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Please chime in on a proposed restructuring of the ROM hacking sections.
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GuyPerfect
Posted on 07-21-07 03:43 AM, in 24 Hour Reversion Link | Quote | ID: 56336


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Yeah, the other thread just went up. This one can quietly fester now.

GuyPerfect
Posted on 07-22-07 10:21 PM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 56872


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[citation needed]

GuyPerfect
Posted on 07-22-07 11:20 PM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 56882


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The game will crash if the FAT information is incorrect, and the BIOS is programmed to crash if the CRCs are incorrect.

GuyPerfect
Posted on 07-22-07 11:38 PM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 56891


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You could probably do that. It would depend on the game's programming, but I doubt there will be restrictions on that. Simply changing the level files--making them bigger or anything--should work just fine, so long as everything in the FAT and ROM header are correct.

It's just like files on your computer. Change a file and you get different data. The size can change. I see no reason it wouldn't work that way for New Super Mario Bros.

GuyPerfect
Posted on 07-23-07 01:07 AM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 56922


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After digging up that file for you yesterday, Treekie, my interest in the DS has been rekindled. I'm already looking into homebrew and flash solutions such as the one provided by Datel. I'm also preparing to create some handy software handlers for DS ROMs in general, as to manipulate them to the programmer's desire.

In a few days, I would like to have an API set up that lets you load a ROM into memory, read from its file table, and even write new data into the files regardless of file size. Packing will be done inline with the ROM data, and changes in memory will reflect the final state of the ROM when saved, so it should be quite useful when it's done.

I program primarily in C, but I will port the code to VB for you to use. Anything I do will be released to the public domain (not Satan's GNU GPL), so you won't have to worry about any legal issues.

GuyPerfect
Posted on 07-23-07 04:50 AM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 57019


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Thanks for the alternate suggestions, S&F. I've looked at the options, and I think I'll go with the Cyclo Evolution DS. If you know of any issues with that, let me know in a PM.

Otherwise, let's keep this thread for NSMB hacking.

GuyPerfect
Posted on 07-23-07 04:20 PM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 57178


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[citation needed]

GuyPerfect
Posted on 07-24-07 01:20 AM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 57338


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Obviuosly, the name of the editor will be OldHack, just to be tongue-in-cheek.

GuyPerfect
Posted on 07-24-07 02:15 AM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 57348


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When using bitwise arithmetic, which is not supported by VB, you can make things more efficient.

16-bit, unsigned, big-endian conversion from bytes to value:
Value = FirstByte | (SecondByte << 8);

And back to bytes:
FirstByte = Value & 0xFF;
SecondByte = Value >> 8;

GuyPerfect
Posted on 07-24-07 04:01 PM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 57448


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I'm telling you, the final name of the software will be OldHack. There's no avoiding it.

GuyPerfect
Posted on 07-24-07 08:43 PM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 57472


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In order to assist people in filing bug reports, please use this guideline:

• GOOD
When I do X, Y happens.

• BAD
It won't work.

GuyPerfect
Posted on 07-24-07 09:08 PM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 57480


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He'll settle on OldHack. Tonight, a vision will come to him in a dream as to why it is crucial to use that name.

GuyPerfect
Posted on 07-25-07 12:44 AM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 57532


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Posted by Treeki
[...] Editor will be released later [...]

Don't kid yourself. We all know your project is still a work-in-progress and is by no means anywhere close to being finished and released. You will dream, and you will see the error of your ways.

Having said that, on a serious note, I recommend turning "Version 2.0" into "Version 0.2" since you've got a ways to go yet. Save version 1.0 for the first release that, concievably, may be the only release ever. So make it that good from the get-go.

GuyPerfect
Posted on 07-25-07 12:45 AM, in New SMB Editor 2 - Now improved and easier to use! Link | Quote | ID: 57533


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Ah, OldHack v0.2 is looking quite good!

GuyPerfect
Posted on 07-25-07 12:51 AM, in New SMB Editor 2 - Now improved and easier to use! Link | Quote | ID: 57538


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Indubidibly.

GuyPerfect
Posted on 07-27-07 01:35 AM, in data: URLs are fun Link | Quote | ID: 58570


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Posted by neotransotaku
Webpages need to look correct in Firefox, IE6, and IE7.

Once again, SeaMonkey gets the short end of the stick.

GuyPerfect
Posted on 07-27-07 01:37 AM, in Aerith Link | Quote | ID: 58572


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I am frightened, but the quality is very good.

GuyPerfect
Posted on 07-27-07 01:41 AM, in The Thread with a Title! Link | Quote | ID: 58577


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GuyPerfect
Posted on 07-27-07 01:42 AM, in The Thread with a Title! Link | Quote | ID: 58580


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Posted by tyty210
Posted by GuyPerfect



QFT.

GuyPerfect
Posted on 07-29-07 08:58 PM, in Hard drive capacity per partition Link | Quote | ID: 59400


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Disk 1 (19.00 GB):
7.81 GB NTFS - Used as C: for Windows system files and software
7.45 GB ext3fs - Used as / for Debian system files and software
3.74 GB swap - Used as swap area for Debian

Disk 2 (74.53 GB):
32.00 GB FAT32 - Used for all my junk; shared between Windows and Debian
42.53 GB ext3fs - Also used for junk, but Windows support is minimal
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Main - Posts by GuyPerfect

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