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Main - Posts by Trinitronity |
Trinitronity |
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Porcupo Level: 38 Posts: 241/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Not enough space, I would guess. And besides, Waluigi's emblem was always an upside-down L, so at least it's not out-of-the-blue. |
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Porcupo Level: 38 Posts: 242/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
I'm interested in all things slippery. |
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Porcupo Level: 38 Posts: 243/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Please no. I hate absolutely every single thing about the new Ghostbusters movie, and a game based around it would only make it WORSE!
I never thought I would say it, but...your idea is objectively bad...sorry... |
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Porcupo Level: 38 Posts: 244/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by Zieldak Wait, labelling? So there is a disassmbly out there? Because I know that Hex-Editor MX does not seem to support labelling. |
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Porcupo Level: 38 Posts: 245/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Anyone can see what's off in this picture? |
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Porcupo Level: 38 Posts: 246/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Or you can just, you know, report him to the mods for harrasing. Because that's what he's doing right now. |
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Porcupo Level: 38 Posts: 247/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by JRIVA Nope...at least it shouldn't. Try again. |
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Porcupo Level: 38 Posts: 248/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by RetroRain MegaMan 10 is your best friend, since that one has the definitive version of 8-Bit Bass, who already plays just like in MM&B (except he lacks a double jump, but that does not need new sprites anyway). |
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Porcupo Level: 38 Posts: 249/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
BTW, is the Homebrew gonna be open-source?
And if yes, could you then make a split disassembly version of that? That allows me to make ASM changes much easier than through pure hexcode injection into a ROM. |
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Porcupo Level: 38 Posts: 250/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by Googie If it's Game Maker 8, then I can help you with certain things. If it's Game Maker Studio, though, immidiately switch to Game Maker 8. Game Maker Studio is very prone to corrupting your project files, and when that happens, it's back to square 1, and That's nooooo good! |
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Porcupo Level: 38 Posts: 251/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by kuja killer This, but in combination with creating a split disassembly of MegaMan 3 (or even better, your MM3 improvement) and a MegaFLE X update that supports said split disassembly would be THE perfect tool kit for MM3 hack, I can tell you that much. That way, hacking MegaMan 3 would be as easy as hacking Sonic 1 and 2 on the MegaDrive. Come on, guys, it's time to finally move with the times instead of staying behind forever. |
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Porcupo Level: 38 Posts: 252/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by kuja killer Even then, a split disassembly would be better, because then you don't need to allocate pointers in order to accomodate for longer songs manually, the assembly would just easily do the job for you. Seriously, there is literally no reason to not use a split disassembly. |
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Porcupo Level: 38 Posts: 253/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by blackhole89 Are you talking about the girl? If yes, then you need to collect all four card symbols first before you can interact with her. After that, drop on the car from above in order to complete the game. At least, that would be the case in the original version...where there was no car, but the check for game completition was still there. |
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Porcupo Level: 38 Posts: 254/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Well, damn. I have visited the Rockman CX website, but I still cannot find the download link for that... :-\
Posted by dreamerman No, it's not. And you know why? Because there is STILL no split disassembly. |
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Porcupo Level: 38 Posts: 255/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Hmm...didn't see that on his webpage.
But thanks for the direct link. |
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Porcupo Level: 38 Posts: 256/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by InsectduelPosted by Trinitronity Yeah, but it's still much much easier for me to use actual ASM commands instead of their hex representation. In fact, if you take a look at Sonic hacking (again), you see that before disassemblies came to be, the most the games did were art editing, palette editing and level layout editing. But now that we got multiple disassemblies to choose from, not only did we finally got a proper way to do ASM edits, it was actually thanks to disassemblies that: a) almost every bug that the developers left in were fixed b) sound drivers could be ported from game to game c) the game could be extended through multiple new characters (each with different abilities), new enemies, new zones (even an increase in zone count), new bosses, new everything And most importantly, only thanks to disassemblies, Sonic hacks could finally become ambitious. Suddenly, we see Sonic CD time travelling, Chaotix linking mechanics, Sonic Heroes team system, 2D recreations of Sonic Adventure and Rush moves, and of course it would be bad manners to not mention the technical marvel that is Sonic The Next Level. All thanks to the magical power of disassemblies, the amount of such ambitious ROM hacks was able to not only appear, but also increase over time. So yeah, if you guys want to see more MegaMan hacks to change more than just layouts, art, pallettes and maybe music and minor boss changes, and most importantly in bigger frequencies? Then disassemblies are the only option, because what the hacking scene needs is ways to make hacking easier and thus lure in new hackers. |
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Porcupo Level: 38 Posts: 257/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Holy shit, looks like Togetic FINALLY can get changed music?! I'm all ears, Kuja-Senpai! |
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Porcupo Level: 38 Posts: 258/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Funny that you mention that, Thanatos-Zero. *hinthint* *nudgenudge* |
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Porcupo Level: 38 Posts: 259/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Well damn, Capcom Music Editor refuses to open my MegaMan 3 Improvement hack "Togetic".
It gives me an "Invalid variant type conversion" error. It would be really REALLY bad if CME is not compatible with anything MM3 Improvement related. |
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Porcupo Level: 38 Posts: 260/311 EXP: 351637 Next: 18810 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
I think you forgot to upload it or post the new link to the first page, because the problem is still there... |
Main - Posts by Trinitronity |
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