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Main - Posts by sonic.penguin |
sonic.penguin |
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Newcomer Level: 8 Posts: 1/9 EXP: 1769 Next: 418 Since: 08-07-12 Last post: 4289 days Last view: 4294 days |
Something is causing graphical issues upon making changes to the rom in this version. I believe it was mentioned earlier in the thread as well and causes sprites/menus to garble. |
sonic.penguin |
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Newcomer Level: 8 Posts: 2/9 EXP: 1769 Next: 418 Since: 08-07-12 Last post: 4289 days Last view: 4294 days |
Will check to see if it was a savestate issue, just never happened before. |
sonic.penguin |
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Newcomer Level: 8 Posts: 3/9 EXP: 1769 Next: 418 Since: 08-07-12 Last post: 4289 days Last view: 4294 days |
Two things. One, by editing the dialogue said by Geno on Star Hill, somehow graphical information is being edited/overwritten as well. It causes menus and titles on overworld maps to change pallettes. I noticed this as well on the "Axem Rangers" mod while testing it and it seems to suffer from the same thing.
Second, this showed up while trying to edit the levels and won't even load the tab. This was from clicking on the levels tab LAZYSHELL, Version=3.11.0.0, Culture=neutral, PublicKeyToken=null **************Exception Text************** Index was outside the bounds of the array. at LAZYSHELL.Sprite.get_Palette() at LAZYSHELL.NPCProperties.CreateImage(Int32 radialPosition, Boolean fromSprite, Int32 fromSpriteNum, Boolean crop, Boolean mirror, Int32[] palette) at LAZYSHELL.NPCEditor.SetSpriteImage() at LAZYSHELL.NPCEditor.InitializeNPCs() at LAZYSHELL.NPCEditor.npcNum_ValueChanged(Object sender, EventArgs e) at LAZYSHELL.ToolStripNumericUpDown.OnValueChanged(Object sender, EventArgs e) at LAZYSHELL.ToolStripNumericUpDown.set_Value(Decimal value) at LAZYSHELL.NPCEditor..ctor(Levels level, Decimal npcID) at LAZYSHELL.Levels..ctor() at LAZYSHELL.Program.CreateLevelsWindow() at LAZYSHELL.Form1.openLevels_Click(Object sender, EventArgs e) **************Recent Event History************** MouseDown "openLevels" | X:77,Y:10 | Form "Form1" | 8/8/2012 8:23:21 AM LOADED LAZY SHELL APPLICATION | 8/8/2012 8:23:20 AM CLOSED LAZY SHELL APPLICATION | 8/7/2012 6:44:19 PM MouseDown "name" | X:101,Y:10 | Form "Sprites" | 8/7/2012 6:39:37 PM MouseDown "name" | X:124,Y:6 | Form "Sprites" | 8/7/2012 6:39:26 PM MouseDown "name" | X:138,Y:13 | Form "Sprites" | 8/7/2012 6:39:11 PM MouseDown "name" | X:160,Y:17 | Form "Sprites" | 8/7/2012 6:39:09 PM MouseDown "paletteOffset" | X:32,Y:13 | value=661 | Form "Sprites" | 8/7/2012 6:39:05 PM MouseDown "paletteOffset" | X:77,Y:3 | value=661 | Form "Sprites" | 8/7/2012 6:39:05 PM MouseDown "paletteOffset" | X:77,Y:3 | value=660 | Form "Sprites" | 8/7/2012 6:39:04 PM |
sonic.penguin |
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Newcomer Level: 8 Posts: 4/9 EXP: 1769 Next: 418 Since: 08-07-12 Last post: 4289 days Last view: 4294 days |
GFX become glitched in the menu, menu arrows, and world map dialogue boxes. Tried this multiple times and just decided not to edit the text at that point until I had more details on the error. It's in dialogue box 3118 after the "Star Hill" dialogue. Just tested it, changes the GFX so I'm *assuming* some palettes are being modified that shouldn't be. |
sonic.penguin |
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Newcomer Level: 8 Posts: 5/9 EXP: 1769 Next: 418 Since: 08-07-12 Last post: 4289 days Last view: 4294 days |
Nope, checksum fail
not a fresh rom, but rom is fine until I edit that line GFX are glitched in both the emulator AND the editor Request: Any way you can add a copy/past function in the sprite editor and the animations editor? |
sonic.penguin |
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Newcomer Level: 8 Posts: 6/9 EXP: 1769 Next: 418 Since: 08-07-12 Last post: 4289 days Last view: 4294 days |
I'm using the most current version and having this issue, but its only specific to this line of dialogue... granted, I started editing this mod on the previous version which I cant seem to find anywhere >.o
Is there a page for past older versions? I'll have to search for those copy/past features... I thought it was merely duplication of the current frame. There is no multi-select either so not like I can copy/paste 10 new frames into a new sprite |
sonic.penguin |
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Newcomer Level: 8 Posts: 7/9 EXP: 1769 Next: 418 Since: 08-07-12 Last post: 4289 days Last view: 4294 days |
The sooner you get out the latest release, the sooner I can keep editing my SMRPG mod. ATM, can't do any level edits and its kind of annoying since I play/edit @ the same time. |
sonic.penguin |
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Newcomer Level: 8 Posts: 8/9 EXP: 1769 Next: 418 Since: 08-07-12 Last post: 4289 days Last view: 4294 days |
This has been identified and will be fixed in the new release, hopefully soon, as it is a pretty big bug. We're gonna have to prod Giangurgolo to have a backup page with past releases |
sonic.penguin |
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Newcomer Level: 8 Posts: 9/9 EXP: 1769 Next: 418 Since: 08-07-12 Last post: 4289 days Last view: 4294 days |
Ahh, darn it, I looked all over the page and somehow missed that little tab of older versions! Blast. Currently have been working on Destiny of an Emperor modding @ lordyuansu.com but have been visiting the SMRPG threads here trying to get some ideas for DOAEditor. I miss stuff with all the things to go through. Look forward to the next update. |
Main - Posts by sonic.penguin |
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