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Main - Posts by KDeee

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KDeee
Posted on 04-15-14 02:05 PM, in Kirbys bizarre adventure [Demo #2 out!] (rev. 2 of 10-25-14 06:16 PM) Link | Quote | ID: 156372


Red Paragoomba
Level: 17

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Moving on, started working on level 3, dunno if I keep this palette for this level but I think it looks cool:




KDeee
Posted on 04-17-14 07:51 PM, in Kirbys bizarre adventure [Demo #2 out!] (rev. 2 of 10-25-14 06:16 PM) Link | Quote | ID: 156386


Red Paragoomba
Level: 17

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Finished rest of level 3, now only one level left before demo .

KDeee
Posted on 04-21-14 10:35 PM, in Kirbys bizarre adventure [Demo #2 out!] (rev. 2 of 10-25-14 06:16 PM) Link | Quote | ID: 156415


Red Paragoomba
Level: 17

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Deiced on name and edited title-screen, I could have done better job with it but it was kinda hard to fit so I ended up with this.

KDeee
Posted on 04-24-14 08:59 PM, in Kirbys bizarre adventure [Demo #2 out!] (rev. 2 of 10-25-14 06:16 PM) Link | Quote | ID: 156434


Red Paragoomba
Level: 17

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Since: 10-12-12

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Slowly working on level4, Im hoping to finish this one before weekend(assuming that I dont run into game-breaking glitches again)..

KDeee
Posted on 04-27-14 12:56 AM, in Kirbys bizarre adventure [Demo #2 out!] Link | Quote | ID: 156448


Red Paragoomba
Level: 17

Posts: 25/51
EXP: 23671
Next: 1072

Since: 10-12-12

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Alright, I've finally finished level4 and now its time for the demo.
Demo has first world edited, outside of world map since currently there is no way to edit what tiles are revealed after beating level(or by hitting switch).

Download: (Click to download)
Patch it into "Kirby's Adventure (U) (PRG 0).nes"

And again, comments, feedback, suggestions etc are welcome .

KDeee
Posted on 05-12-14 06:48 PM, in Kirbys bizarre adventure [Demo #2 out!] Link | Quote | ID: 156534


Red Paragoomba
Level: 17

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EXP: 23671
Next: 1072

Since: 10-12-12

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Posted by MikeTechno
Posted by KDeee
Alright, I've finally finished level4 and now its time for the demo.
Demo has first world edited, outside of world map since currently there is no way to edit what tiles are revealed after beating level(or by hitting switch).

Download: (Click to download)
Patch it into "Kirby's Adventure (U) (PRG 0).nes"

And again, comments, feedback, suggestions etc are welcome .


Can you please use acmlm 2 uploader and host your ips ?
Seems mediafire.com is broken yet again for the 100th fucking time.




I never had problems with mediafire but I uploaded it there anyways

Posted by ..RetroHelix
I played the demo and really liked it. It was challenging but not too difficult. Only the floating spikemonsters in the third (?) level, which hindered you to climb the wall as Fireball Kirby, gave me a headache. They were placed to close to each other imo.

Keep it up!

Cool, I tired to make it bit more challenging than similar part in first level, and it shouldnt be that hard to get around, but I'll see what I can do about it.

KDeee
Posted on 05-16-14 08:05 PM, in Kirbys bizarre adventure [Demo #2 out!] (rev. 3 of 10-25-14 06:17 PM) Link | Quote | ID: 156550


Red Paragoomba
Level: 17

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Just a reminder that Im still working on this hack

KDeee
Posted on 05-22-14 07:42 PM, in Gb Adventures of lolo [Full lolo3 hack! ver 1,1] Link | Quote | ID: 156582


Red Paragoomba
Level: 17

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Tiny update, v1.1 fixes bug/problem with title-screen and intro:

V1.1:


V1.0:


In short I found way to get rid of original title-screens "III" without editing graphics directly which caused some minor side-effects on intro.

