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Main - Posts by Mekeninzo |
Mekeninzo |
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Newcomer Level: 3 Posts: 1/1 EXP: 65 Next: 63 Since: 08-27-12 Last post: 4269 days Last view: 4264 days |
Recently Started trying to hack SMB3... any help is appreciated.
I will also share any information I find... Currently trying to disassemble Power ups... *Can't seem to find Frog, Tanooki, Hammer suit Objects...* Hypothisis ~Perhaps they don't exist as items but merely as Sprites attached to the Giant ? Block Objects~ 0x24FE - Object Comes out of Flower ? 0x24FF - Object Comes out of Leaf ? 0x2500 - Object Comes out of Starman ? 0x2501 - Object Comes out istead of Mushroom When Small 0x2502 - Object Comes out of Vine ? 0x2503 - Object Comes out of 1Up ? and hidden 1up 09: Anchor 0B: 1up 0C: Starman 0D: Mushroom 0E: Wand Scene 1A: 1000 Points 1C: Big ? Mushroom??? 19: Fire Flower 1E: Leaf 1F: Vine 21: Flower Card 22: Mushroom Card 23: Star Card 26: Stationary Platform 27: Left to Right Platform 28: Down to up Platform 2B: Kuribos shoe 2C: Continuously Left Moving Platform 2D: Big Red Fish That eats you 2F: Boo 34: Exits Stage and spins mario on Map (Level not beaten Can still move around map and select level) 35: Beats Level 36: Continuously Left Moving Platform 37: Left to Right Platform 38: Down to up Platform 39: White Chomping plant 3D: White Chomping plant that shoots fire balls 3E: Platform Shakes up and down 3F: Dry Bones 41: Goal Card 45: Walking small fire 46: Piranah Plant with Floating Ball 48: Tiny Cheap cheap flying left 49: Cloud 4A: ? Crystal ball (drains time into points and kills you with a time up) 4B: Dying boom boom, ? Crystal appears (Acts like normal Crystal) 4C: Dying boom boom, ? Crystal appears (Acts like normal Crystal) 50: Bombomb dies 51: Floating castle orbs 52: Collects empty chest? 53: Castle jumping fireball 54: Bombomb dies 56: Leftward Munching Pirannah Plant 57: Rightward Munching Pirannah Plant 58: Floating Black Ball with fireball tail follows Mario (will try to kill you) 59: Jumping flames with flame tail dies 5A: Castle orb circles left 5B: Castle orb circles right 5C: Block Break Animation 5D: Lose control of Mario spins in the Air and Floats (Whirwind Effect)*will stop like normal* 5E: Double castle orb 5F: Double castle orb 60: Double Castle orb 61: Blooper pink 62: Blooper pink 63: Swimming big Red fish, Spits out small fish 64: Cheep Cheep (Red) 67: White underwater flower, Spits out pollen? 68: Upside down Buzzy Beetle Shell *will recover* (Rightward) 69: Upside down Spiney Shell *will recover* (Rightward) 6A: Blooper White (Spawns small bloops) 6B: Kills Block enemy 6C: Upside down Green Koopa Shell *will recover* 6D: Upside down Red Koopa Shell *will recover* 6E: Upside down Green Koopa Shell (With Points) *will recover* 6F: Flying Red Koopa (Up and down) 70: Upside down Buzzy Beetle Shell *will recover* (leftward) 71: Upside down Spiney Shell *will recover* (Leftward) 72: Goomba Dies 73: Dark Goomba Dies 74: Crashes Game 75: Fire ball flies to the right 77: Flying(swimming?) green Cheep Cheep 78: Bullet Bill 79: Missile Bill 7A: Giant Green Koopa 7B: Giant Red Koopa 7C: Giant Goomba 7D: Giant green Piranah Plant 7E: Giant Flying Green Koopa 7F: Gaint Red Piranah Plant 80: Flying Green Koopa (Left to Right) 81: Hammer Bro 82: Boomerang Bro 83: Latiku *red* Spineys) 84: Dead