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Trinitronity
Posted on 05-21-14 09:33 AM, in General Megaman Hacking Thread Link | Quote | ID: 156575


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Also, I have found something related to RockMan hacking, but I got a problem:

I don't understand anything at all. Could someone please help me there? Thanks in advance!

Trinitronity
Posted on 06-03-14 05:56 PM, in Mega Man Upgrade Patch Link | Quote | ID: 156687


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Posted by RetroRain
The weapon toggling via select button... I'm considering it.
- Remove the Pause feature and put in Weapon toggling.


Wait, what do you mean with "Remove the Pause feature"?
Every good game has a Pause feature, and not having a Pause feature is a big video game flaw, since the Pause feature exists for a reason: To pause the game, so you can do other business like answering to the phone or going to the toilet.

Trinitronity
Posted on 06-03-14 08:51 PM, in 8-eyes to Castlevania conversion project (rev. 2 of 06-03-14 08:52 PM) Link | Quote | ID: 156690


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>>Latest response was in May 2014
Wait, this game is still not scrapped?
Man, I really like it that you still haven't given up on that game yet.
Ambitious projects very often have the risk of being cancelled after a while.
I know that from expierience, because there is one ambitious hack I was looking for, but was sadly cancelled...
I just hope that you do NOT have to witness the same thing with your project...

Trinitronity
Posted on 06-04-14 11:48 AM, in Mega Man Upgrade Patch Link | Quote | ID: 156694


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Posted by Vanya

MM1 has 2 pause buttons.
START pauses the game and brings up the weapon screen.
SELECT only pauses the screen and is the source of the glitch that allows the multi-hit trick.


Wait, 2 pause buttons?
This game...has 2 pause buttons?
...WHAT WERE THEY THINKING?!
I mean, WHY would someone add two pause buttons, which both pause the game, but only one of them brings up the weapon menu? That just doesn't make any sense.

Trinitronity
Posted on 06-04-14 07:53 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 156697


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Yes. That's the spirit!
I already loved the original Castlevania series (okay, the N64 Castlevania games were shit, but that's a different story), so I'm also looking forward to this.

P.S.: BTW, where should I ask for help regarding a game nobody hacked before? I cannot seem to find a General Generic Hacking Thread or something...

Trinitronity
Posted on 06-13-14 07:28 AM, in Pack of Hacked roms that now have Title Screens!!! Link | Quote | ID: 156750


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Went through the selection.
The first impression of most of these hacks is just "WTF?"
I mean, seriously...WHAT WHERE THEY THINKING?!

Trinitronity
Posted on 06-14-14 09:25 AM, in General Megaman Hacking Thread Link | Quote | ID: 156772


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Okay, I'm so stupid right now, but I forgot to ask something.
How do I code ASM? And please don't say Hex Editor, because my Hex Editors do NOT show any ASM commands.
I would also like an easily comprehandable tutorial for ASM hacking. Like a list of all the commands and functions or something similar...

Trinitronity
Posted on 06-15-14 07:57 AM, in General Megaman Hacking Thread Link | Quote | ID: 156787


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Oh my god. Rock5easily is back from the dead!
Just how awesome is that?
Welcome back, rock5easily. I would just like to mention that I have your MM2 editor, and that I would love to have your assistance!

Trinitronity
Posted on 06-15-14 10:06 PM, in General Megaman Hacking Thread Link | Quote | ID: 156791


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Posted by rock5easily
@Trinitronity
Thank you for using my editor. (Characters were garbled in English environment...)
I'd like to help you, if I can do.

Thanks. What I'm basically trying to do is finishing some RockMan 2 hacks, that are sadly cancelled, starting with the more basic one, Rockman Unprecedented by DHI.
I have already finished all the Robot Master stages in terms of level design, but I'm having many more problems.
[list]
[li]If you die in QuickMan's and BubbleMan's stage before reaching the first checkpoint or after reaching the second checkpoint, nothing weird happens, but if you die in these stage between the first and the second checkpoint, the screen scroling will change drastically, making the stages unplayable then[/li]
[li]Because I have changed the level design of Wily Stage 3 and thus the screen scroling, the game restarts after reaching a certain part in that stage, making that stage unbeatable (the cause of the problem probably has something to do with the enemy sprite banks used in the rooms, but I cannot know for sure)[/li]
[li]I cannot find any way to set the enemy sprite bank for the use of the rooms, and no, visine does not do that either, I have checked it (and besides, the buttons in visine stop working at random, and not even the ESC button would work then)[/li]
[li]When checking out the original Unprecedented with rock5easily's editor, I have found out that Wily Stage 2 is, in fact, fully functional. Because of that, I have no idea, why the game crashes when trying to load up that stage. If only I would know, how to reenable Wily Stage 2...[/li]
[li]Later, I would need to learn ASM coding for MM2, so I can change the behavior of bosses and the music as well (I will only replace the Rosenkreuz tracks, though, since I wanna use them myself later for something else, which I want to keep as a secret at first). However, I will worry about that later, after I have fixed the remaing issues and ave finished all the level designs.[/li]
[/list]
I would be super glad if I could receive help from a veteran. Thanks in advance!

Trinitronity
Posted on 06-15-14 10:52 PM, in General Megaman Hacking Thread Link | Quote | ID: 156793


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Posted by Zieldak
Posted by Trinitronity
Thanks. What I'm basically trying to do is finishing some RockMan 2 hacks, that are sadly cancelled, starting with the more basic one, Rockman Unprecedented by DHI.


Finishing others' hacks? And what if the original author doesn't/didn't want it to be finished? And shouldn't you ask the original author for permission to do this?

