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Main - Posts by Trinitronity |
Trinitronity |
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Porcupo Level: 38 Posts: 41/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
You know, what I love to see? An program, that converts music tracks made with FamiTracker into NSF files, which can be immidiately inserted into MegaMan ROMs without further editing.
I really hope I will survive the day where this finally happens... |
Trinitronity |
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Porcupo Level: 38 Posts: 42/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Wait, do you actually mean that bootleg fighter called Titenic? |
Trinitronity |
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Porcupo Level: 38 Posts: 43/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Hey NARFNra,
I would like to know, how you code in custom music in MegaMan 3... Thanks in advance! |
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Porcupo Level: 38 Posts: 44/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Posted by NARFNra Wait, MIDI files? But I use FamiTracker. How do I do that with NSF files made with FamiTracker instead of MIDI files? Will that be easier? |
Trinitronity |
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Porcupo Level: 38 Posts: 45/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Does someone know, whenever MatrixZ (or however the creator of MegaFleX is called) is still active in the hacking scene? I liked his MegaFleX so much that I would love to see something similar to that for MegaMan 2 as well, because rock5easily's RockMan 2 editor is extremely limited...I cannot even change the sprite bakns like I can with MegaFleX, leading to many troubles when editing the third Wily Stage... |
Trinitronity |
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Porcupo Level: 38 Posts: 46/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Posted by KDeee It's the angriest fluffball you've ever heard. It's the angry NES Nerd. It's the angry ROM&ASM Nerd. It's the Super Angry Kirby Nerd. Sorry, had to do it. Anyway, you've got quite the interesting concept here. It kinda reminds me of Kirby64, where the float ability was extremely limited. |
Trinitronity |
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Porcupo Level: 38 Posts: 47/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Posted by infidelity I second this. I really wanna start to expand the AI of the bosses in my hack already... |
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Porcupo Level: 38 Posts: 48/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Looks nice.
One question, though: Why is Kirby so angry? Is he angry, because he lost his ability to fly/float as much as he wants? |
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Porcupo Level: 38 Posts: 49/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Posted by 32x1000 If I remember correctly, then the quick beam placement works the same way like the enemy placement. I could be wrong, though. |
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Porcupo Level: 38 Posts: 50/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
That's nice to know.
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Porcupo Level: 38 Posts: 51/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Posted by Gavzilla1000 Would like to know, too. That would be very useful for my MM3 hack. The chat talks, which Kuja linked, weren't much of an help sadly. It was such a mess... |
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Porcupo Level: 38 Posts: 52/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Posted by DivemisslePosted by 32x1000 Or even better, MegaMan: World Tour. Also, if you want to concentrate on Tarot Cards as another theme as well, then I could suggest you MegaMan: Stardust Crusaders. |
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Porcupo Level: 38 Posts: 53/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
No. As a JoJo fan, I can only say that this title is perfect. |
Trinitronity |
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Porcupo Level: 38 Posts: 54/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Looks good.
However, you really need to update your first post, since it still features Angry Kirby. |
Trinitronity |
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Porcupo Level: 38 Posts: 55/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Wait, I have already saw videos of that hack, claiming to show a NES bootleg hack.
It is nice that Angry Moai Birds is finally officially released. |
Trinitronity |
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Porcupo Level: 38 Posts: 56/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Okay, I have a problem.
I tried to change the tile id references in the weapon images. However, nothing gets changed AT ALL. Why? EDIT: Also, if I want to change MagnetMan's behavior, I should go to his AI code, right? If yes, then I would like to know, how I can find out, which part of his AI coding controls MagnetMan's "floating in the air while shooting Magnet Missiles". |
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Porcupo Level: 38 Posts: 57/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Posted by Insectduel Okay, I'm not sure if I understand you correctly. Do you want to tell me that every of MagnetMan's action has its own enemy ID or what? I'm really trying to understand the basics of ASM coding. I know, what ORA, EOR and AND means, but... |
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Porcupo Level: 38 Posts: 58/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Posted by Insectduel Ah, okay. I actually don't want to do anything with his Magnet Missiles, but this: If MagnetMan starts shooting, he also starts moving horizontally at the same time (I would make him shoot so often that he ends up at the same point, where he started the shooting, if he stops the shooting). EDIT1: Aside from that, I also have questions regarding hacking MegaMan 2/ RockMan 2. 1. How do I change the set of block types in a level? I want to replace the swim type with a ladder type. 2. Regarding pallettes, I have found this:
Does that means that MegaMan's pallette appears only once. And is the address for MegaMan's pallette somewhere else in Rockman 2? And what about the boss pallettes? 3. Also, how come that the address for MegaMan's pallette in MegaMan 2 is found, but not in MegaMan 3? I know it is multiple places, but there could be at least a list of every instance, that really is MegaMan's pallette and not something else (2C 11 is definitely NOT exclusive to just MegaMan's pallette). EDIT2: And guess what. More Rockman 2 shenanigans. I don't understand anything in the red circles. Could someone please provide a FULL english translation of rock5easily's Rockman 2 editor? Thanks in advance! |
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Porcupo Level: 38 Posts: 59/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
That's exactly, where I have downloaded it from.
But the translation there is very VERY incomplete... However, I also have many MANY questions regarding MegaMan 2/RockMan 2 hacking, so I might send you a large PM sometime. EDIT: Okay, I have a grave problem now. After moving MegaFLE X to a different location, I cannot run that program anymore, because it cannot find the COMCT232.OCX file anymore, although it is in the same directory like MegaFLE X...why does that happen to me? How can I fix that? Thanks in advance! |
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Porcupo Level: 38 Posts: 60/311 EXP: 351661 Next: 18786 Since: 02-04-13 Last post: 1951 days Last view: 593 days |
Posted by Zieldak Well, Visine doesn't work for me, even with DosBOX. And the tet tile to Rock5easily's editor couldn't be more unhelpful. Also, yes, the OCX file is in the main folder of MegaFLE X and the main folder is in the C: drive... EDIT: Okay, MegaFLE X works now, but I still have problems with rock5easily's Rockman 2 editor (and rock5easily editors in general). |
Main - Posts by Trinitronity |
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