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Trinitronity
Posted on 02-19-17 11:43 AM, in Megaman/Rockman 3 Improvement 3.0 Link | Quote | ID: 164879


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See, Kujakiller? Here's another reason why we need split disassemblies.
Seriously, there's no point in being a prisoner of the past anymore.
We need to go with the times if we ever want the MegaMan hacking scene to evolve.

Trinitronity
Posted on 02-19-17 10:10 PM, in General Megaman Hacking Thread (rev. 2 of 02-19-17 10:10 PM) Link | Quote | ID: 164883


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Posted by imamelia
Well, after entering Make a Good Mega Man Level 2, I'd kind of like to do more with Mega Man games. Unfortunately, I could never get any of the editors I found to work. What do people use for editing Mega Man games these days? (And please don't say "text files and patching software"...)

Sorry, but I have even worse news for you: They directly hex-edit the games. As in, they open the game with a hex editor and then change hexadecimal numbers around.

Trinitronity
Posted on 02-20-17 09:11 AM, in General Megaman Hacking Thread (rev. 2 of 02-20-17 09:11 AM) Link | Quote | ID: 164888


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Posted by imamelia
Posted by Trinitronity
Posted by imamelia
Well, after entering Make a Good Mega Man Level 2, I'd kind of like to do more with Mega Man games. Unfortunately, I could never get any of the editors I found to work. What do people use for editing Mega Man games these days? (And please don't say "text files and patching software"...)

Sorry, but I have even worse news for you: They directly hex-edit the games. As in, they open the game with a hex editor and then change hexadecimal numbers around.

Barf. Why would they even need to use a hex editor when they could use a patch? Changes would be easier to keep track of that way...

Because the MegaMan hacking scene LOVES to hack games the Caveman way. For literally no reasons but "We hate change!"
I mean, I'm still waiting for disassemblies of MM3-6 so I can at least edit ASM text files, something that I am more skilled at than blind hex editing.

Trinitronity
Posted on 03-01-17 12:53 PM, in Togetic (MegaMan 3 hack) (rev. 2 of 03-01-17 01:45 PM) Link | Quote | ID: 164929


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Sorry for the bump, but as a celebration for Kujakiller to finally create the first ever disassembly of not only MM3, but also MM3 Improvement, I just wanted to let you guys know that I now have an additional portal for where I showcase (or procascinate) progress on Togetic, in the form of my own Discord server:
https://discord.gg/Au2xrGM
Feel free to join.

Trinitronity
Posted on 03-01-17 12:54 PM, in General Megaman Hacking Thread Link | Quote | ID: 164930


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Nice. Thank you. I can already see this as the beginning of something even greater. :3
So yeah, full steam ahead to a bright future full of disassemblies! :3

Trinitronity
Posted on 03-01-17 07:04 PM, in General Megaman Hacking Thread Link | Quote | ID: 164935


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BTW, for anyone interested: I heard IDA Pro is the best disassembler program out there. So maybe that could help out.

Trinitronity
Posted on 04-16-17 09:29 AM, in Final Fantasy Reconstructed Project Updates Link | Quote | ID: 165384


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I just hope you guys will keep the useless "Welcome to Coneria" guys.

Trinitronity
Posted on 04-16-17 09:29 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches (rev. 2 of 04-16-17 09:30 AM) Link | Quote | ID: 165385


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Why is there a page 17 that is empty?
What is this black magic?

Trinitronity
Posted on 04-24-17 08:04 AM, in Capcom Music Editor *First Release* Link | Quote | ID: 165429


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Still, it would be nice to include a source code to the program. Maybe there are other people interested in taking a shot at it. Edited music in MM3-MM6 is a big point of interest after all.
Especially if it's now sadly discontinued so quickly.

Trinitronity
Posted on 05-28-17 08:20 PM, in I fee like this is so wrong... Link | Quote | ID: 165645


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I hope CAD Editor will gain support for Hummer Team's NES games as well.
Because just imagine being able to hack the NES version of Super Mario World!

Trinitronity
Posted on 05-28-17 08:22 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 165646


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What?

Trinitronity
Posted on 06-25-17 08:30 PM, in General Megaman Hacking Thread Link | Quote | ID: 165733


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http://www.rockman-corner.com/2017/06/footage-of-mega-man-4-s-lost-mid-boss.html
You know, I kinda wanna see someone recreate the Sphinx midboss from MM4 now.

Trinitronity
Posted on 07-30-17 12:46 PM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 165792


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About time I update this thread!
Thanks to the help of Gaem (a spriter from Mega Maker), many of Togetic's sprites could finally be improved!
Before:

After:



Also decided to reveal the second stage of my hack.

Trinitronity
Posted on 07-30-17 07:37 PM, in Togetic (MegaMan 3 hack) (rev. 2 of 07-30-17 07:38 PM) Link | Quote | ID: 165794


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Sure deal:
https://discord.gg/uET2xQn
https://discord.gg/YDwMyDV
Yup, my server became so big in terms of channel count, I had to split it into 2
In other news, thanks to Art/Lunar Man/Whisk Man from the Mega Maker Discord server, Mismagius finally got her sprites as well! Only the new projectiles are left, and I can finally release my first demo!

Trinitronity
Posted on 08-14-17 12:13 PM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 165830


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Alright, I'm getting close to releasing the first unabridged demo of Togetic.
However, there are still a few little quirks I need to work out.
One of them being Togetic's eyes in the stage select screen. However:

I have no idea what eyes belong to what direction this tilemap.
I would be super glad if someone could help me out there.

Trinitronity
Posted on 08-15-17 12:33 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 165832


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Indeed...aside from adding the NES port of Super Mario World to the collection, of cou- *gets shot*

Trinitronity
Posted on 08-18-17 09:56 PM, in RHDN Makes a Patreon Page... Link | Quote | ID: 165852


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Posted by Metal64
Posted by Googie
Here's P's new message...


What is the beef between RHDN and BHDN?

Well, here it is:

Trinitronity
Posted on 08-19-17 11:24 AM, in RHDN Makes a Patreon Page... Link | Quote | ID: 165854


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Posted by kuja killer
anyway there not doing anything wrong, IPS patches are NOT illegal... roms in "public forums" are what's wrong... but not ips patches... so that guy isnt going to get anywhere...
This is where you're only partially correct.
Whenever roms in "public forums" are bad or not solely depends on the developers of the game the rom is based on. For example, Sonic hacks as roms in "public forums" are perfectly fine, because not only does Sega allow that, they even decided to give the ROM hackers the opportunity to make them "official" mods for Steam's Megadrive emulator, kinda like how Capcom decided to turn a MegaMan fangame into an official MegaMan game that one time.
In the case of MegaMan hacks as roms, well, we first need to find out if Capcom is okay with that.

Trinitronity
Posted on 09-15-17 03:28 AM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 165916


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It's coming along okay, although I'm STILL stuck with the eyes tilemap and the boss art for the TopMan replacement.
If someone is willing to help me out, I would appreciate it. Would certainly be better than this thread getting ignored again...

Trinitronity
Posted on 11-19-17 02:08 PM, in Togetic (MegaMan 3 hack) Link | Quote | ID: 165977


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...so can absolutely nobody help me there?
I don't wanna cancel this hack...
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Main - Posts by Trinitronity

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