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Main - Posts by Zieldak |
Zieldak |
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Crow Level: 42 Posts: 81/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Posted by Zynk Yes, I planned it, and as you see, it's available on RHDN. Submitting it took a lot of time, 3 days I think? But it's there, so... Posted by Thanatos-Zero Nah, I don't think I'll try to do that, especially this year. I don't have too much time these days, and my computer didn't work for a half month, I have just fixed it yesterday, because I had enough free time to do it. So, I wasn't able to do anything. |
Zieldak |
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Crow Level: 42 Posts: 82/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Well, yes, the game seems to be too hard for many people. I was thinking about making a V1.2, with some fixes on the normal game, and making an easy version of it.
The normal version would have: - Large Life Capsules at the mid checkpoints in every stages, and some Small Capsules scattered around. - Some TSA fixes. - Easier stages. Much less enemies on Bomb Man's stages, and in 1-2 rooms on Fire Man's stage. - Improved graphics. Extras for the easy version: - 1.5 times stronger attacks against bosses and enemies - 1.5 times less damage from enemies - Large Life Capsules at the checkpoints in every stages, more Large Energy Capsules. - Heavily modified enemy placement. - Heavily modified layout at hard places. - Less Weapon Energy Cost - More lifes to start with and on the stages. I think It'll be finished around December 3-6, it depends on my free time. This will be also the final version this year. |
Zieldak |
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Crow Level: 42 Posts: 83/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Hmm... Well yes... I always wanted to use that same graphics in a hack, but MM1 is still really limited... Only the background would eat up 20-24 of the 32 16x16 tiles... Ah, I'm off-topic again XD
I really like this level. This level is well designed. It took a lot of days, didn't it? Oh, the background is just awesome. Probably the Boss Room's desing causes that wall-walking machine to stuck there. But the missing projectiles... Hmm... I can't really help, as I'm used to MM1, not MM4. By the way, your level desings are better and better every times you redesign a level. King Tower 3 is a masterpiece, huh. Also, the King Tower map should have at least a small wall in front of the buildings, with a small gate in front of the door I think. |
Zieldak |
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Crow Level: 42 Posts: 84/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Well yes, I'm already using it. I made the Boss Rush code using it, with a little help, and other stuff too.
I'm currently thinking about making a new code which emulates palette animation using Enemy ID #32. But I haven't started it yet. I just have to figure how to make it to swap the colours of a palette slot correctly. But I know it's possible to add more palette animations using this code. Maybe looking at MM2's palette animation code could help.
I don't have time for this right now, so I'll take a look at it later. |
Zieldak |
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Crow Level: 42 Posts: 85/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Oh! Welcome to Board 2, Anandastoon!
So, you have started an another project, this time for MM5, eh? These screenies are very promising, huh. I really like your hacks, I've played through all of them, and I've even made a playthrough of Dr Wily Visits Indonesia. The first tries are always worse than later projects. My MM1 hack was bad too in graphics and layout wise when I started it, but it's getting better and better every time I do some progress on it. Oh, and, don't worry about your grammar. I'm hungarian and I'm not perfect either. Also, even english people tend to make really big grammatical errors in their writings, post, and other stuff. Your grammar is way better than a lot of english people, believe me. As a final word, I'm gonna try this demo out right now! EDIT: Frozen Man This stage is good, huh. I see you haven't renamed Charge Kick yet. Freeze Slide? Sultan Man Hmm... It's a typical hacked stage I think. Brave Man Quick Lasers, eh? Man, the laser sections are way too hard, I could only get through by using the turbo slide (using a turbo button). This stage isn't really good to play on a real NES. By the way, this stage reminds me of Rockman Gensokyo and Rockman 2 Claw for some reasons. Maybe the orange platform graphics and the lasers? Marine Man It was inspired by Rockman 8 FC Aqua Man stage, wasn't it? Oh, and it uses graphics from Pump