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Purple_Poison
Posted on 02-08-12 06:26 PM, in Couple of questions about Lazy Shell Link | Quote | ID: 149807


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Hey everyone, I just had four quick questions.

(A) I was wondering how you change what sprite a monster has in the new version of Lazy Shell? I know the old Lazy Shell you were able to just click on it's picture and change pallettes and swap it out but it appears that you can't do it in the newest version and I can't figure out how. And I'm not asking how to EDIT a sprite, that's in the sprite section...I'm talking about how to change the "Goomba" monster to say...another graphic, without importing it in, using another one that exists in SMRPG.

(B) Are there any tutorials on how to make maps? Because I've tried doing it before and there were problems with Mario not being able to touch the ground and what not.


(C) How do you make special gear, I.E.. like the Jump Shoes that deal extra damage when jumping. Like if I wanted to make a "Cure Ring" which makes Mallow heal for more with HP Rain, how would I go about doing that?


and finally...

(D) When editing Dialogue, is it safe to edit the texts that are repeated like fifty times? When scrolling for spare space to put in new dialogue I saw a bunch of repeated lines, are they dummy lines aka free space or will it cause game problems?


Thank you in advance, and I appreciate all help!

Purple_Poison
Posted on 02-08-12 10:03 PM, in Couple of questions about Lazy Shell (rev. 2 of 02-08-12 10:03 PM) Link | Quote | ID: 149809


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For the sprite thing, I've been trying to follow this thread:
http://acmlm.kafuka.org/board/thread.php?id=3965

and I cannot find the place to put the hex number of the monster I'm trying to edit.

Purple_Poison
Posted on 02-08-12 10:20 PM, in Couple of questions about Lazy Shell Link | Quote | ID: 149811


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Ahhh duh haha, no wonder.

So say I need to edit that enemy as show in said guide, the dummy version of Croco. How do I find him in the new sprite editor...and know that he's not the same croco as one of the ones in the game (Moleville Mines and Bandit's Way) because all I see is a drop down menu with every sprite in the game, not a way to edit specific ones that are used for monsters in battle.


Thanks again for all the help, I know how busy you are.

Purple_Poison
Posted on 06-15-16 10:02 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163336


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Hey everyone! I have a few more questions.

(1) Where/What is the event that controls the Grate Guy/Knife Guy fight from happening as soon as you exit Booster Tower onto the Balcony? I've searched the area before and the area itself but none of the events seem to link to start that fight. I want to change it to another battle. Unless it would be simple as to just change the formation? If so, see Question #2

(2) If I change the formation of Grate Guy/Knife Guy to the monster I want to battle the party instead...will the command "Mario and party run off of balcony after Knife Guy & Grate Guy fight" still work or no?

(3) Is there any way via Lazy Shell to make an equipment item raise a stat past 127 or is that the hard limit? Would I have to use a hex editor?

(4) I'm assuming all "spare" items are able to be edited freely except the one that says "throw away unwanted items" because that would mess with the trash can, I think.

(5) I tried to edit a spell, Crusher, and uploaded a new animation and everything but for some reason the animation is happening above the monster's head instead of on/under them. Is there a way to fix this?

(6) Are any of the dummy items safe to work with or no?

(7) Is there any way, via lazy shell, to give the party members more spells/abilities or am I limited to the amount of abilities in Vanilla?

(8) Are items like Coin Trick, Scrooge Ring, etc. hardcoded and I'd need to use a hex editor to give another item those properties / if I change Scrooge Ring to say, Happy Ring that is just meant to null Fire, it would also have the cut FP use in half property?

Purple_Poison
Posted on 06-17-16 07:55 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163352


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Thank you guys for responding!

I have a few more questions based on your responses! :X Sorry in advance!

To Yakibomb:


(1) The 5 dummy spells that you can edit...which ones are they? All the dummy spells seem to have the "this spell cannot have a description" thing which I believe you said in another comment means they shouldn't be touched. Without the 5 extra ones there's only 27 spells you can play with it seems.

