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Main - Posts by mnhacker


mnhacker
Posted on 06-04-12 07:31 AM, in need help hacking att table on scrolling screen Link | Quote | ID: 151225

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I've been messing around with changing the colors of the team helmets on the orginal tecmo bowl which scroll during the intro. the way the game is set up - all helmets use the first 3 colors on the palette while the logos have a command such as 2BEB024411 which goes to 2BEB in ram and replaces 0000 with 4411 on the att table.

I have limited ASM knowledge - I've tried changing to 2BEB0A5555000055 to extend the att table. This seems to work except - for example if 2BEB02 covers tiles 1234 - when I extend to 2BEB0A - 1 and 2 no are no longer covered its 345678. I can't seem to get the whole helmet covered in the new color..

mnhacker
Posted on 06-04-12 08:33 AM, in Super Mario Bros. 3 Disassembly + Hack "Super Mario Bros. 3M Link | Quote | ID: 151226

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Very very nice work and awesome ideas. IMHO don't make it too difficult and/or include a map. Sorry but I tend to loose interest if I have to think too much or get stuck

mnhacker
Posted on 06-05-12 04:14 AM, in need help hacking att table on scrolling screen Link | Quote | ID: 151237

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Thanks for the response. I am familar with att tables.
The 5 bytes was a typo; the string I use in ROM is 10 bytes.
After messing around some more, I think this is happening because the very first helmet doesn't have a 'change command' just uses 00. The helmet in the picture is the 2nd helmet; also some teams have 23EB while others are 2BEB, something to do with scrolling?



Main - Posts by mnhacker

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