Man, MM2 Wily1, Dive Man, Centaur Man stages, eh? This stage is pretty good overall, but I still hate that mini-boss... Mega-Buster only, eww... This stage is more fun than it's original counterpart. Batik Man Hmm... Borrows graphics from Dr Wily Visits indonesia. And it's short. But good. Synth Woman/Melody Woman I really like this level, especially the moving platform sections! "Music leads your way!" The music is pretty catchy too. Space Man. Yoou caan juump hiigh oof coouursee! I really like this level. It reminds me of Rockman 2 Claw's Air Man stage. And you must go backwards too in the stage like in MM10! I love this stage! Puzzle Man Well, pretty good. You have also revisit rooms to continue. The last section can be hard for some players. And Puzzle Power is a timed weapon, huh? Dark stage 1-3 Whew, have you speed up the automatized scrolling? A lot of automatized scrolling sections. And I see that section from Wave Man's stage is now here, but heavily modified. It's a bit hard to not get stuck. I see, you can't continue this stage after that long upscrolling section. The musics are good, but Frozen Man's music is a bit problematic. It has some wrong notes and hurts my ears a bit. Well, I already played through the demo? It was only a hour, huh! I see you are going to make new Robot Masters. But what exactly is the name of that Woman Robot Master? Synth or Melody? Brave Man's stage is a bit hard, it's a TAS type stage I think. But this hack is already pretty good, keep it up! |
Zieldak |
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Crow Level: 42 Posts: 86/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Posted by Anandastoon In short, this is meant to be a hack series. |
Zieldak |
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Crow Level: 42 Posts: 87/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Oh, wait. Didn't yer got an another hack named Mega Man Indonesia Tour? |
Zieldak |
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Crow Level: 42 Posts: 88/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Rockman Claw by Tsukikuro
Demo Gameplay made and uploaded by Insectduel. Posted by Insectduel As an extra for the video, here are some screenies: Defeated Bomb Man - Revamped Yellow Devil - The Final Door The hack is downloadable from: Nikumo's Blog Rockman2ips Tripod And ar the Romhacking.net too, but you have to search it. Editing from mobile again... |
Zieldak |
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Crow Level: 42 Posts: 89/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Well, I tried to do something new. It's not a "big deal", but this is an option that many Mega Man/Rockman hacks don't have. The correctly working backward scrolling. It doesn't work as good as I wanted, but it's something at least. When scrolling backward, Mega Man runs further than he does forward. I would like to fix this, but I'm still pretty bad at this, so... Somewhere, NetSplit said, it's pretty easy to disable the object fix for the backward scrolling. And it is! |
Zieldak |
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Crow Level: 42 Posts: 90/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
This was already posted to RHDN in the news section. There's no need to submit it again, or upload the program. |
Zieldak |
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Crow Level: 42 Posts: 91/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
There is no need to remove them.
By the way. I have a 4 day weekend, so I can fix up the game a bit. I'm working on Fire Man's Fire Walls. But I'm having problems. Moving some of the 01 objects will make them not work. Placing them in other rooms will disable others in the same room. I'm still experimenting with it but it's getting annoying. I don't know how Tsukikuro made them work... Could someone help me? I hate posting from mobile... I don't have internet access again... Edit: Okay... The Fire Walls are working now, but to achieve this, the stage has been altered a bit. If I'll, or someone else would make another MM1 hack, I would be able to help placing them now. Also, Elec Man has got his final stage desing. I am posting from my mobile so no screenie. Oh, and the working backward scroll will not be in the hack. |
Zieldak |
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Crow Level: 42 Posts: 92/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
What happened to the project Googie? I haven't seen any progress on the hack for a very long time. Have you cancelled it or you just don't have time to work on it? |
Zieldak |
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Crow Level: 42 Posts: 93/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Street Fighter X Mega Man - 1 day until the release!!!
