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Main - Posts by mdtauk


mdtauk
Posted on 08-12-12 02:18 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 152020

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I was wondering, have you explored changing the sword from a stab, to a swipe as it is in A Link to the Past, Link's Awakening, and the other 2D games?

mdtauk
Posted on 08-22-12 09:54 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 152143

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Posted by infidelity
No worries Thanatos! I cant wait to show the spin attack, im floored that i finally pulled it off! Thats going to be the last major thing i do to the sword.

UPDATE 8/22/12

FINALLY!!!! I PULLED IT OFF!!!! :-D

TAKEN FROM VIDEO DESCRIPTION
This is my final version, of my custom asm for the sword spin attack. I based the sword motions off of Link's Awakening DX. In this video, I show the Wooden/White & Master Swords all in action. ALOT of work went into this. About 2 to 3 quarters of my 4000 byte bank $F4010-$F8000 is dedicated to the sword mechanics. The swords hit detection is completely intact, meaning that during the spin attack, all 8 directions that the sword faces, can do damage to enemies, and obtain dropped items. Please enjoy, and thanks for watching! :-D -infidelity

Sword Spin Attack *FINAL - 8/21/12*


I feel honored to see a master work his magic. Even though I am a huge Zelda fan, I have never been able to bring myself to play Zelda 1 with it's flawed sword mechanics, and its awful graphics. ALttP was my first and so I see that as the baseline of quality, with Link's Awakening as my favourite 2D Zelda game. Seeing the sword swing, and seeing the Link's Awakening improvements make their way to Zelda on the NES, I would seriously consider playing it.

I am currently trying to learn how ALttP handles its mechanics, with the hope of re-creating that kind of game in XNA, and it has proven to be so much more involved and fascinating. To think you are working at such a low level of coding, on very limited hardware spec. Its amazing beyond words...

Main - Posts by mdtauk

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