(2) Edit the coordinates in the animation editor. I'm assuming this is just trial and error more than anything? Like there's no magic number? Haha.


To Rashama:


(1) So if that will no longer work...is there a way to make it work, with say...Jinx? Like if I wanted to have Jinx jump the party after Mario exits Booster's Tower onto the balcony because he's a new recurring boss guy...how would I make that work without glitching? Because the Mario jump off the tower after Grate Guy/Knife Guy fight will no longer work.

Purple_Poison
Posted on 06-19-16 05:43 AM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163365


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Posted by Rashama Izouki
The Grate/Knife Guy uses Battle event 17 as a introduction and battle event 20 when both are defeated and checks if only one is alive so editing the end all you have to do is use battle event 20 manually remove Jinx after his Hp reaches 0 to get the event for the party to jump off the Balcony. As for the Introduction, battle event 17 is set up for 2 monsters to appear and uses set sprites to get the two into proper animation motion so you have to edit this event for only one (if thats what you want) to appear for the monster.



Ahh alright. Thank you for that information.

I think this is my last question (though I apologize if it isn't) is there any kind of way to determine what items will show up in the "Special Item" area or are these hardcoded/need to be hex edited?

Purple_Poison
Posted on 06-20-16 09:17 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163387


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So I was trying to make a new exit for an area and I thought I succeeded until Mario couldn't go there...because of solidarity or something like that?

So I took a few solidarity blocks (the red ones) from where they were and moved them around to where the new exit was and then all of a sudden the WHOLE area...broke? Like there were random places Mario couldn't walk on he had to jump past, a few exits didn't work and Mario could walk into oblivion, etc.

What happened? X.x

And also...how do you CREATE solidarity blocks like add some? Because I didnt' see a place to do that.

Purple_Poison
Posted on 06-21-16 09:10 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163391


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And not doing so would cause all other levels to mess up? Like I was editing Mushroom Way and there were weird movement issues in Marrymore after I edited it, for example.

Purple_Poison
Posted on 06-22-16 09:54 PM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163394


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Ahh. So...how would I fix this? Like I'm writing over the blue background tiles with the red can't move through tiles. Do I delete the blue and then put the red tiles down?

Purple_Poison
Posted on 06-23-16 06:21 AM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163396


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Okay...

I solved that problem but encountered another >.>

I'll post screenshots for this issue.

So I managed to make the map work. Funny enough, it was my exits that was making the whole world act wonky because apparently if you have two areas which both exit to the same area, it'll break the world.

Besides that, I finally managed to make a new area attached to Mushroom Way...however, the issue is NONE of my NPCs will show up (it seems like they're underground but I don't have the coords wrong and Show NPC IS active) and it seems to have messed up other events...I.E. The Hammer Brother is back at the end of Mushroom Way despite my save being at the end of the game and a few treasure chests are missing.

And I don't even want to mention what happened to Bandit's Way... (the area I ripped a section of land from to make the new attachment I.E. I took area 3, connected Area 2 --> 4 and then added Area 3 to Mushroom Way)

Anyway, Croco is appearing where he shouldn't, etc, but I feel like this can be fixed if I just make the event better.

Anyway, here's the screenshots for the Mushroom Way issue / NPCs not appearing:

http://imgur.com/a/TQ5T3

I don't know what I did wrong =/

Purple_Poison
Posted on 06-24-16 12:17 AM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163399


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Alright I did as you said but now I step into the area (they're present) and the game just freezes...

I'm assuming I made a mistake with the script, I guess?

Here's the script itself and how they look:

http://imgur.com/a/PQMZ8

If it makes a difference I'm trying to repurpose the event for Grate Guy's Casino (to let you in) and instead make these guys let you pass if you have a certain item.


Purple_Poison
Posted on 06-28-16 05:36 AM, in Some (More) Lazy Shell Questions Link | Quote | ID: 163406


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Event # 2636 - the Grate Guy Casino door people.

Main - Posts by Purple_Poison

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