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Main - Posts by Mekeninzo


Mekeninzo
Posted on 08-27-12 03:54 PM, in General SMB3 Hacking Thread (rev. 21 of 08-29-12 02:29 PM) Link | Quote | ID: 152188

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Since: 08-27-12

Last post: 4269 days
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Recently Started trying to hack SMB3... any help is appreciated.
I will also share any information I find...


Currently trying to disassemble Power ups... *Can't seem to find Frog, Tanooki, Hammer suit Objects...* Hypothisis ~Perhaps they don't exist as items but merely as Sprites attached to the Giant ? Block Objects~

0x24FE - Object Comes out of Flower ?
0x24FF - Object Comes out of Leaf ?
0x2500 - Object Comes out of Starman ?
0x2501 - Object Comes out istead of Mushroom When Small
0x2502 - Object Comes out of Vine ?
0x2503 - Object Comes out of 1Up ? and hidden 1up

09: Anchor
0B: 1up
0C: Starman
0D: Mushroom
0E: Wand Scene
1A: 1000 Points
1C: Big ? Mushroom???
19: Fire Flower
1E: Leaf
1F: Vine
21: Flower Card
22: Mushroom Card
23: Star Card
26: Stationary Platform
27: Left to Right Platform
28: Down to up Platform
2B: Kuribos shoe
2C: Continuously Left Moving Platform
2D: Big Red Fish That eats you
2F: Boo
34: Exits Stage and spins mario on Map (Level not beaten Can still move around map and select level)
35: Beats Level
36: Continuously Left Moving Platform
37: Left to Right Platform
38: Down to up Platform
39: White Chomping plant
3D: White Chomping plant that shoots fire balls
3E: Platform Shakes up and down
3F: Dry Bones
41: Goal Card
45: Walking small fire
46: Piranah Plant with Floating Ball
48: Tiny Cheap cheap flying left
49: Cloud
4A: ? Crystal ball (drains time into points and kills you with a time up)
4B: Dying boom boom, ? Crystal appears (Acts like normal Crystal)
4C: Dying boom boom, ? Crystal appears (Acts like normal Crystal)
50: Bombomb dies
51: Floating castle orbs
52: Collects empty chest?
53: Castle jumping fireball
54: Bombomb dies
56: Leftward Munching Pirannah Plant
57: Rightward Munching Pirannah Plant
58: Floating Black Ball with fireball tail follows Mario (will try to kill you)
59: Jumping flames with flame tail dies
5A: Castle orb circles left
5B: Castle orb circles right
5C: Block Break Animation
5D: Lose control of Mario spins in the Air and Floats (Whirwind Effect)*will stop like normal*
5E: Double castle orb
5F: Double castle orb
60: Double Castle orb
61: Blooper pink
62: Blooper pink
63: Swimming big Red fish, Spits out small fish
64: Cheep Cheep (Red)
67: White underwater flower, Spits out pollen?
68: Upside down Buzzy Beetle Shell *will recover* (Rightward)
69: Upside down Spiney Shell *will recover* (Rightward)
6A: Blooper White (Spawns small bloops)
6B: Kills Block enemy
6C: Upside down Green Koopa Shell *will recover*
6D: Upside down Red Koopa Shell *will recover*
6E: Upside down Green Koopa Shell (With Points) *will recover*
6F: Flying Red Koopa (Up and down)
70: Upside down Buzzy Beetle Shell *will recover* (leftward)
71: Upside down Spiney Shell *will recover* (Leftward)
72: Goomba Dies
73: Dark Goomba Dies
74: Crashes Game
75: Fire ball flies to the right
77: Flying(swimming?) green Cheep Cheep
78: Bullet Bill
79: Missile Bill
7A: Giant Green Koopa
7B: Giant Red Koopa
7C: Giant Goomba
7D: Giant green Piranah Plant
7E: Giant Flying Green Koopa
7F: Gaint Red Piranah Plant
80: Flying Green Koopa (Left to Right)
81: Hammer Bro
82: Boomerang Bro
83: Latiku *red* Spineys)
84: Dead Red Spiney
85: Dead Green Spiney
86: Sledge Hammer Bro
87: Fire Bro
88: Gold Cheep Cheep
89: Crashes Game
8A: Green Thwomp (Down then up)
8B: Green Thwomp (Left then Right)
8C: Green Thwomp (Right then Left)
8D: Green Thwomp (Keeps going up then down at slow rate)
8E: Green Thwomp (Keep going Left diagonal then Right diagonal at slow rate)
8F: Green Thwomp (Keep going Right diagonal then Left diagonal at slow rate)
90: Horaontal spinning platform
91: Spinning platform (just keeps spinning)
92: Spinning platform (just keeps spinning) *Rightward*
93: Spinning platform (just keeps spinning) *Leftward*
94: Gaint ? Block (1ups)
95: Giant ? Block (Mushroom)
96: Giant ? Block (Fire Flower)
97: Giant ? Block (Leaf)
98: Giant ? Block (Tanooki Suit)
99: Giant ? Block (Frog Suit)
9A: Giant ? Block (Hammer Suit)
9E: Dropping Flame *Castle*
9F: Red Flying Beetle
A1: Upside down Green Pirannah Plant
A3: Upside Down Red Pirannah Plant
A3: Upside Down Green Pirannah Plant (looks like one that spits stuff)
A7: Upside down Red Pirannah Plant (looks like one that spits stuff)
AA: Propeller
AD: Guy that pops up and throws stuff at you
AE: Nut (battle ship stages)
AF: Angry Sun
B0: Gaint Bullet?
B3: Flashng Spiney *Goes Back and Forth*
C4: Crashes Game
C6: Crashes Game
C8: Crashes Game
C9: Crashes Game
CA: Crashes Game
D4: Crahes Game
D5: Crashes Game
D6: Crashes Game
D7: Messes up and freezes game *Not music*
D8: Crashes Game
D9: Crashes Game *Plays wierd sound*
DA: Crashes Game *Plays wierd sound*
DB: Crashes Game
DC: Crashes Game
DD: Crashes Game *Plays wierd sound*
DE: Crashes Game
DF: Crashes Game *Plays wierd sound*
E0 Crashes Game
E1: Crashes Game
E2: Crashes Game
E3: Crashes Game
E4: Crashes Game
E5: Crashes Game
E6: Crashes Game *Play Wierd Sound
E7: Crashes Game
E8: Crashes Game
E9: Crashes Game
EA: Crashes Game
EB: Crashes Game
EC: Crashes Game
ED: Crashes Game (Map inventory function???)
EE: Crashes Game
EF: Freezes/Messes up game *Music runs*
F0: Crashes Game
F1: Crashes Game
F2: Crashes Game
F3: Crashes Game
F4: Crashes Game
F5: Crashes Game
F6: Crashes Game
F7: Crashes Game *Wierd Sound*
F8: Crashes Game
F9: Crashes Game
FA: Map menu inventory action? *does not freeze game*
FC: Map menu inventory action? *does not freeze game*
FD: Freezes Game *Wierd Sound*
FE: Crashes Game
FF: Messes Up then Crashes Game

