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Main - Posts by KDeee |
KDeee |
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Red Paragoomba Level: 17 Posts: 21/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Moving on, started working on level 3, dunno if I keep this palette for this level but I think it looks cool:
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KDeee |
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Red Paragoomba Level: 17 Posts: 22/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Finished rest of level 3, now only one level left before demo . |
KDeee |
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Red Paragoomba Level: 17 Posts: 23/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Deiced on name and edited title-screen, I could have done better job with it but it was kinda hard to fit so I ended up with this. |
KDeee |
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Red Paragoomba Level: 17 Posts: 24/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Slowly working on level4, Im hoping to finish this one before weekend(assuming that I dont run into game-breaking glitches again).. |
KDeee |
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Red Paragoomba Level: 17 Posts: 25/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Alright, I've finally finished level4 and now its time for the demo.
Demo has first world edited, outside of world map since currently there is no way to edit what tiles are revealed after beating level(or by hitting switch). Download: (Click to download) Patch it into "Kirby's Adventure (U) (PRG 0).nes" And again, comments, feedback, suggestions etc are welcome . |
KDeee |
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Red Paragoomba Level: 17 Posts: 26/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Posted by MikeTechnoPosted by KDeee I never had problems with mediafire but I uploaded it there anyways Posted by ..RetroHelix Cool, I tired to make it bit more challenging than similar part in first level, and it shouldnt be that hard to get around, but I'll see what I can do about it. |
KDeee |
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Red Paragoomba Level: 17 Posts: 27/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Just a reminder that Im still working on this hack |
KDeee |
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Red Paragoomba Level: 17 Posts: 28/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Tiny update, v1.1 fixes bug/problem with title-screen and intro:
V1.1: V1.0: In short I found way to get rid of original title-screens "III" without editing graphics directly which caused some minor side-effects on intro. |
KDeee |
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Red Paragoomba Level: 17 Posts: 29/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Has it been month already? Anyways, thanks to new update to KALE I finally got around to edit world 1's map:
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KDeee |
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Red Paragoomba Level: 17 Posts: 30/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Alright, time for another update since its already been month again.
Since last update I've been slowing down a bit since I dont want to rush this hack, and I've been working on something unrelated to kirby on side. I also deiced to make this hack shorter than original game, around three or four worlds, with four level each + one secret level per world, this is mostly due making levels tooks surprisingly long time(mostly due some limitations with game itself and with KALE). Also I've been fixing and tweaking stuff in world1, mostly to balance difficulty, and I finally finished world map, although its close to what you can see in previous screenshots. And to mix things up, world2 is now ice/snow themed. |
KDeee |
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Red Paragoomba Level: 17 Posts: 31/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Current progress since last update; more tweaking on world1, now its at point where Im more or less done with it, so unless someone has any suggestions or anything I should change and whatnot, its finished(note that current demo it heavily outdated). Outside of world1, Im about halfway done with world2, it needs some tweaking and fixing some stuff but its going smoothly so far.
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KDeee |
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Red Paragoomba Level: 17 Posts: 32/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Weekly(?) update #2; I had busy week and didnt have too much time to work on this, but I only have around one and half levels left(+worldmap) on world2.
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KDeee |
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Red Paragoomba Level: 17 Posts: 33/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Weekly update #3: finished rest of level3 and worldmap(outside of showing wrong name and world number), I had some really annoying glitches/problems which lowered my motivation for this hack, but hopefully I get around finishing rest of world2 before next week..
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KDeee |
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Red Paragoomba Level: 17 Posts: 34/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Alright, time for another demo.
First two worlds and both world-maps are fully edited, first world has some changes so those few who played previous demo, play from beginning. Also due changes to world-map, dont use old saves or saves from original game as you'll probably just end up out-of-bounds and or dying instantly 'till game over. Download: (Click to download) Mirror: (see above) Patch it into "Kirby's Adventure (U) (PRG 1).nes" And again, comments, feedback, suggestions etc are welcome . EDIT: Trailer of demo #2 |
KDeee |
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Red Paragoomba Level: 17 Posts: 35/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
I guess its time to bump this thread again..
Since last update, I've finished fixing/tweaking stuff on world2 and also finished its Also, demo #2 is outdated at this point and most of its problems/glitches/whatnot are fixed. |
KDeee |
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Red Paragoomba Level: 17 Posts: 36/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
I finally found way to edit 16x8 text in Kirbys adventure and also made correct table thing for text used in demo/story/credits/pause/etc text, only real problem is that game uses some bizarre way to compress text, I noticed they like to shorten some words, repeat them and even tiniest change can glitch everything up which is annoying as it makes no sense . |
KDeee |
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Red Paragoomba Level: 17 Posts: 37/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Lately I've been fixing random issues all over the place and made switch-related rooms more interesting/challenging. I still have around two levels and polishing/fixing left due not having much time to work on this . |
KDeee |
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Red Paragoomba Level: 17 Posts: 38/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
This is my SMW hack, where Mario only has 100seconds(or less) to beat the level. There are few stuff added like wall-jumping and raccoon Mario but its mostly semi-vanilla hack with all-stars graphics(for most part). Right now I have first world done(grass world), most of second world(cave world) and started third world(ice/snow world), Im planning to have four worlds + extra world, each has four-five levels at least and some hidden routes with more levels, although Im not sure right now how long it will be in the end.
(demo is on last post by me) Theres video of my playthrough for lazy people Any feedback, suggestions etc are welcome . |
KDeee |
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Red Paragoomba Level: 17 Posts: 39/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
I decided to go with more smb3 feel by adding some custom sprites, which obliviously are from smb3(few smb2 sprites too).
Anyhow, have some screenshots: |
KDeee |
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Red Paragoomba Level: 17 Posts: 40/51 EXP: 23671 Next: 1072 Since: 10-12-12 Last post: 3281 days Last view: 582 days |
Posted by Quick Curly I dont remember that smb3 hack but it was originally inspirited by Googies 'Mario in time is ticking' hack back in 2008 or so. But yeah, thanks . Posted by MikeTechno I originally used no-header rom(GoodSNES2.04 "Super Mario World (U) [!].smc"), and thanks . |
Main - Posts by KDeee |
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