by kuja killer
https://sites.google.com/site/rockman4mi/music/sources

this page does not list super robot wars for any 4 MI song. so dont know where you got that information from..
See the site above for all the official sources

IKA's RockMan No Constancy had Super Robot Wars music, so I guess he actually meant that.
I think he even used the same song (Ash to Ash).

Trinitronity
Posted on 10-22-15 12:08 PM, in What is the best ROM Hack you have played? (rev. 2 of 10-22-15 12:09 PM) Link | Quote | ID: 161554


Porcupo
Level: 38

Posts: 134/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Posted by Mike-Tech
Posted by Trinitronity

Also, I really wanted to finish those hacks (at least in terms of level designs), since the original creators wont because of Based Ririka.
Likewise, I also want to finish MegaMan Forever at least in terms of level designs, but sadly....



Look man try to have proper respects for rom hackers in general.
If they don't want you to have any unofficial unreleased rom hacks.
Don't ask them for it, also even it gets leaked somehow or somway.
Have enough decentcy not to tamper with their work, most rom hackers have a reason.
If your still content on trying to hack it to fix it up, don't release it here or anywhere else.
Zied already told you not to and his reasoning should be a reason why you shouldn't.
If you want to hack it find the person and ask permission can you hack it and fix it.



LOL okay, just tell me how to contact Matrixz (creator of MegaMan Forever) or the creators of Rockman 6 Skype and Rockman 6 Innocent.

I mean, if I will ask them for permission and they will give me a reasonable no (like DHI did with Rockman UnPrecedented), I will accept it.

Trinitronity
Posted on 10-22-15 05:24 PM, in What is the best ROM Hack you have played? Link | Quote | ID: 161560


Porcupo
Level: 38

Posts: 135/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Thanks for the tip.

I mean, I will not take it up right now. Right now, I'm working on Togetic.

However, by the time I finish Togetic, I hope I will get enough expierience so MM6 hacking will not look so much like a nightmare like I fear it will probably look like (the very little amount of MM6 hacks possibly suggest a lack of proper MM6 documentation).

Trinitronity
Posted on 10-22-15 06:58 PM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 161563


Porcupo
Level: 38

Posts: 136/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Thanks. I managed to change the pallette of the 1-UP.
I also managed to change the Top Spin and Shadow Blade icons properly on the weapon menu and changed the weapon menu initials sucessfully (so I probably also know now which hex value is which letter for pretty much everywhere else in the game if it's the same everywhere else in the game).
Now if only I would know how to easily find the animation and frame data of an object myself...
...I would then also try to change the Large Health Pick-Up sprites as well...maybe also change the pallette of the default weapon's projectile.

And thanks for the informations regarding the "quick weapon switch" icons. It definitely comes in handy.

Also, I just noticed two new problems:
While the palette for Togetic's head in the stage select screen is correct prior to the Doc Robot levels, it suddenly becomes incorrect when the Doc Robot levels become avaible, probably because the colors of the 4 pallete sets change between the two versions of the stage select screen for whatever reason.

The other problem is that the question mark during the Doc Robot stage start intro is garbled now.

Trinitronity
Posted on 10-22-15 07:56 PM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 161565


Porcupo
Level: 38

Posts: 137/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Thanks, I managed to fix the pallete problem.

However, I'm still trying to fix the question mark glitch. I at least know that the graphics themselves are still there, but I don't remember ever over-writting its tile id or x/y position...

Where can I find them in the Improved2.1 version what are the values supossed to be? I could compare the two then, just to be sure.

Trinitronity
Posted on 10-22-15 08:28 PM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 161567


Porcupo
Level: 38

Posts: 138/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Uhm...there is no Enemy Editor avaible for Scene Screen Mode...
Also, did the GFX set for the question mark change during the transition from Improved1.3 to Improved2.1 as well?

Trinitronity
Posted on 10-22-15 10:05 PM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 161570


Porcupo
Level: 38

Posts: 139/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Posted by Zieldak
Posted by Trinitronity
Uhm...there is no Enemy Editor avaible for Scene Screen Mode...
Also, did the GFX set for the question mark change during the transition from Improved1.3 to Improved2.1 as well?


Simply open it up when editing a stage.

Tried, still doesn't let me (the screen closes as soon as I switch to Scene Screen Mode).

Trinitronity
Posted on 10-24-15 09:27 AM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 161575


Porcupo
Level: 38

Posts: 140/311
EXP: 351653
Next: 18794

Since: 02-04-13

Last post: 1950 days
Last view: 592 days
Okay, now I'm completely confused.
If only Kuja Killer could help me there...
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16


Main - Posts by Trinitronity

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 4.935 seconds. (328KB of memory used)
MySQL - queries: 129, rows: 161/161, time: 4.920 seconds.