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Trinitronity
Posted on 04-29-16 04:52 PM, in Trinitronity's ROM Hacks Cutting Room Floor Episode 1 Link | Quote | ID: 163066


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Just a friendly reminder that this thread still exists.
So if anyone has found unused content in MegaMan hacks, please let me know. Thanks.

Trinitronity
Posted on 05-02-16 10:21 AM, in General Megaman Hacking Thread Link | Quote | ID: 163072


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Posted by Trinitronity

Anyway, since I'm here, I'll make an official disclaimer.

No, my hack is not cancelled. However, it is on hold because I'm working on a Sonic 1 hack right now, and Togetic is supossed to be a sequel to said Sonic 1 hack.

However, when I hacked Sonic games, I noticed something:
The editing I had to do was not through hex, but actual ASM.
Yes, that's right. Sonic 1 and 2 as well as 3 & Knuckles actually have honest-to-god disassemblies.
The good thing about that: I actually can do ASM hacking on it.
Heck, I was even able to port an badnik from Sonic 1 to Sonic 2, something that I wouldn't be able to in any MegaMan game.

So that got me thinking:
How about we just create a disassembly to whatever MegaMan games need to be hacked? That way, ASM hacking on MegaMan games can be made much more accessable since the hacker would then use actual ASM commands instead of poking around with a hex editor and hoping for the best. That would also mean that I would be able to make my hack much easier and not depend so much on other people.

I mean, that already works with the Sonic games, so why not with the MegaMan games? I want those to have lots of ASM hacks, too.

So here's my idea for how a possible MegaMan 3 disassembly could look like:
It would have 3 main ASM files. One for constants, one for macros, and one for the actual code. Maybe also divide the actual code into multiple ASM files and include them in the main ASM file.
Then, there would be multiple directories. Those would be:
*Sprites (for sprite hacking and editing sprite mappings)
*Palettes (for palette editing)
*Levels (for level layout and object placement editing)
*Sound (for music and sound editing)
*Objects (for editing an object's code)

So, guys. What do you think? And who would be up for the task of doing the disassembly? Because while I wont be able to make it alone, I could definitely help out whoever wants to make the disassembly.


Reposting it, just in case someone missed it.

Trinitronity
Posted on 05-23-16 03:13 PM, in Megaman Prometeo 3 Link | Quote | ID: 163112


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Oi, that's some nice Knuckles' Chaotix-style world building there. First time I see such thing in a MegaMan 3 hack. Kudos.

Trinitronity
Posted on 05-23-16 03:15 PM, in Monty On The Run PROPER NES and FDS Port Link | Quote | ID: 163113


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How about showing screenshots of what you have already done for this NES port? I want to see proof that this is actually being done, and I guess the mods would like to see proof as well...

Trinitronity
Posted on 05-25-16 09:46 AM, in General Megaman Hacking Thread Link | Quote | ID: 163128


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You know, this would be much easier to do if only a MegaMan 3 disassembly would exist. Or even better, a disassembly of MegaMan 3 Improvement.

Like seriously, why are so many MegaMan hackers trying to avoid disassemblies like a plague?
I can tell you from expierience that disassemblies would remove 75% of the headache one can get from hacking. Especially if the disassembly is properly documented.

Trinitronity
Posted on 05-26-16 12:29 PM, in General Megaman Hacking Thread Link | Quote | ID: 163140


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...somehow I'm getting the feeling that my idea for a MegaMan 3 disassembly gets ignored completely.
Seriously, why the hate for something that is only useful?

Trinitronity
Posted on 05-26-16 09:45 PM, in General Megaman Hacking Thread Link | Quote | ID: 163144


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Sadly, though, hex editing can only get me so far, because hex numbers simply cannot replace actual ASM terms for me, and thus I wont be able to do such simple things such as making MagnetMan moving horizontally while shooting Magnet Missiles.
I would first have to know what hex number what ASM command of what branch is before I can even try to edit the ASM, while with disassemblies, most of that ASM "magic" will suddenly transform into the most simple of tasks.
Oh, so you want to make MagnetMan move around? Just use move.w to move a word to MagnetMan's horizontal movement address in the branch were MagnetMan shoots around, and you're good to go.
Also, if you don't know how to do disassemblies, I heard SMB3 has a good disassembly (and MM1 has a disassembly as well), so you would at least have the basic idea of the does and donts of a disassembly.
And if you still need help with disassemblies, I could try to help you as well, but be warned: I'm not an ASM expert yet.

Man, my ramblings went on much longer than they should. brb, going back to my hacking business...

