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Main - Posts by mnhacker |
mnhacker |
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Newcomer Level: 5 Posts: 1/3 EXP: 342 Next: 187 Since: 06-04-12 Last post: 4354 days Last view: 4355 days |
I've been messing around with changing the colors of the team helmets on the orginal tecmo bowl which scroll during the intro. the way the game is set up - all helmets use the first 3 colors on the palette while the logos have a command such as 2BEB024411 which goes to 2BEB in ram and replaces 0000 with 4411 on the att table.
I have limited ASM knowledge - I've tried changing to 2BEB0A5555000055 to extend the att table. This seems to work except - for example if 2BEB02 covers tiles 1234 - when I extend to 2BEB0A - 1 and 2 no are no longer covered its 345678. I can't seem to get the whole helmet covered in the new color.. |
mnhacker |
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Newcomer Level: 5 Posts: 2/3 EXP: 342 Next: 187 Since: 06-04-12 Last post: 4354 days Last view: 4355 days |
Very very nice work and awesome ideas. IMHO don't make it too difficult and/or include a map. Sorry but I tend to loose interest if I have to think too much or get stuck |
mnhacker |
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Newcomer Level: 5 Posts: 3/3 EXP: 342 Next: 187 Since: 06-04-12 Last post: 4354 days Last view: 4355 days |
Thanks for the response. I am familar with att tables.
The 5 bytes was a typo; the string I use in ROM is 10 bytes. After messing around some more, I think this is happening because the very first helmet doesn't have a 'change command' just uses 00. The helmet in the picture is the 2nd helmet; also some teams have 23EB while others are 2BEB, something to do with scrolling? |
Main - Posts by mnhacker |
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