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Main - Posts by spiiin


spiiin
Posted on 05-25-13 12:50 PM, in Chip'n'Dale level editor: Y/N? Link | Quote | ID: 153996


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This topic has not been updated for a long time, but it is the first among search engines on the search query "Chip and Dale Level Editor", so I post link to it here
https://github.com/spiiin/CadEditor/blob/master/Release/cad_editor_v10.zip

It also support Darkwing Duck & Duck Tales

spiiin
Posted on 05-26-13 01:46 PM, in Chip'n'Dale level editor: Y/N? (rev. 2 of 05-26-13 01:49 PM) Link | Quote | ID: 154003


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screens (of the older versions of editor)


binary
http://acmlm.kafuka.org/uploader/get.php?id=4433

spiiin
Posted on 06-06-13 04:08 PM, in Chip'n'Dale level editor: Y/N? Link | Quote | ID: 154047


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za909 C&D2 not supported for now, it has а different level format, but maybe I'll add it in the next release of the editor
Moo, you can read editor's sources and read it youself

link to videos from some hacks created in the editor (I have not found how to embed video in post):
http://www.youtube.com/watch?feature=player_embedded&v=iYEfjrr_XD8
http://www.youtube.com/watch?feature=player_embedded&v=avoHbLNK-D0
http://www.youtube.com/watch?feature=player_embedded&v=XDzAO0YbjVI

spiiin
Posted on 06-23-13 05:02 PM, in Chip'n'Dale level editor: Y/N? Link | Quote | ID: 154175


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fix some error in editor (for editing level 3):
http://acmlm.kafuka.org/uploader/get.php?id=4445

some finished hacks:
http://romhacking.net./hacks/1384/
http://romhacking.net./hacks/1382/
http://romhacking.net./hacks/1374/



spiiin
Posted on 07-01-13 09:59 AM, in Chip'n'Dale level editor: Y/N? Link | Quote | ID: 154212


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Googie

You need to select filename to open (USA version of Duck Tales.nes, others fine too), and select config file (Config_DT.xml for Duck Tales). Config file provide correct data offsets for this game for the editor

spiiin
Posted on 07-02-13 05:28 PM, in Chip'n'Dale level editor: Y/N? Link | Quote | ID: 154220


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It's supported.
But before you can edit something, you must select right parameters for video block, big block and block in checkboxes. It also applies for all subeditors. For example, for first level - video=0, bigBlock = 0, block = 0. For other levels you need to spend a bit of time to choose right parameters (the picture will look right with it). If you can't found it yourself, I can help with it.

And also you forget to choose right game type in main window (combo box Game = "Duck Tales").

p.s. I found some bug in save enemies' order for duck tales' levels, except one, i'll fix it as soon as possible, for now you can safe edit only level 1 enemies, but it's possible to edit all others aspects of levels.

p.p.s. sorry for my english, it's not my native language.

spiiin
Posted on 01-29-17 05:00 PM, in Taking requests for editing tools Link | Quote | ID: 164812


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If you want, you can help me to work on CadEditor - universal NES level editor written with C#.
https://github.com/spiiin/cadeditor

There are many cool features, that I want to implement. Also I want to improve some tools for easy romhacking (for example, tool for automation level data detection - https://github.com/spiiin/NesBlockFinder , written in python; or tool for trace data from ROM to VRAM for detection level and scrite data location).

spiiin
Posted on 05-21-17 07:28 PM, in I fee like this is so wrong... Link | Quote | ID: 165627


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Posted by Googie

Do you donate once with that site, or is it a monthly thing? After thinking about a bit, I was a bit harsh earlier. If I can donate something what I'd like to have is added enemy support for Little Nemo and Mighty Final Fight.


Monthly, but you may cancel support at any time.

Now I work on rewriting configs to use graphics from ROMs (not prepared pictures) and adding compression/decompression support. There 18 games left (it takes about 2-3 month), then I'll start to improve enemy/object editor system.

I have information about objects system in Mighty Final Fight and Little Nemo (in txt format, users of CadEditor collect it for me, but I not check it yet ), if you need it.

spiiin
Posted on 05-23-17 05:49 PM, in I fee like this is so wrong... Link | Quote | ID: 165632


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Oh, its already in the repo:
https://github.com/spiiin/CadEditor/blob/master/CadEditor/settings_mighty_final_fight/Enemies.txt

spiiin
Posted on 09-07-17 01:50 PM, in I fee like this is so wrong... Link | Quote | ID: 165903


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I think, selling hacks/mods is bad and illegal, but I make not hacks, but level editor, it's my own property. I want to create tool like tiled (http://www.mapeditor.org/), but related to old console games.

And it can be used for making hacks by other romhackers, so they can create hacks with it - but it unrelared with editor itself.

All tools, source code and access still be free for users and romhackers.

spiiin
Posted on 09-16-17 04:29 PM, in I fee like this is so wrong... Link | Quote | ID: 165917


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Posted by EggplantPimp
spiiin: Are you planning to upgrade your editor to see the enemies that you're editing? All I see are black boxes. Looking forward to another update.


https://user-images.githubusercontent.com/1622049/29832521-2a975efa-8cf1-11e7-8b98-46acef1ce36f.png

Do you see black boxes with numbers, as in screenshot?
If so, this is ok, I have no time to prepare sprites with objects for every game, but users can add it themselves, examples provided for games Darkwing Duck, Duck Tales, Tale Spin. If anyone prepare sprites pack for me, I'll add it to editor.

Main - Posts by spiiin

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