KDeee
Posted on 06-14-14 10:38 PM, in Kirbys bizarre adventure [Demo #2 out!] (rev. 2 of 10-25-14 06:17 PM) Link | Quote | ID: 156780


Red Paragoomba
Level: 17

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Since: 10-12-12

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Has it been month already? Anyways, thanks to new update to KALE I finally got around to edit world 1's map:


KDeee
Posted on 07-09-14 01:28 AM, in Kirbys bizarre adventure [Demo #2 out!] (rev. 2 of 10-25-14 06:17 PM) Link | Quote | ID: 157373


Red Paragoomba
Level: 17

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Next: 1072

Since: 10-12-12

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Alright, time for another update since its already been month again.

Since last update I've been slowing down a bit since I dont want to rush this hack, and I've been working on something unrelated to kirby on side.

I also deiced to make this hack shorter than original game, around three or four worlds, with four level each + one secret level per world, this is mostly due making levels tooks surprisingly long time(mostly due some limitations with game itself and with KALE).

Also I've been fixing and tweaking stuff in world1, mostly to balance difficulty, and I finally finished world map, although its close to what you can see in previous screenshots. And to mix things up, world2 is now ice/snow themed.




KDeee
Posted on 07-16-14 06:54 PM, in Kirbys bizarre adventure [Demo #2 out!] (rev. 2 of 10-25-14 06:17 PM) Link | Quote | ID: 157454


Red Paragoomba
Level: 17

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Next: 1072

Since: 10-12-12

Last post: 3281 days
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Current progress since last update; more tweaking on world1, now its at point where Im more or less done with it, so unless someone has any suggestions or anything I should change and whatnot, its finished(note that current demo it heavily outdated). Outside of world1, Im about halfway done with world2, it needs some tweaking and fixing some stuff but its going smoothly so far.



KDeee
Posted on 07-25-14 12:10 AM, in Kirbys bizarre adventure [Demo #2 out!] (rev. 2 of 10-25-14 06:18 PM) Link | Quote | ID: 157507


Red Paragoomba
Level: 17

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Weekly(?) update #2; I had busy week and didnt have too much time to work on this, but I only have around one and half levels left(+worldmap) on world2.



KDeee
Posted on 08-01-14 10:34 PM, in Kirbys bizarre adventure [Demo #2 out!] (rev. 2 of 10-25-14 06:18 PM) Link | Quote | ID: 157623


Red Paragoomba
Level: 17

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Since: 10-12-12

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Weekly update #3: finished rest of level3 and worldmap(outside of showing wrong name and world number), I had some really annoying glitches/problems which lowered my motivation for this hack, but hopefully I get around finishing rest of world2 before next week..



KDeee
Posted on 08-07-14 02:43 PM, in Kirbys bizarre adventure [Demo #2 out!] (rev. 2 of 08-10-14 12:39 PM) Link | Quote | ID: 157717


Red Paragoomba
Level: 17

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Next: 1072

Since: 10-12-12

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Alright, time for another demo.
First two worlds and both world-maps are fully edited, first world has some changes so those few who played previous demo, play from beginning. Also due changes to world-map, dont use old saves or saves from original game as you'll probably just end up out-of-bounds and or dying instantly 'till game over.

Download: (Click to download)
Mirror: (see above)
Patch it into "Kirby's Adventure (U) (PRG 1).nes"

And again, comments, feedback, suggestions etc are welcome .

EDIT: Trailer of demo #2

KDeee
Posted on 09-23-14 12:17 AM, in Kirbys bizarre adventure [Demo #2 out!] (rev. 2 of 10-25-14 06:19 PM) Link | Quote | ID: 158490


Red Paragoomba
Level: 17

Posts: 35/51
EXP: 23671
Next: 1072

Since: 10-12-12

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I guess its time to bump this thread again..
Since last update, I've finished fixing/tweaking stuff on world2 and also finished its secret level. On world3 I have two levels almost done(layouts are done but needs some tweaking and fixing some enemies placement), so Im about two-three levels away from finishing this hack, unless theres something I need to fix/change(apparently not).





