| |||
Views: 88,496,886 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-28-24 04:46 PM |
|
Guest: Register | Login |
Main - Posts by IJ.nom |
IJ.nom |
| ||
Newcomer Level: 7 Posts: 1/7 EXP: 1238 Next: 210 Since: 01-29-12 Last post: 4448 days Last view: 4447 days |
So I just came across my Zelda 3 rom that I haven't worked on in over 3 years so I am a bit rusty when it comes to working with HM. If I remember correctly, I could copy overworld GFX out of HM, open them in Paintshop Pro to edit, then paste them back in to HM without any problems, even on a heavily edited rom. When I try it now, the edit GFX paste in fine but when I go to save, HM will crash, or it will appear as if it worked, but when I open the rom back up in HM random ovverworld areas not appear. I can navigate to them, but there is no 32x32 tile selector or map window. These areas still exist when playing the rom, except certain sprite and item selection GFX become corrupted. Anyone know a way that might fix this problem.
I don't know if this has anything t do with it but the copy of HM I have seems to be different than any other copy I have found online. The version I have is 916KB and was last modified in 2005. The version I got from romhacking.net is only 321KB and was last modified in 2003. Both say they are version 0.962 in the about screen. With the 321KB version when I paste the GFX back in they don't stick after closing the HM and opening it back up. Other edits stick though. |
IJ.nom |
| ||
Newcomer Level: 7 Posts: 2/7 EXP: 1238 Next: 210 Since: 01-29-12 Last post: 4448 days Last view: 4447 days |
Worked like a charm. Thank you. I didn't realize it was possible to still use zcompress and yychr ater making edits in HM |
IJ.nom |
| ||
Newcomer Level: 7 Posts: 3/7 EXP: 1238 Next: 210 Since: 01-29-12 Last post: 4448 days Last view: 4447 days |
Without giving away too much here are some screenshots:
When finished this hack will feature a completely new overworld, dungeons and storyline. Gameplay will pretty much be the same as ALTTP (sorry nothing ground breaking like Parallel Worlds) mostly because I don't have the technical knowledge or ability to work with ASM. No GFX overhaul either, just a mix and match of things I like from Parallel Worlds and other hacks. |
IJ.nom |
| ||
Newcomer Level: 7 Posts: 4/7 EXP: 1238 Next: 210 Since: 01-29-12 Last post: 4448 days Last view: 4447 days |
For now the plan is to have 2 "light worlds" representing 2 different kingdoms or lands. Im not no fan of the current dark world color palette and GFX but I really don't want to completely redo them so having 2 light worlds seems like the best solution for now |
IJ.nom |
| ||
Newcomer Level: 7 Posts: 5/7 EXP: 1238 Next: 210 Since: 01-29-12 Last post: 4448 days Last view: 4447 days |
More screenshots. I don't know why that rock in the third picture is there. It's the only glitch of this sort I've come across
|
IJ.nom |
| ||
Newcomer Level: 7 Posts: 6/7 EXP: 1238 Next: 210 Since: 01-29-12 Last post: 4448 days Last view: 4447 days |
I am also looking for some way to move the forest mist overlay and add mist to some areas. If some one could make an ASM patch that could move mist just by adding the area to the patch it would make it very easy to accomplish much more in depth and complex hacks.
Here is ASM I have for the rain overlays. I don't know where they came from and I don't know if I ever tried them out. Maybe some one will be able to use this as a base for getting the forest overlays moved.
|
IJ.nom |
| ||
Newcomer Level: 7 Posts: 7/7 EXP: 1238 Next: 210 Since: 01-29-12 Last post: 4448 days Last view: 4447 days |
Cemetery. I'm willing to work with some one if they know ASM and can get the forest mist to this area.
|
Main - Posts by IJ.nom |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 63, rows: 82/82, time: 0.324 seconds. |