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Main - Posts by KDeee |
KDeee |
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Red Paragoomba Level: 17 Posts: 41/51 EXP: 23673 Next: 1070 Since: 10-12-12 Last post: 3281 days Last view: 583 days |
(click here if pic above doesnt show up). Gif this time, showing exanimation on overworld(layer3 palette and layout of OW itself are not final). |
KDeee |
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Red Paragoomba Level: 17 Posts: 42/51 EXP: 23673 Next: 1070 Since: 10-12-12 Last post: 3281 days Last view: 583 days |
Posted by MikeTechno Where did you get that idea? Its gonna be linear like smb3 with some branching paths/shortcuts(which eventually leads back to the main path), kinda like in the demo but less lazy looking. |
KDeee |
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Red Paragoomba Level: 17 Posts: 43/51 EXP: 23673 Next: 1070 Since: 10-12-12 Last post: 3281 days Last view: 583 days |
@Quick Curly Heh its okay, good to see this board active .
@Googie smw hacking is not that hard, well until you start doing more complicated stuff and trying to make everything work which can be tedious, but I found it to be just time-consuming than hard. Anyway, I made some animations smoother and some slower, looks bit better now: Click if pic above doesnt show up |
KDeee |
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Red Paragoomba Level: 17 Posts: 44/51 EXP: 23673 Next: 1070 Since: 10-12-12 Last post: 3281 days Last view: 583 days |
Posted by MikeTechnoPosted by KDeeePosted by MikeTechno Its only that way because its demo and at the time I didnt put any effort to the OW, just the minimal so that people can go from level to level. Also please elaborate, theres never too much feedback. |
KDeee |
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Red Paragoomba Level: 17 Posts: 45/51 EXP: 23673 Next: 1070 Since: 10-12-12 Last post: 3281 days Last view: 583 days |
Posted by MikeTechno 1. I did fix wall-kick problem while ago (after the demo) and it no longer screw-up with music 2. Im aware of starman glitch but I havent found solution for it, other than changing music to non-sampled song, but it only happens when you get star from roulette so its not that huge of deal. 3. Dark brown? I tired that but didnt like way it looks, I like smb3 palette more. 4. Thats something Im already planning for last world. 5. I see your point but I wanted to keep it fair for everyone, but I'll look at it. 6. I originally didnt have any clocks so on early levels I put them in semi-randomly for slower people(or those who hunt 'A' coins), I'll take look at it too. 7. I can, and will fix that. 8. I recently got around to mess around with custom sprites so I havent gotten that far |
KDeee |
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Red Paragoomba Level: 17 Posts: 46/51 EXP: 23673 Next: 1070 Since: 10-12-12 Last post: 3281 days Last view: 583 days |
@MikeTechno cool, I'll see if I can fit those somewhere.
Time for update: This is dumb bonus level I've been working on, you have to collect 50 coins within the time limit to complete. First one is about jumping on note blocks and in second one you have to avoid tetris blocks(vertical autoscroller, hence no time-limit), or just break them . More or less completed OW, Layer3's palette is different depending what world you are in. (ignore marios and coin counter positions for now). Random screenshots from world2 in random order. |
KDeee |
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Red Paragoomba Level: 17 Posts: 47/51 EXP: 23673 Next: 1070 Since: 10-12-12 Last post: 3281 days Last view: 583 days |
Posted by ZynkPosted by RetroRain There is mm1-6 (pirate) cart out there |
KDeee |
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Red Paragoomba Level: 17 Posts: 48/51 EXP: 23673 Next: 1070 Since: 10-12-12 Last post: 3281 days Last view: 583 days |
Posted by Quick Curly I dont mind criticism or harsh feedback, in fact I prefer it over "it has potential/looks nice" comments. And English is not my first language so there may be few typos, and I havent double checked all message blocks/text for them since I've been busy on working in other areas and "Unknow level" is just placeholder name for all levels I havent named yet. EDIT: For demo download, see my latest post Patch it to "Super Mario World (U) [!].smc" from GoodSNES2.04 (unheadered!), old saves will not work. Heres newer demo(first world, 19 exits), differences: -New world-map, now smb3-styled(including exanimation!) -Added custom sprites -Minor changes to levels -And random fixes and changes If there are any problems, glitches, problems or anything dont be afraid to tell, feedback is always welcome . |
KDeee |
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Red Paragoomba Level: 17 Posts: 49/51 EXP: 23673 Next: 1070 Since: 10-12-12 Last post: 3281 days Last view: 583 days |
http://www.smwcentral.net/?p=section&a=details&id=11022
Updated version of last demo, details in the link but most importantly it should now work correctly on clean roms(apparently I used bad rom despise it being labelled as [!]).. |
KDeee |
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Red Paragoomba Level: 17 Posts: 50/51 EXP: 23673 Next: 1070 Since: 10-12-12 Last post: 3281 days Last view: 583 days |
Well seems like time goes quickly when you dont think about it.
Anyways, I finished fixing world1(I was/'m too lazy to update demo lol), and then moved to world2, mostly polishing levels I already have done for it and fixing random issues elsewhere like adding First level of world2, which is semi-water level. I changed background to better version of YI's waterfall background. Not that many noticeable changes here or anything to say about this level really, but I did fix the YI block "problem". This level which includes everyone's favorite things like backtracking for key/keyhole(now with 90% less time!), branching path Basically this is vertical level with different types of piranha plants, and also wall-jump heavy . Semi-transparent level which was included in old demo as extra(IIRC). It has some changes, mostly related to what I like to call key-route. Castles background now uses layer3 like it did in SMAS SMB3, and I fixed Pac's version of it to be more accurate to original. Part of second worlds castle, which is vertical autoscroller (lava is in layer2). Next demo is out when I finish second world, but at this rate dont expect it anytime soon(depends how many more level I make, along with IRL stuff). |
KDeee |
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Red Paragoomba Level: 17 Posts: 51/51 EXP: 23673 Next: 1070 Since: 10-12-12 Last post: 3281 days Last view: 583 days |
Posted by NeoMasterZX You can do that with KALE: http://www.romhacking.net/utilities/1064/ |
Main - Posts by KDeee |
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