This was literally just announced on the Street Fighter 25th anniversary stream. It's a FREE PC game due on December 17th: "This 8-bit-style crossover title stars the Blue Bomber and a slew of retro-ized SF mainstays acting as stand-in Robot Masters; beat them, acquire their powers and tackle the next amazingly re-imagined boss. " [Capcom Unity] According to Capcom US community manager Brett Elston, the game started out as a fan-game by Seow Zong Hui. Zong Hui approached Christian Svensson with the game's basic skeleton back at EVO 2012. Seeing the potential, Svensson and GregaMan (former Legends 3 Devroom liasion) joined forces to drive the title into production. Street Fighter X Mega Man will also have 8-bit soundtrack from A_Rival, known for his fantastic blended SF and Mega Man tunes. Brett hints some songs include a mashup between Flash Man and Ryu's theme and Snake Man and Dhalism's theme. Finally, the game will appear as a download on Capcom's official U.S Mega Man hub. It will usher in Mega Man's 25th anniversary and mark the close of the Street Fighter 25th anniversary celebrations. Source: Rockman Corner Source 2: Street Fighter X Mega Man coming December 17 The game will be downloadable here: Capcom-Unity / Mega Man |
Zieldak |
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Crow Level: 42 Posts: 94/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Mega Man Reloaded will get it's final (V1.2) release tomorrow! (December 17) |
Zieldak |
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Crow Level: 42 Posts: 95/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Well. Now that Reloaded is finished, I have to start something new. I've planned to make a Mega Man 2 hack (Mega Man Reloaded 2) after Mega Man, but somehow Dr Wily's Revenge got in my way. Yes, you heard me right. The next hack I'll make will be a hack of Mega Man - Dr Wily's Revenge.
I've already started the project, but I'm only testing out what I can do with a GameBoy game. Currenty, I'm working on Cut Man's stage. I'm importing the graphics by hand, because Tile Layer Pro screws up the imported graphics after it's imported. But this is an another story. Here is a small demo of Mega Man Reloaded GB with Cut Man's stage altered. It's only a test stage, so it's not the final version of the level. Other levels aren't touched yet. The demo has been removed. |
Zieldak |
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Crow Level: 42 Posts: 96/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Posted by ZynkNo, it isn't. That's an another project. Mega Man Reloaded V1.2 (NES) will be released today at GMT 15:00 (a hour later, after I get home). It will be downloadable from my domain (posting from mobile, check my profile for a link), Board 2 Uploader, and RHDN, but a bit later. V1.2 is available now! |
Zieldak |
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Crow Level: 42 Posts: 97/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Released V1.2! Check first post! |
Zieldak |
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Crow Level: 42 Posts: 98/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
I updated it 19 minutes later than I've released the final version, and I see you have done it too a bit later.
The M patch mutes the music. |
Zieldak |
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Crow Level: 42 Posts: 99/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
Well. Now that Reloaded is finished, I have to start something new. I've planned to make a Mega Man 2 hack (Mega Man Reloaded 2) after Mega Man, but somehow Dr Wily's Revenge got in my way. Yes, you heard me right. The next hack I'll make will be a hack of Mega Man: Dr Wily's Revenge.
Mega Man Reloaded GB Demo 01
WIP Version Currntly Features: *Harder levels to enjoy! *Added back the unused tiles for Wily's symbol on all levels. *Mostly finished all Robot Masters' stage desing. Buggy Elec Man's stage. *Changed Title Screen. *The player now can maximum take 7 hits before dying at a boss, like in the NES versions. That means, a boss and it's weapon hits 3 damage. There are exceptions where are the boss or the weapon does 2x or 3x damage however, due to the boss being easy. (Ice Man, Fire Man...) Demonstration Video is now only viewable on my site, and YouTube. Any information, videos, screenshots, or anything releated to this will be posted here. |
Zieldak |
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Crow Level: 42 Posts: 100/387 EXP: 512536 Next: 8826 Since: 12-01-11 From: Hungary Last post: 1314 days Last view: 1205 days |
No, I've just changed the colour settings on the emulator, to make sprites have different colours.
The video is removed from the first post. You can watch it at: http://www.youtube.com/watch?v=fpWhtVFC3T0 |
Main - Posts by Zieldak |
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