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Main - Posts by Zynk |
Zynk |
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Purple Leever Level: 32 Posts: 21/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
I just wanna ask what song does Shadowman stage has? I know I heard it before but can't recall. Its catchy.
EDIT: Just remembered! https://www.youtube.com/watch?v=c_YOyutmncE I like playing her in SRW b/c of her BGM! ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 22/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Love your demo! The Metal Man music remix is awesome; favorite BGM for MM2! I hope to see NEW Robot Masters, too! ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 23/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Heys! Does anybody know where the Ending Theme of Megaman1 & Rockman1 offset/location in WindHex?
I want to insert a different music onto it. If there's a document about MM1/RM1 music it would be very much appreciated. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 24/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Posted by Zieldak Thanks, Zieldak! But does it really require ASM to insert the music in the ROM? I have an NSF file that has the music that I want to use and I was wondering if I could just copy the hex of the NSF onto the ROM? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 25/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Posted by Zieldak So the Ending Music starts at offset 11010 then ends... where? Also, what or where is the pointer of the Ending Music? ITT the Ending Music is in offset B048 as stated here = http://bisqwit.iki.fi/jutut/megamansource/mmmusic2.txt Ctrl+F Ending Music ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 26/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Please add the Rockman Titlescreen pose! Please do! ^^b ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 27/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Posted by Zieldak I'm stumped, Zieldak... I still don't get the gist of hacking music. Maybe I should start troubleshooting music hack earlier in the game, i.e. the Stage Select music. Can you explain how did you change the Stage Select music in Megaman Reloaded to MM2's? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 28/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
I just learned how to swap music on offset 11A70. On MMR ROM at 11A72~73, the hex values 12 AE is for the Stage Select theme.
If I replaced it with AE 29, it changes to Wily Defeated theme; C6 9A is Boss Selected theme. The same principle goes for the original MM ROM when swapping hex values too. ----------- Putting aside music hacking for a moment. I was wondering if its possible to reinsert Rockman Titlescreen to the Megaman Titlescreen complete with Megaman on it? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 29/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Maybe Protoman should've appeared as Breakman first. It doesn't seem right that Protoman faces Megaman as himself on the 3 Robot Master stages. On Geminiman's stage seems alright that he transforms to Breakman. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 30/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
About Mega Man 2, does anyone know where Atomic Fire palette is located?
I've changed the palettes for it. But whenever I shoot, Megaman's Atomic Fire palette reverts back to its original colors. Specifically, its Mega Man's helmet color. I know its located around offset 0003D310, but I still get the problem. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 31/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Posted by Insectduel Sorry but I already know that. (And I think those encircled in the ^pic is unrelated to my query) What I want to know is which offset controls the palettes for the Atomic Fire colors. Like I said previously, I know that the Weapon colors are located in offset 0003D310 (this offset is the same for JP & US versions), but after changing the color of Atomic Fire on that offset, whenever I shoot or charge that weapon, my edited color changes back to the original color. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 32/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Posted by AnandastoonThanks, Anandastoon! ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 33/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
I have another question. Is it possible to add extra colors for Megaman on the Get Weapon screen?
I know the Weapon colors are at offsets 0003D314-0003D341, this has all individual Item-1, Item-2 and Item-3 colors. Changing the hexadecimals on those will have different colors for each Item. However, on the Get Weapon screen (^pic), Megaman only has one color for all Items. The offset for that is at 00037F6A-00037F7D (US version)/00037DDB-00037DEE (JP version). ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 34/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Does anybody know how to manipulate/add/delete the tiles of the player sprites especially on Mega Man 6? Or where in the ROM it is located. I want to add tiles to the player sprites. (...) ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 35/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Does anybody know how to assign palettes to Robot Masters on Megaman III Stage Select screen? I want to change Megaman's palette, but as I modify the hexadecimals at $3C144 the whole screen gets affected and the blue colored RMs were also affected.
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Zynk |
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Purple Leever Level: 32 Posts: 36/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Posted by Gavzilla1000Is it possible to assign Megaman's color with the red-colored Robot Masters? Do you know how can I make that happen? I'm curious on how Battle of Gamma got its purple background without turning everyone into purple Or how on Megaman ICFE got all the Robot Masters grayish without MM getting gray too ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 37/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Posted by NARFNraThanks NARFNra! Now this solves my problem on the US version. Here's a pic of my player sprite hack, Roll-chan 3. I swapped Roll's colors with the red-colored Robot Masters. Looks okay to me now. However, I'm also hacking the JP version, but the TSA table displayed differently. Here's the comparison of US and JP version, respectively: I need help on changing the stage select palette of Roll on the JP version. Is there another way of swapping palettes on the stage select menu? Btw, why does my copy of MegaFLEX has a small TSA table? Mine doesn't display the Robot Masters faces. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 38/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Posted by DurfarCPosted by ZynkChoose "Config" on the top menu and change the "TSA Table Block Resolution" to "Small 8x32 (Aligned collumns)". That worked.. but the Robot Masters faces still did not appear... ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 39/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Of course you can't release the rom itself. But how about a patch? Just saying.
Anyways, I'll respect your withholding your work. I hope the hack notes will prove useful to others romhackers. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 40/209 EXP: 196117 Next: 10325 Since: 10-19-12 Last post: 86 days Last view: 5 days |
Posted by 32x1000 The player sprite's palette is around 0003D313-0003D341. Find the hexadecimal 0F 2C 11. <-this is Megaman's NES palette on all the NES games. ____________________ |
Main - Posts by Zynk |
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