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Main - Posts by Zynk |
Zynk |
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Purple Leever Level: 32 Posts: 101/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
I'm attempting to insert the complete names of the weapons in Mega Man VI. I managed to insert "Blizzard Attack", but for "Wind Storm"...
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Zynk |
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Purple Leever Level: 32 Posts: 102/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Character font limit? or you mean the get weapon message length of each weapon? /:/
I'm looking at hints on how Rockman 6 Skype did it. They managed to make the weapon names complete, moved some get weapon message to 0x79D59 and a bunch of hex before it at 0x79D30, and modified the original offset at 0x7A8A8. I tried to copy the codes but results are the same as before. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 103/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Posted by Zieldak 878FE? Or was it 787FE? :p Those are for the US version right? (the JP version seems to have a different code, as the offset and hex values doesn't show) Does the difference of each weapon name is the length of the you get message? (e.g. 38 + 15 = 4D; where, 15 = length of message.) I notice the length is longer for Plant & Flame where you get the adaptors? Anyways, I tried fitting the weapon names by overwriting YOU GET. I feel it is better than reading B.ATTACK or KNIGHT C. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 104/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Posted by InsectduelIts for both Megaman's rock buster and power armor. I forgot that that loud discharge sound is in the Get Weapon scene lol Also I found this while searching for Rockman 6 sounds, not sure if this helps http://www.geocities.jp/takahidechikorin/rock6kaiseki.html ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 105/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Posted by PKstarship Yes but you have only 4 palettes to pick from (they are usually assigned as: the player plaette, the face palette, the minor enemy palette, and the boss palette) AND you will need the CSA to do it easily (I know, you don't have PC) HOWEVER, you can also just edit those using a hex editor. Just change manually the hex values of the weapon colors to your default color choice (we have 8 weapons & 3 items). Posted by PKstarshipThat's because the weapons share the player sprite palette (Megaman's), you can reassign their palettes with CSA. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 106/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
@PKstarship:
You do realize that the colours you used is not going to appear as it is in the game? Samus' body (plus head and buster) is limited to 3 colors (or 2 if you count out the black outlines); However for the big sprites, you can use 3 colors (you can replace the "invisible color" with the black outlines since the background is already black). ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 107/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Posted by PKstarshipI want to see you sprite her in 8-bit. Will you also be doing the get weapon sprites, the opening and ending portraits as well? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 108/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
I feel like someone had done this before? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 109/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Does anybody know how to edit the Item number 1, 2 & 3 on the Get Weapon screen?
I managed to changed the 123 icons on the Weapon Menu & the Password screens except for the GetW screen. I encircled the set of numbers used. You can also see the weapon icons that I used to replace the weapon initials. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 110/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
I'm not asking for translations..... have you read the bolded texts?? I even encircled the tiles I want to change........... ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 111/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
@Googie: I don't know.. I just got the "Board" by cropping out the "Rock Board" game's title logo, and the "2" from "Rockman 2"s.
If I'm gonna make one, it would either look like "Rock Board"s or Legacy Collection style. If I have time, I would make one (not promising tho :p) ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 112/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Does anybody know how to change Megaman's landing sound? I want to change it to a higher pitch for Roll-chan. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 113/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Posted by ZieldakPosted by Zynk THANKS! And definitely yeah. I checked and its hex values are 9B11, I also checked it with the others.. it seems MM 1 and MM2 doesn't share the same hex values. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 114/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Posted by ZieldakMM3-6 has the same hex values so its easily found. Posted by ZieldakI found it @0x0139c8, $018B (changing 8B will change the pitch); same with MM2 (tho its @0x033c62)! Thanks a bunch, Zieldak! (kudos to Bisqwit for his notes, too!) Next is the normal buster shot sound pitch... @Insectduel: About the discharged charged shot sound, I got help from Puresabe. Not sounding like a normal buster shot anymore. Plus, I found that the Power Megaman's punch as its own sound, odd that the devs didn't used it. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 115/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Posted by Trinitronity ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 116/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Posted by Model FZxYou should know that Rock's face and body are two sprites in one. Have you tried using MSPaint and drawing Rock (or Roll?) without the black outline? If you know about Yuifa's Roll-chan hack, he used red as an outline color. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 117/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Posted by Model FZxJust don't touch the face. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 118/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Posted by Termingamer2-JDBatman ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 119/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Posted by pacnsacdave Did Sherlock deduced it for you? =p For the record, that guy (whoever that is you are pointing to) is not an admin on that site. Like the others, its a pleasure seeing your hacks, but somewhat pissed b/c there's no chance of playing it without paying for it. You can say sell your hacks to ones who have nostagia consoles, fine, noone's gonna report you for doing it. If there are patches for those pay-to-play hacks, thanks for those and prolly noone will mock you. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 120/209 EXP: 196111 Next: 10331 Since: 10-19-12 Last post: 86 days Last view: 4 days |
Do you guys need a spriter for the Robot Masters? The existing ones needs an overhaul IMO, no offense. ____________________ |
Main - Posts by Zynk |
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