Well, I would ask for permission, if I could. However, I have no idea, how to contact any japanese author.
Also, why would DHI not want his hack to be finished? That blows my mind in so many levels.

Trinitronity
Posted on 06-15-14 10:53 PM, in Ai Senshi Nicol English Translation for NES Released!!! Link | Quote | ID: 156794


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Man, what a dick response.
Almost like the staff from Nintendo Power...

Trinitronity
Posted on 06-16-14 08:41 AM, in General Megaman Hacking Thread Link | Quote | ID: 156801


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Posted by DurfarC
I have to agree with Zieldak on this one, though if you're going to carry on anyway, at least make sure that you tried to reach the authors through every single possible channel, that they've been gone for many, many years and that you specify that your modifications are not official upon releasing them to the public.

Well, if I cannot contact DHI, then I will at least credit him, where credit is due.
Anyway, I would love it, if someone could tell me, how too contact DHI and if he understands english, because I can't speak japanese and Google Translate likes to fuck up speeches.

Trinitronity
Posted on 06-16-14 10:49 AM, in Ai Senshi Nicol English Translation for NES Released!!! Link | Quote | ID: 156805


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Posted by Zynk
*snip*

I think you have misunderstood me.
It is that pacnsave guy, who made the dick response.
And I also have to agree: You could have done it better.
Off-topic: Where can I ask for hacking help, if I don't want to hack Mario, Zelda or MegaMan games, but less well known Famicom games?

Trinitronity
Posted on 06-17-14 09:26 AM, in Ai Senshi Nicol English Translation for NES Released!!! Link | Quote | ID: 156823


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Wait, you can find the title screen pattern through hex editor?
I always use YY-CHR, if I want to search for the title screen graphics.
I already have an example: In one game I want to locallize and improve, I have found the logo of the titlescreen, but I cannot display it on YY-CHR correctly, no matter what. What should I do? Do you mean with title screen pattern in hex editor, that the hex editor tells you, how you can make it display in YY-CHR correctly?

Trinitronity
Posted on 06-17-14 04:01 PM, in General Megaman Hacking Thread Link | Quote | ID: 156827


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Posted by rock5easily
DHI is active by the name of DhiArk. But I don't know he is still continuing MM hack...


By the way, I translated my editor in English.
There are probably many translation mistakes.
http://rock5easily.sakura.ne.jp/archive/r2e_eng.zip


Wait, active in this forum? That would be awesome, if I have understood you right.
Okay, I come back to you later, after DHI answered to my message.
Also, I like what you have translated so far in your translation edit of your editor.
I could possibly help you with object names, if you want.
I have already translated some object names into the international names (I have even added both the official and the americanized names for some enemies like Batton, Monking and Kaminagoro).
However, my list is still unfinished, but I have intended on finishing the list.

Trinitronity
Posted on 06-17-14 04:57 PM, in General Megaman Hacking Thread Link | Quote | ID: 156829


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Posted by Zieldak
Posted by Trinitronity
Wait, active in this forum? That would be awesome, if I have understood you right.


No, not on this forum. Twitter for example.

Ah, crap, Twitter...
I really don't wanna sign up at Twitter or Facebook or anything like that, since I really don't like those kinds of websites...do you know any alternate place, where I can contact DHI/DhiArk?
I would actually prefer to just have his e-mail address, so I can ask him in through e-mail...
Also, does DHI understand english? Because Google Translate is just LOL at translating, and I sadly don't speak japanese.

Trinitronity
Posted on 06-17-14 05:21 PM, in General Megaman Hacking Thread (rev. 2 of 06-17-14 07:01 PM) Link | Quote | ID: 156832


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Actually, there still are questions marks.
But there aren't as many question marks like before, and that already ia an improvement.
EDIT: https://www.youtube.com/watch?v=jf0SbVLxiA0
This video proves that Wily Stage 2 DOES exist in RockMan Unprecedented.
I still need to figure out, how to make that stage visitable without savestates...

Trinitronity
Posted on 06-17-14 06:06 PM, in Ai Senshi Nicol English Translation for NES Released!!! Link | Quote | ID: 156834


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Posted by Zynk
@Trinitronity: Oh okay, cool. Btw enough of the "d" word

You can view the hex values of the titlescreen with FCEUX emulator's Name Table Viewer. Also open PPU viewer. YY-CHR only contains the tiles, use a hexeditor.


Hmm...I can see now, what tile ID every part of the logo is...however, I just cannot find any way to actually pause the FCEUX emulator, and it gets really annoying, since it is one of those games, that has demo play after not pressing any buttons at the title screen...

Trinitronity
Posted on 06-17-14 09:22 PM, in Ai Senshi Nicol English Translation for NES Released!!! Link | Quote | ID: 156839


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Thanks.
Now I just need to find someone, who is skilled at drawing, so I can later edit the drawing and insert it into the game.

Trinitronity
Posted on 06-18-14 01:05 PM, in General Megaman Hacking Thread Link | Quote | ID: 156852


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Posted by Trinitronity

Ah, crap, Twitter...
I really don't wanna sign up at Twitter or Facebook or anything like that, since I really don't like those kinds of websites...do you know any alternate place, where I can contact DHI/DhiArk?
I would actually prefer to just have his e-mail address, so I can ask him in through e-mail...
Also, does DHI understand english? Because Google Translate is just LOL at translating, and I sadly don't speak japanese.

Still have a problem with that.
Also, in rock5easily's RockMan 2 Editor, there is a CHR button in the first and second category. What does that button do?
Also, I still have no idea, why the scrolling screws up, if you die after reaching the first checkpoint but before reaching the second checkpoint.
And I still have no idea, how to change the sprite banks in RockMan 2...
...why do I not get any help at all?
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