| |||
Views: 88,509,402 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-02-24 01:22 AM |
|
Guest: Register | Login |
Main - Posts by Zynk |
Zynk |
| ||
Purple Leever Level: 32 Posts: 181/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Congratulations on the release! No bugs were found. But I would like to point out Protoman's ending music is not the complete version played.
Also, I would like to know how to change music? I recognized Mega Man V GB Pluto's stage theme on Spark Man stage 2. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 182/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Taz not doing his signature spin is quite disappointing. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 183/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Posted by Metal64Posted by Zynk Oh sorry, didn't experiment much when I tested it. BTW, Witch Hazel still has Electra's pickup and falling-from-above sprites. I thought Hazel's sprites are freaky af. Why no Porky Pig, Yosemite Sam and Elmer Fudd? EDIT: Would be nice if the new sprites have shadows on their feet. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 184/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
This small document by Insectduel on how to restore the beep sound in the titlescreen of MM1 US version should be included.
http://www.romhacking.net/documents/411/ ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 185/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Hey Welcome back!
The gameplay changes does feel smoother and shooting does not feel delayed, I can shoot three shots without out running it. Speaking of which, I think the MD game made Mega Man a little quicker than the NES, maybe you could adjust his speed to match the NES? I like the palette changes in Ice Man's stage (which I quickly notice, it bothered me that they made it a drab looking), now the background is much cooler. Btw, about collisions, do you notice that enemy projectiles pass through Mega Man's head without getting hit? Maybe because Capcom changed his sprite design and made him taller, but they did not touch his hit boxes. Spoiler: PS: Maybe not call the ROM as "USA version" since there is no such thing but the "Europe version" (or am I mistaken). :confused: ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 186/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Posted by SynthetekhYeah I'll DM you later when I have time. I'm taking a break on my hack as well. Posted by SynthetekhRush Marine shots should be more than 1. I would like to shoot 3 shots too. Also, Rush Marine with open mouth while shooting would be an improvement, though 3 does not have that animation, MM4 does. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 187/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Posted by Alien-Type-0You can always change it in the Options on the fly. Posted by Alien-Type-0Mega Man V Game Boy does not have a Rush Marine. If you meant Rush Space, he has 3 shots but it does not slow down the game. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 188/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Will it be pre-equipped or like an item pickup first?
1. sounds efficient while 2. sounds convenient but I don't feel like an item should do two different things like restore HP and EN at the same time. I'd vote for 1. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 189/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Happy holidays! Just like the topic title says.
I'm looking and corrupting the addresses on this list but I haven't successfully found Birdo's palette assignement. https://datacrystal.romhacking.net/wiki/Super_Mario_Bros._2: Sprite_palette,_mirroring,_etc. There are two types of Birdos, the egg spitter has its palette assigned as $03 (usually pink); and the fire spitter as $02 (usually green). Note: I do not want to change the palette (its easy to change the palette itself, but it affects the pink shyguys), I want to change the palette of Birdo to either $00, $01, $02, $03. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 190/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Cool! Since 2019 is Year of the Boar/Pig, I'm guessing its Hyper Storm H this time? But that's for the Genesis. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 191/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Thank you very much!
Though I found it near at 0x4f63 = $43 0x4f64 = $41 0x4f65 = $42 I'll just set them all on $41 so they're all red. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 192/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Not sure if this is a bug, but how do you fix Clawgrip's upside down sprite?
One half is the damaged sprite, while the other half shifts from idle sprite to lifting stone sprite. Would rather look better if its a whole damaged sprite were used. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 193/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
This is a nice discovery
Posted by Synthetekh However, https://www.romhacking.net/policy/#Restricted_Consoles__Platforms__and_Games I'm not exactly sure if this applies to the US ROM for the Mini, since if it is technically a ROM for the original Genesis... So I could be wrong. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 194/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
I need help with changing Mario and Luigi's palette on the maps.
I found 0x3782c is palette for small mario, and 0x37837 for big mario. However, changing the palette of small mario also changes small luigi to whatever changes made on small mario. My question is: How can I change small mario's palette without affecting small luigi's? Thanks in advance. EDIT: Apparently, I found it after posting this thread lol its at 0x37820 $161A cheers ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 195/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Happy New Year!
I was wondering if its possible to reassign Megaman's Beat color to another colors? For example, in my Roll-chan hack, Roll is red, and I want her Beat color to be blue which is her Wind Storm color. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 196/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Posted by kuja killer What I meant is, change Roll's Beat color to blue, Roll's default is red. I was thinking if Beat shares the default color, maybe there is a control on sharing colors, that's why I pointed out that I placed blue on Wind Storm. ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 197/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Posted by SynthetekhTHANK YOU SO MUCH!! I appreciate your help very much!! o7 Gonna update Roll-chan 6 with this and more sooner! ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 198/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Hi. Need help with this because its bothering me
I recently released this hack a few months ago - http://www.romhacking.net/hacks/6284/ Here is the title screen, I made the the title the size I wanted, but it affected the other background colors, that's why the tall mountains turned pink/yellow I want to change the background colors of mountains back to green/light green. The question is how? ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 199/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Wow you saved the day again
I never thought about using SMB3TE, I tried it out and even fixed the raised curtains back to red (forgot about it) Thanks a million! ____________________ |
Zynk |
| ||
Purple Leever Level: 32 Posts: 200/209 EXP: 196106 Next: 10336 Since: 10-19-12 Last post: 85 days Last view: 4 days |
Posted by blackhole89Good job! I'd also like to ask about the Uploader as it is not available. Will the files in there ever be recovered? ____________________ |
Main - Posts by Zynk |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 146, rows: 178/186, time: 0.224 seconds. |