Red Spiney 85: Dead Green Spiney 86: Sledge Hammer Bro 87: Fire Bro 88: Gold Cheep Cheep 89: Crashes Game 8A: Green Thwomp (Down then up) 8B: Green Thwomp (Left then Right) 8C: Green Thwomp (Right then Left) 8D: Green Thwomp (Keeps going up then down at slow rate) 8E: Green Thwomp (Keep going Left diagonal then Right diagonal at slow rate) 8F: Green Thwomp (Keep going Right diagonal then Left diagonal at slow rate) 90: Horaontal spinning platform 91: Spinning platform (just keeps spinning) 92: Spinning platform (just keeps spinning) *Rightward* 93: Spinning platform (just keeps spinning) *Leftward* 94: Gaint ? Block (1ups) 95: Giant ? Block (Mushroom) 96: Giant ? Block (Fire Flower) 97: Giant ? Block (Leaf) 98: Giant ? Block (Tanooki Suit) 99: Giant ? Block (Frog Suit) 9A: Giant ? Block (Hammer Suit) 9E: Dropping Flame *Castle* 9F: Red Flying Beetle A1: Upside down Green Pirannah Plant A3: Upside Down Red Pirannah Plant A3: Upside Down Green Pirannah Plant (looks like one that spits stuff) A7: Upside down Red Pirannah Plant (looks like one that spits stuff) AA: Propeller AD: Guy that pops up and throws stuff at you AE: Nut (battle ship stages) AF: Angry Sun B0: Gaint Bullet? B3: Flashng Spiney *Goes Back and Forth* C4: Crashes Game C6: Crashes Game C8: Crashes Game C9: Crashes Game CA: Crashes Game D4: Crahes Game D5: Crashes Game D6: Crashes Game D7: Messes up and freezes game *Not music* D8: Crashes Game D9: Crashes Game *Plays wierd sound* DA: Crashes Game *Plays wierd sound* DB: Crashes Game DC: Crashes Game DD: Crashes Game *Plays wierd sound* DE: Crashes Game DF: Crashes Game *Plays wierd sound* E0 Crashes Game E1: Crashes Game E2: Crashes Game E3: Crashes Game E4: Crashes Game E5: Crashes Game E6: Crashes Game *Play Wierd Sound E7: Crashes Game E8: Crashes Game E9: Crashes Game EA: Crashes Game EB: Crashes Game EC: Crashes Game ED: Crashes Game (Map inventory function???) EE: Crashes Game EF: Freezes/Messes up game *Music runs* F0: Crashes Game F1: Crashes Game F2: Crashes Game F3: Crashes Game F4: Crashes Game F5: Crashes Game F6: Crashes Game F7: Crashes Game *Wierd Sound* F8: Crashes Game F9: Crashes Game FA: Map menu inventory action? *does not freeze game* FC: Map menu inventory action? *does not freeze game* FD: Freezes Game *Wierd Sound* FE: Crashes Game FF: Messes Up then Crashes Game 0x28AE Mushroom properties 0x28AF - Mushoom Sprite gives power 0x28BB - 0x28BC Controls Mushroom Growing animation time length *Turn both to EA for no growing animation or 0x28BB to 00 0x28C0 - 0x28C4 - All Powerup Point Controls (enter information in 0x28C1) *1ups are excluded* 01 - 10 Points 02 - 20 Points 03 - 40 Points 04 - 80 Points 05 - 100 Points 06 - 200 Points 07 - 400 Points 08 - 800 09 - 1000 Points 10+ - 1up 0x28C5 - 0x28C9 - Controls Power up disapearing from level/screen when picked up *except for 1up and Fire flowers* 0x28CF - 0x28D2 - Controls Powerup Sound for Mushroom and Fire Flower *enter in 0x28CF* 00 - Nothing 01 - Coin 02 - Power up emerging from Block 03 - Coin 04 - Vine Emerging from block 05 - Coin 06 - Power up emerging from Block 20 - Mushroom/Fire Flower Powerup 40 - 1up 60 - 1up 80 - Leaf/Suit Powerup FF - Really Long 1up version 0x28D5 - Sound Control For Emerging powerups 0x28D6 - Control how powerups come out of box? 0x28D7 - Controls powerup fall speed *too low of a number makes them float into the air...