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Please chime in on a proposed restructuring of the ROM hacking sections.
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asdf
Posted on 07-25-07 09:47 AM, in A MAN rammed a pool cue into the rectum of a drunken friend Link | Quote | ID: 57776


Shyguy
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A MAN rammed a pool cue into the rectum of a drunken friend with such force it snapped off, leaving 31 centimetres stuck inside his bowel, the Tasmanian Supreme Court in Hobart has been told.

This pretty much summarizes this event. Just imagine what it'd be like for someone to shove a long, hard, pool cue up your ass. While some of you people might like long hard things up your ass, in this case, there's the slight problem of the pool cue not bending easily. To put it blunt, it'd hurt like a bitch. Apparantly, the guy who had done it thought he was being funny.

On the dim bright side of things, he did realize his mistake and cooperated with police, which saved his ass (both literally and metaphorically).

You can read the full article here.

asdf
Posted on 07-26-07 07:13 PM, in Mario's Lost World Link | Quote | ID: 58429


Shyguy
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Posted by icegoom
Where are you seeing a Green Spiny? Now, Blue Spinies, they patrol a limited area. (In this case, he doesn't walk down slopes) But Green ones? That's just wacky.



Well there were green spinies in SMB3. Granted, they were just eggs that never hatched, but still.

asdf
Posted on 08-06-07 12:11 AM, in Zelda: Journey of a Day Link | Quote | ID: 60148


Shyguy
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The title screen looks half-decent. The perspective is a little weird, but there's nothing you can do about that, I suppose. If you can add some clouds, do so. It'd liven up the sky a little.

The rug in Zelda's Castle looks a bit odd, but other than that, it's all right.

The rocks in the plains look unusual at the spot where they meet the grass. It's just as if the grass just suddenly cuts off where the rocks are. Given that part of the ground is included in the grass tiles, that's what's causing the problem. Perhaps add some moss to the rocks? If that's not possible, at least cut the grass down (specifically the ground part).

I can't see much wrong with the cave shot. If I had to name something, it'd be how the lava doesn't transition well into the ground when they're at the same level.

The rocky road. The rocks look like they're floating slightly above the ground. The blue holes in the lower part of the top tile of the ground look strange as well. Also, Link and the blob stand out among the bright and vivid landscape, and not in a good way.

Sand palace has the same contrast problems as the rocky road shot. I mean, why is it so bright? It's nighttime. Where is all that light coming from? Certainly not the moon, it's not that bright. Ditto for the inside.

Forest Palace is the opposite - it's a little too dark. The Stalfos really sticks out because of it. Just brighten it up ever so slightly, and it'll be all right. And lava really shouldn't really be among all those plants. One would think they'd catch fire because of it.

The graveyard has similar problems to the rocky road with its floating stuff. The grey and blue don't really work well together.

The forest seems good, except for the unnatural-looking square-shaped leaf formations. Round it out a little if possible.

All those issues aside, it looks pretty good. I'm looking forward to seeing the progress on this one, as it looks promising.


asdf
Posted on 08-06-07 11:06 PM, in Zelda: Journey of a Day Link | Quote | ID: 60530


Shyguy
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No problem. The new status bar looks good. Just scoot the EXP bar over one tiles, and it'll be perfect. The title screen looks better as well. The house's former presence made it look like it would have importance in the hack. If that is not the case, it shouldn't be there. And the forest blending makes things better as well.
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Main - Posts by asdf

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