Also, demo #2 is outdated at this point and most of its problems/glitches/whatnot are fixed.

KDeee
Posted on 09-30-14 12:22 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 158580


Red Paragoomba
Level: 17

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I finally found way to edit 16x8 text in Kirbys adventure and also made correct table thing for text used in demo/story/credits/pause/etc text, only real problem is that game uses some bizarre way to compress text, I noticed they like to shorten some words, repeat them and even tiniest change can glitch everything up which is annoying as it makes no sense .

KDeee
Posted on 10-25-14 06:28 PM, in Kirbys bizarre adventure [Demo #2 out!] Link | Quote | ID: 158867


Red Paragoomba
Level: 17

Posts: 37/51
EXP: 23671
Next: 1072

Since: 10-12-12

Last post: 3281 days
Last view: 582 days


Lately I've been fixing random issues all over the place and made switch-related rooms more interesting/challenging. I still have around two levels and polishing/fixing left due not having much time to work on this .

KDeee
Posted on 02-19-15 02:57 AM, in Mario's 100s challenge (rev. 5 of 03-13-15 04:45 AM) Link | Quote | ID: 159494


Red Paragoomba
Level: 17

Posts: 38/51
EXP: 23671
Next: 1072

Since: 10-12-12

Last post: 3281 days
Last view: 582 days
This is my SMW hack, where Mario only has 100seconds(or less) to beat the level. There are few stuff added like wall-jumping and raccoon Mario but its mostly semi-vanilla hack with all-stars graphics(for most part). Right now I have first world done(grass world), most of second world(cave world) and started third world(ice/snow world), Im planning to have four worlds + extra world, each has four-five levels at least and some hidden routes with more levels, although Im not sure right now how long it will be in the end.






(demo is on last post by me)
Theres video of my playthrough for lazy people

Any feedback, suggestions etc are welcome .

KDeee
Posted on 02-24-15 01:56 AM, in Mario's 100s challenge Link | Quote | ID: 159531


Red Paragoomba
Level: 17

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Next: 1072

Since: 10-12-12

Last post: 3281 days
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I decided to go with more smb3 feel by adding some custom sprites, which obliviously are from smb3(few smb2 sprites too).

Anyhow, have some screenshots:




KDeee
Posted on 02-26-15 02:24 AM, in Mario's 100s challenge Link | Quote | ID: 159539


Red Paragoomba
Level: 17

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Next: 1072

Since: 10-12-12

Last post: 3281 days
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Posted by Quick Curly
I think that this hack looks pretty sweet so far! Keep up the awesome progress! Best of luck!

It reminds me of the concept behind Googie's SMB3 hack, Mario in Time Flies, in which you have 100 seconds to beat a level by collecting 100 coins, and for each T-Switch you hit, you can add 10 more seconds on the timer to give yourself more time. It only ever remained a demo and was never fully completed, but such hacks are still fun to play.

I like your implementations of receiving an item for collecting 100 coins and being able to wall-jump, too.

I dont remember that smb3 hack but it was originally inspirited by Googies 'Mario in time is ticking' hack back in 2008 or so.

But yeah, thanks .

Posted by MikeTechno
Posted by KDeee
I decided to go with more smb3 feel by adding some custom sprites, which obliviously are from smb3(few smb2 sprites too).

Anyhow, have some screenshots:



Which rom do I use in order to play your game ?
I tried the usa version and your sprites are garbage, everything else loads up fine


Never mind, apparently .smc doesn't work with your hack.
Thanks and I'll leave a review soon.

I originally used no-header rom(GoodSNES2.04 "Super Mario World (U) [!].smc"), and thanks .
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Main - Posts by KDeee

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