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Main - Posts by Trinitronity |
Trinitronity |
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Porcupo Level: 38 Posts: 221/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Just a friendly reminder that this thread still exists.
So if anyone has found unused content in MegaMan hacks, please let me know. Thanks. |
Trinitronity |
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Porcupo Level: 38 Posts: 222/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by Trinitronity Reposting it, just in case someone missed it. |
Trinitronity |
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Porcupo Level: 38 Posts: 223/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Oi, that's some nice Knuckles' Chaotix-style world building there. First time I see such thing in a MegaMan 3 hack. Kudos. |
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Porcupo Level: 38 Posts: 224/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
How about showing screenshots of what you have already done for this NES port? I want to see proof that this is actually being done, and I guess the mods would like to see proof as well... |
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Porcupo Level: 38 Posts: 225/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
You know, this would be much easier to do if only a MegaMan 3 disassembly would exist. Or even better, a disassembly of MegaMan 3 Improvement.
Like seriously, why are so many MegaMan hackers trying to avoid disassemblies like a plague? I can tell you from expierience that disassemblies would remove 75% of the headache one can get from hacking. Especially if the disassembly is properly documented. |
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Porcupo Level: 38 Posts: 226/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
...somehow I'm getting the feeling that my idea for a MegaMan 3 disassembly gets ignored completely.
Seriously, why the hate for something that is only useful? |
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Porcupo Level: 38 Posts: 227/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Sadly, though, hex editing can only get me so far, because hex numbers simply cannot replace actual ASM terms for me, and thus I wont be able to do such simple things such as making MagnetMan moving horizontally while shooting Magnet Missiles.
I would first have to know what hex number what ASM command of what branch is before I can even try to edit the ASM, while with disassemblies, most of that ASM "magic" will suddenly transform into the most simple of tasks. Oh, so you want to make MagnetMan move around? Just use move.w to move a word to MagnetMan's horizontal movement address in the branch were MagnetMan shoots around, and you're good to go. Also, if you don't know how to do disassemblies, I heard SMB3 has a good disassembly (and MM1 has a disassembly as well), so you would at least have the basic idea of the does and donts of a disassembly. And if you still need help with disassemblies, I could try to help you as well, but be warned: I'm not an ASM expert yet. Man, my ramblings went on much longer than they should. brb, going back to my hacking business... |
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Porcupo Level: 38 Posts: 228/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by MathUser2929 That still does not justify your scumbag behaviour, though. |
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Porcupo Level: 38 Posts: 229/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by MathUser2929 And I'd rather see you not being a disrespectful scumbag, but I can't do anything against that either. Actually, I can. I can simply report you so the admins can ban your ass. |
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Porcupo Level: 38 Posts: 230/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by MathUser2929 No! Screw you! We will hack whatever WE want and especially not what some arrogant asshole like YOU demand! Get out of this forum! Now! |
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Porcupo Level: 38 Posts: 231/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by Zieldak Funnily enough, he's already doing a Castlevania 4 ROM hack. He just wants absolutely everyone to hack Castlevania 4. And that makes MathUser even worse than Donald Trump. Someone please permaban MathUser already. |
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Porcupo Level: 38 Posts: 234/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Guys, can we finally permaban MathUser already? |
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Porcupo Level: 38 Posts: 235/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Looking good.
If it's finished, please make sure that James Rolfe plays this improved version, since he already played the original version as the AVGN and I want to see his reactions to the improvements. |
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Porcupo Level: 38 Posts: 236/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
To be honest, I don't like the idea of a new character replacing Luigi's spot. Especially since I actually am a big Luigi fan. |
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Porcupo Level: 38 Posts: 237/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by RadioJoNES Likewise, I would like to change the order of bosses by having one intro stage with intro boss, 8 PokéMasters, 4 revisited stages ala Doc-Robot (but with only one boss each), a full-fledged level inplace of the single room boss battle that was BreakMan (how pathetic), and of course, all 6 castle stages (with stage 4 once again being a gauntlet). |
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Porcupo Level: 38 Posts: 238/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Coincidently, I am using the improvement patch in full force. So yeah, I'll get back to SBD bank data later. My plans for the new stages:
*Intro stage will actually reuse the graphic set of another PokeMaster by being located inside said PokeMaster's stage (kinda like how the BreakMan fight used HardMan's graphic set due to being located inside HardMan's stage) *The stage replacing the BreakMan fight will use a completely unique stage graphic set |
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Porcupo Level: 38 Posts: 239/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by Zieldak Even if you do learn ASM, this will not help, because you have to do ASM edits through hex-editing, and this is just painful to do, no matter how easy Kujakiller makes it look like. Seriously, moments like these really show how important it is for MegaMan 3/MegaMan 3 Improvement to finally, FINALLY get a proper disassembly. But for that to happen, we need as much support as possible. |
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Porcupo Level: 38 Posts: 240/311 EXP: 351647 Next: 18800 Since: 02-04-13 Last post: 1950 days Last view: 592 days |
Posted by Zieldak Maybe it's easy for you, but it's definitely not easy for me... |
Main - Posts by Trinitronity |
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