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Main - Posts by Dooku


Dooku
Posted on 07-15-12 08:44 PM, in New Super Mario Kart: For Super Players! Link | Quote | ID: 151619

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Since: 07-15-12
From: Louisiana

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Hey guys,

I'm the other hacker on this project (I see I have already been introduced as Patrick). This is my first real ROM hack project (I messed around a little with FireRed, but lacked motivation and purpose), and I'm really excited to see where this thing goes.

Stifu, thanks a bunch for your notes. Without them it would have taken me forever to get started. Yes, I have talked about changing the music, but I haven't figured out SPC yet (of course, I haven't really looked at it yet either). I definitely would want to get in on adding a music editor to EE though.

My current objective is figuring out where the palettes for the racer sprites are set. There are 4 different palettes dedicated to them. This seems to be because of a limit in the total number of palette space available (8 16-color palettes for FG and BG) on the SNES. If that's the reason for the limitation, the we should be able to make 3 characters share 1 palette like segwayspeedracer wants and let another character have his own non-shared palette (like Yoshi).

I'm actually thinking it may be possible to add another character palette if we did a couple of palette tricks, but I may be speaking too soon.

____________________
Don't. Just don't.

Trust me -- I'm an engineer.

Dooku
Posted on 07-16-12 04:20 AM, in New Super Mario Kart: For Super Players! Link | Quote | ID: 151627

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From: Louisiana

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Mattrizzle: Thanks for the link. I had almost found the addresses of the palettes when I read your post, so then I went a little further and sure enough it was the same addresses you had. I had also been wondering if there was anything that could be done about Luigi, so that's really nice to know. Now just to figure out the ceremony palettes.

As I think Segway has mentioned, I believe I have found the location of the AI racer order for each player driver. I was looking randomly through the ROM for free space and stumbled across it. At address 1EE97 we have the following bytes:

08 00 06 00 0E 00 02 00 0C 00 04 00 0A 00 00 00
0E 00 00 00 04 00 0A 00 06 00 08 00 0C 00 02 00
00 00 02 00 06 00 0E 00 08 00 0C 00 0A 00 04 00
04 00 0C 00 00 00 08 00 02 00 0E 00 0A 00 06 00
0C 00 04 00 0A 00 02 00 06 00 00 00 0E 00 08 00
02 00 0E 00 06 00 00 00 04 00 08 00 0C 00 0A 00
06 00 08 00 00 00 0E 00 02 00 0A 00 04 00 0C 00
0A 00 08 00 06 00 04 00 00 00 0C 00 02 00 0E 00

Swapping numbers on a row (each row corresponds to a racer in the usual order) worked fine for changing it up, but putting duplicates (like an entire row of 00 00's) gives weird results.

____________________
Don't. Just don't.

Trust me -- I'm an engineer.

Main - Posts by Dooku

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