* 0x28D8 - Makes powerups float up *If set to 78 power ups stay ontop of box but are untouchable* 0x28D9 - Something about powerup emerging projectery.. 0x2A1E Fire Flower Properties 0x2A1F - Fire Flower Sprite gives Power 0x2C5D - Leaf Propeties 0x2C5E - Leaf Sprite gives power 0x2830 - A8(A9) 0x2831 - C8(XX) 0x2832 - 8C(8D) - Change all Suits to give a certain power (Not too useful but getting closer) 02 = Mushroom 03 = Fire Flower 04 = Leaf 05 = Frog Suit 06 = Tanooki Suit 07 = Hammer Bros. Suit 10 = Statue mode 80 = Shoe Giant ? Block Disassembly 0xB63E - Makes game freeze when you collect powerup if not set to 60 0xB63F - Makes Gaint blocks decend continuously towards the bottom screen (Higher the number faster they decend)*Normal 00* 0xB640 - Appears to make block go slightly higher or lower when hit *Kinda pointless leave at 40* 0xB641 - Same as 0XB640 *combine for larger effect Norm 30* 0xB642 - Same as 0XB640 *combine for larger effect Norm 20* 0xB643 - Same as 0XB640 *combine for larger effect Norm 10* 0xB644 - Same as 0XB640 *combine for larger effect Norm 00* 0xB645 - Same as 0XB640 *combine for larger effect Norm F0* 0xB646 - Same as 0XB640 *combine for larger effect Norm E0* 0xB647 - Same as 0XB640 *combine for larger effect Norm D0* 0xB648 - Same as 0XB640 *combine for larger effect Norm C0* -Probably has to do with shaking effect- 0xB649 - Not Sure what this does anymore 0xB64C - *Appears to be The Giant ? Block Sprite itself (Powerup Sprites are normal)* 0xB694 - Appear to affect the spawing of item from block *Norm 9A* setting number to anything but norm seems to spawn endless amounts of block item 0xB695 - same as B694 *Norm F0* 0xB696 - same as B694 *Norm 14* Pointers for Giant ? Block Sprite 0xB759 - Sprite for Top Right Corner of Giant ? 0xB75A - Sprite for Top Right Corner of Used Giant ? 0xB75B - Sprite for Top Right Middle of Giant ? 0xB75C - Sprite for Top Middle Corner of Used Giant ? 0xB75D - Sprite for Top Left Middle of Giant ? 0xB75E - Sprite for Top Right Middle of Used Giant ? 0xB75F - Sprite for Top Left Corner of Giant ? 0xB760 - Sprite for Top Left Corner of Used Giant ? 0xB761 - Sprite for Bottom Right Corner of Giant ? 0xB762 - Sprite for Bottom Right Corner of Used Giant ? 0xB763 - Sprite for Top Right Middle of Giant ? 0xB764 - Sprite for Top Right Middle of Used Giant ? 0xB765 - Sprite for Bottom Left Middle of Giant ? 0xB766 - Sprite for Bottom Left Middle of Used Giant ? 0xB767 - Sprite for Bottom Left Corner of Giant ? 0xB768 - Sprite for Bottom Left Corner of Used Giant ? Sprite Pointers 0x21EB - Star Sprite Left Half 0x21EC - Star Sprite Right Half 0x21ED - Tanooki Suit Sprite Left Half 0x21EE - Tanooki Suit Sprite Right Half 0x21EF - Frog Suit Sprite Left Half 0x21F0 - Frog Suit Sprite Right Half 0x21F1 - Hammer Suit Sprite Left Half 0x21F2 - Hammer Suit Sprite Right Half 0x21F3 - Mushroom Sprite Left Half *1up included* 0x21F4 - Mushroom Suit Sprite Right Half *1up included* 0x21F5 - Fire Flower Sprite Left Half 0x21F6 - Fire Flower Sprite Right Half Pallettes 0x10539 - 0x1053C - sm/big/rac Mario Palette 0x1053D - 0x10540 - sm/big/rac Luigi Palette 0x10541 - 0x10544 - Fire Mario/Luigi Palette 0x10549 - 0x1054C - Frog Mario/Luigi Palette 0x1054D - 0x10550 - Tanooki Mario/Luigi Palette 0x10551 - 0x10554 - Hammer Mario/Luigi Palette ____________________ New World Revolution |
Main - Posts by Mekeninzo |
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