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Main - Posts by Dooku |
Dooku |
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Newcomer Level: 4 Posts: 1/2 EXP: 185 Next: 94 Since: 07-15-12 From: Louisiana Last post: 4318 days Last view: 4300 days |
Hey guys,
I'm the other hacker on this project (I see I have already been introduced as Patrick). This is my first real ROM hack project (I messed around a little with FireRed, but lacked motivation and purpose), and I'm really excited to see where this thing goes. Stifu, thanks a bunch for your notes. Without them it would have taken me forever to get started. Yes, I have talked about changing the music, but I haven't figured out SPC yet (of course, I haven't really looked at it yet either). I definitely would want to get in on adding a music editor to EE though. My current objective is figuring out where the palettes for the racer sprites are set. There are 4 different palettes dedicated to them. This seems to be because of a limit in the total number of palette space available (8 16-color palettes for FG and BG) on the SNES. If that's the reason for the limitation, the we should be able to make 3 characters share 1 palette like segwayspeedracer wants and let another character have his own non-shared palette (like Yoshi). I'm actually thinking it may be possible to add another character palette if we did a couple of palette tricks, but I may be speaking too soon. ____________________ Don't. Just don't. Trust me -- I'm an engineer. |
Dooku |
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Newcomer Level: 4 Posts: 2/2 EXP: 185 Next: 94 Since: 07-15-12 From: Louisiana Last post: 4318 days Last view: 4300 days |
Mattrizzle: Thanks for the link. I had almost found the addresses of the palettes when I read your post, so then I went a little further and sure enough it was the same addresses you had. I had also been wondering if there was anything that could be done about Luigi, so that's really nice to know. Now just to figure out the ceremony palettes.
As I think Segway has mentioned, I believe I have found the location of the AI racer order for each player driver. I was looking randomly through the ROM for free space and stumbled across it. At address 1EE97 we have the following bytes: 08 00 06 00 0E 00 02 00 0C 00 04 00 0A 00 00 00 0E 00 00 00 04 00 0A 00 06 00 08 00 0C 00 02 00 00 00 02 00 06 00 0E 00 08 00 0C 00 0A 00 04 00 04 00 0C 00 00 00 08 00 02 00 0E 00 0A 00 06 00 0C 00 04 00 0A 00 02 00 06 00 00 00 0E 00 08 00 02 00 0E 00 06 00 00 00 04 00 08 00 0C 00 0A 00 06 00 08 00 00 00 0E 00 02 00 0A 00 04 00 0C 00 0A 00 08 00 06 00 04 00 00 00 0C 00 02 00 0E 00 Swapping numbers on a row (each row corresponds to a racer in the usual order) worked fine for changing it up, but putting duplicates (like an entire row of 00 00's) gives weird results. ____________________ Don't. Just don't. Trust me -- I'm an engineer. |
Main - Posts by Dooku |
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