Trinitronity
Posted on 06-05-16 06:59 PM, in Cadence of Agony is canceled; get game and stuff here. Link | Quote | ID: 163246


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Posted by MathUser2929
Well, it's the last thread I posted in before I lost my password. So I didn't get a chance to reply to it last time.

That still does not justify your scumbag behaviour, though.

Trinitronity
Posted on 06-11-16 03:47 PM, in Adventure Island 3 +Googie Edition+ Demo Link | Quote | ID: 163283


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Posted by MathUser2929
Personally, I'd rather see a Super Adventure Island hack, but this is alright too.

And I'd rather see you not being a disrespectful scumbag, but I can't do anything against that either.

Actually, I can. I can simply report you so the admins can ban your ass.

Trinitronity
Posted on 06-12-16 04:17 PM, in Cadence of Agony is canceled; get game and stuff here. (rev. 2 of 06-12-16 04:18 PM) Link | Quote | ID: 163293


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Posted by MathUser2929
You guys should hack castlevania 1, or even 4. 4 has a level editor in the works on romhacking.net. I imagine you guys could make some more great Castlevania hacks.

No! Screw you! We will hack whatever WE want and especially not what some arrogant asshole like YOU demand! Get out of this forum! Now!

Trinitronity
Posted on 06-12-16 06:52 PM, in Cadence of Agony is canceled; get game and stuff here. Link | Quote | ID: 163295


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Posted by Zieldak

Posted by MathUser2929
You guys should hack castlevania 1, or even 4. 4 has a level editor in the works on romhacking.net. I imagine you guys could make some more great Castlevania hacks.
We decide what we want to hack and what we love to hack. Make one yourself, Math.

Funnily enough, he's already doing a Castlevania 4 ROM hack.
He just wants absolutely everyone to hack Castlevania 4.
And that makes MathUser even worse than Donald Trump.
Someone please permaban MathUser already.

Trinitronity
(post deleted) ID: 163313

Trinitronity
(post deleted) ID: 163318

Trinitronity
Posted on 06-18-16 04:06 PM, in Cadence of Agony is canceled; get game and stuff here. Link | Quote | ID: 163358


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Guys, can we finally permaban MathUser already?

Trinitronity
Posted on 06-19-16 07:28 AM, in Super Pitfall NES (improvements) Link | Quote | ID: 163366


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Looking good.
If it's finished, please make sure that James Rolfe plays this improved version, since he already played the original version as the AVGN and I want to see his reactions to the improvements.

Trinitronity
Posted on 06-20-16 05:13 PM, in Super Mario's Televenture (SMW hack idea discussion) Link | Quote | ID: 163382


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To be honest, I don't like the idea of a new character replacing Luigi's spot. Especially since I actually am a big Luigi fan.

Trinitronity
Posted on 06-20-16 08:47 PM, in General Megaman Hacking Thread Link | Quote | ID: 163385


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Posted by RadioJoNES
I have retruned to ask if anyone knows how to change the amount of bosses? Mega Man 3 has 8 boss characters but I only want 4 in my hack.

Likewise, I would like to change the order of bosses by having one intro stage with intro boss, 8 PokéMasters, 4 revisited stages ala Doc-Robot (but with only one boss each), a full-fledged level inplace of the single room boss battle that was BreakMan (how pathetic), and of course, all 6 castle stages (with stage 4 once again being a gauntlet).

Trinitronity
Posted on 06-24-16 03:48 PM, in General Megaman Hacking Thread Link | Quote | ID: 163401


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Coincidently, I am using the improvement patch in full force. So yeah, I'll get back to SBD bank data later. My plans for the new stages:
*Intro stage will actually reuse the graphic set of another PokeMaster by being located inside said PokeMaster's stage (kinda like how the BreakMan fight used HardMan's graphic set due to being located inside HardMan's stage)
*The stage replacing the BreakMan fight will use a completely unique stage graphic set

Trinitronity
Posted on 07-06-16 06:27 PM, in Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! Link | Quote | ID: 163443


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Posted by Zieldak
The Boss AIs are probably not gonna be changed, unless I start learning ASM already. Waah.

Even if you do learn ASM, this will not help, because you have to do ASM edits through hex-editing, and this is just painful to do, no matter how easy Kujakiller makes it look like.

Seriously, moments like these really show how important it is for MegaMan 3/MegaMan 3 Improvement to finally, FINALLY get a proper disassembly. But for that to happen, we need as much support as possible.

Trinitronity
Posted on 07-06-16 07:57 PM, in Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! Link | Quote | ID: 163445


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Posted by Zieldak
Well, translating ASM to HEX is pretty easy.

Maybe it's easy for you, but it's definitely not easy for me...
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Main - Posts by Trinitronity

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