0x28AE Mushroom properties
0x28AF - Mushoom Sprite gives power
0x28BB - 0x28BC Controls Mushroom Growing animation time length *Turn both to EA for no growing animation or 0x28BB to 00
0x28C0 - 0x28C4 - All Powerup Point Controls (enter information in 0x28C1) *1ups are excluded*

01 - 10 Points
02 - 20 Points
03 - 40 Points
04 - 80 Points
05 - 100 Points
06 - 200 Points
07 - 400 Points
08 - 800
09 - 1000 Points
10+ - 1up

0x28C5 - 0x28C9 - Controls Power up disapearing from level/screen when picked up *except for 1up and Fire flowers*
0x28CF - 0x28D2 - Controls Powerup Sound for Mushroom and Fire Flower *enter in 0x28CF*

00 - Nothing
01 - Coin
02 - Power up emerging from Block
03 - Coin
04 - Vine Emerging from block
05 - Coin
06 - Power up emerging from Block
20 - Mushroom/Fire Flower Powerup
40 - 1up
60 - 1up
80 - Leaf/Suit Powerup
FF - Really Long 1up version

0x28D5 - Sound Control For Emerging powerups
0x28D6 - Control how powerups come out of box?
0x28D7 - Controls powerup fall speed *too low of a number makes them float into the air...*
0x28D8 - Makes powerups float up *If set to 78 power ups stay ontop of box but are untouchable*
0x28D9 - Something about powerup emerging projectery..


