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Main - Posts by Zynk |
Zynk |
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Purple Leever Level: 32 Posts: 41/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
The first tune would be from SRW's SRX/Banpresto theme?
Btw, how did you get Megaman on the titlescreen? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 42/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Does anybody know where the offsets for the palettes in Mega Man 6?
I can't find them with hex search on hex editors! Are the palettes for this game compressed? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 43/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Does anybody know how to replace the letters in the weapons menu in MM3? I've replaced Rush with Tango and I would like to change the letters RC, RM, RJ with TC, TM, TJ in the weapons menu. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 44/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Yea. I copied it here: http://datacrystal.romhacking.net/wiki/Mega_Man_III:TBL
I searched text RM (or hex=1B16) and it only matched one, changing that doesn't do anything. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 45/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Thanks kujakiller, Tango Jet says hi ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 46/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
I think I'm finished with the menu & in-game Tango modes.
I'm thinking of removing the flame on the Tango Jet menu. *done* Aside from Tango Jet, I found an open mouthed Rush on Marine mode, but it seems to be unused; I bet its for the shooting animation. Is there a way to reuse it? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 47/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
@Insectduel: Wow goodluck inserting Mobile Roll in NES. +1
I had difficulty in making the tile insertion working on CSA. I even sought help from Matrixz, but he himself has somewhat forgotten how his editor work.... btw, from the looks on your mockup, it looks like you want to have Roll's mouth red too, in addition to the green bow? @Zieldak, here's obligatory help docs: MM3 docs = http://acmlm.kafuka.org/uploader/get.php?id=3940 More MM3 docs = http://acmlm.kafuka.org/uploader/get.php?id=4095 ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 48/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
I need advise on this for MM3 using Matrixz's CSA utility:
As you can see on Megaman's sliding sprite, the dark background are the tiles used by the sprite. Now here's Roll. The first pic shows the sprite I made using CSA. I moved the right most tiles upward so her ponytail gets included. However... As you can see, when she faces right, the top of her head did not follow the one facing left. Does anybody know how to fix this? I previously sought help from Matrixz himself, but he doesn't have a solution because he somehow forgot how his utility work or how the game's sprite data work. Note: MM4 sliding sprite does not have this issue [thank goodness] (haven't check MM5 yet, and MM6 is not supported on CSA) ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 49/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Sorry to say this & I really hate to say this, but if its just a titlescreen translation then its done plain lazily. You can do a lot of graphics editing on the letters. Just look at the original JP title screen. You can't just slap plain NES text on a title screen and say its a complete translation or what not. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 50/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Posted by pacnsacdaveLook, in comparison with the other hacks that you released, this one is very disappointing. There's little to translate in this game and yet you did not make a well designed title logo (just little red letters with a huge rose at the bottom!). Posted by TrinitronityIf you don't look at my comment constructively, well yeah, that's how narrow-minded people get it. Sorry. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 51/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
@Trinitronity: Oh okay, cool. Btw enough of the "d" word
You can view the hex values of the titlescreen with FCEUX emulator's Name Table Viewer. Also open PPU viewer. YY-CHR only contains the tiles, use a hexeditor. @pacnsacdave: Okay its cool. And I see your point with Nicol's titlescreen. The TS is not compressed, just it's coded to save space by it multiplying repeating tiles, esp. on the NICOL characters. BUT, I think you can use the space above the TS for the English title. I also think that that space is supposed to be where the Konami logo should appear like in the FDS version. If you look in the ROM w/ YY-CHR where the tiles of the title is, there's the Konami logo. In hex editor, it is located at offset 00004F39 to 00004F43 and 00004F48 to 00004F52. You can draw the English title there, tho you need to squeeze in the letters to fit. EDIT: Either that^, or just restore the Konami logo there. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 52/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Posted by rock5easilyThis is great, no more question marks. Thanks! ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 53/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
@Insectduel: If you'll gonna use all 3 sprite palette sets, then you'll have to set the minor enemy sprites palette to the Robot Masters' sprite palette. But that'll take a lot of time assigning them. Optionally, if Roll's mouth will be always red-colored, then the 3rd palette should have red, green & other color.
Anyways, I think Roll is still recognizable even with a red ribbon. I would like to see and play Mobile Roll on the NES either way, so don't overthink the green color. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 54/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Posted by Zieldak Did you use the MM3 Improvement patch that puts the JP title screen on the EN version? Or you did it manually with Mega FLE X? If the latter, how to do that? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 55/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Posted by Zieldak I guess Megaman in the titlescreen is in the "sprites bank" b/c he is not displayed in the Mega FLE X? My previous question was meant for that; how to insert Megaman on the titlescreen in US version? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 56/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Try erasing the one that you encircled. Just color those tiles with transparent color with YY-CHR or TLP ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 57/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
For Rockman 4 JPN, first revert back the original palettes
With FCEUX -> Debug -> Name table Viewer -> write down the hex values Observe the "N" in the 3 windows of FCEUX, in the 1st row palettes I changed 2nd & 3rd. Notice "4" still has its original color. I manually edited the title using hexeditor. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 58/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Does anyone know how to edit this? I need to know where the flickering colors on the Intro-train scene. The palette is located at offset 36975 (both for MMIV & RM4) . Encircled 1 & 2 ; 3 & 4, where 1 & 3 are the flickering colors. Megaman palettes on 1 & 2 are $11 & $01 --> Roll $11 & $16 OR $26 & $ 16 Megaman palettes on 3 & 4 are $2C & $11 --> Roll $2C & $28 OR $38(or $19 for bow) & $28 Changing the values only successfully affects 2 & 4. Changing 1 & 3 from $11 & $2C to $26 & $38(or $19 for green ribbon) doesn't change at all. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 59/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Posted by caesur4 Sweet, thanks, man! Now I got her with shadows on her dress, except on her hair b/c of the green & yellow paired up. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 60/209 EXP: 196107 Next: 10335 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Posted by rock5easilyWhoa! Great news! Also, time to test Roll-chan 4 compatibility. Spoiler: Ugh, aside from buggy intro animation, player sprites are okay though.____________________ |
Main - Posts by Zynk |
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