0x2A1E Fire Flower Properties
0x2A1F - Fire Flower Sprite gives Power

0x2C5D - Leaf Propeties
0x2C5E - Leaf Sprite gives power

0x2830 - A8(A9) 0x2831 - C8(XX) 0x2832 - 8C(8D) - Change all Suits to give a certain power (Not too useful but getting closer)

02 = Mushroom
03 = Fire Flower
04 = Leaf
05 = Frog Suit
06 = Tanooki Suit
07 = Hammer Bros. Suit
10 = Statue mode
80 = Shoe


Giant ? Block Disassembly

0xB63E - Makes game freeze when you collect powerup if not set to 60
0xB63F - Makes Gaint blocks decend continuously towards the bottom screen (Higher the number faster they decend)*Normal 00*
0xB640 - Appears to make block go slightly higher or lower when hit *Kinda pointless leave at 40*
0xB641 - Same as 0XB640 *combine for larger effect Norm 30*
0xB642 - Same as 0XB640 *combine for larger effect Norm 20*
0xB643 - Same as 0XB640 *combine for larger effect Norm 10*
0xB644 - Same as 0XB640 *combine for larger effect Norm 00*
0xB645 - Same as 0XB640 *combine for larger effect Norm F0*
0xB646 - Same as 0XB640 *combine for larger effect Norm E0*
0xB647 - Same as 0XB640 *combine for larger effect Norm D0*
0xB648 - Same as 0XB640 *combine for larger effect Norm C0* -Probably has to do with shaking effect-

0xB649 - Not Sure what this does anymore

0xB64C - *Appears to be The Giant ? Block Sprite itself (Powerup Sprites are normal)*

0xB694 - Appear to affect the spawing of item from block *Norm 9A* setting number to anything but norm seems to spawn endless amounts of block item
0xB695 - same as B694 *Norm F0*
0xB696 - same as B694 *Norm 14*


Pointers for Giant ? Block Sprite

0xB759 - Sprite for Top Right Corner of Giant ?
0xB75A - Sprite for Top Right Corner of Used Giant ?
0xB75B - Sprite for Top Right Middle of Giant ?
0xB75C - Sprite for Top Middle Corner of Used Giant ?
0xB75D - Sprite for Top Left Middle of Giant ?
0xB75E - Sprite for Top Right Middle of Used Giant ?
0xB75F - Sprite for Top Left Corner of Giant ?
0xB760 - Sprite for Top Left Corner of Used Giant ?
0xB761 - Sprite for Bottom Right Corner of Giant ?
0xB762 - Sprite for Bottom Right Corner of Used Giant ?
0xB763 - Sprite for Top Right Middle of Giant ?
0xB764 - Sprite for Top Right Middle of Used Giant ?
0xB765 - Sprite for Bottom Left Middle of Giant ?
0xB766 - Sprite for Bottom Left Middle of Used Giant ?
0xB767 - Sprite for Bottom Left Corner of Giant ?
0xB768 - Sprite for Bottom Left Corner of Used Giant ?


Sprite Pointers

0x21EB - Star Sprite Left Half
0x21EC - Star Sprite Right Half
0x21ED - Tanooki Suit Sprite Left Half
0x21EE - Tanooki Suit Sprite Right Half
0x21EF - Frog Suit Sprite Left Half
0x21F0 - Frog Suit Sprite Right Half
0x21F1 - Hammer Suit Sprite Left Half
0x21F2 - Hammer Suit Sprite Right Half
0x21F3 - Mushroom Sprite Left Half *1up included*
0x21F4 - Mushroom Suit Sprite Right Half *1up included*
0x21F5 - Fire Flower Sprite Left Half
0x21F6 - Fire Flower Sprite Right Half


Pallettes

0x10539 - 0x1053C - sm/big/rac Mario Palette
0x1053D - 0x10540 - sm/big/rac Luigi Palette
0x10541 - 0x10544 - Fire Mario/Luigi Palette
0x10549 - 0x1054C - Frog Mario/Luigi Palette
0x1054D - 0x10550 - Tanooki Mario/Luigi Palette
0x10551 - 0x10554 - Hammer Mario/Luigi Palette


____________________

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Main - Posts by Mekeninzo

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