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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by TrinitroMan


TrinitroMan
Posted on 10-02-11 12:51 PM, in Mega Man 3 - The Battle of Gamma (incl. new levels & music) Link | Quote | ID: 147728

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Posted by DurfarC
The knowledge about the music data, you mean? I learned everything by studying this document. It might look a bit frustrating at first, but once you get the hang of it, altering music really isn't that hard. There should be a newer version of that document though, unfortunately I can't find it at the moment, maybe you can PM matrixz if you want it.

Could you add an example of how an song format looks like?
I also would be thankful, if you could tell me, where I could find a good MM3 editor, which is neither MegaFleX, nor Rock5Easily's MM3 editor.

TrinitroMan
Posted on 10-02-11 08:12 PM, in Mega Man 3 - The Battle of Gamma (incl. new levels & music) Link | Quote | ID: 147742

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Posted by kuja killer
there aren't any other editors in existence for mm3 beside the 2 you mentioned.

MegaFLE is the recommended one, and it's far far much more superior compared to rock5easily's one.

But MegaFLE is too complex...
...by the way, I use MM3EditWin32.
Back to on-topic: This game is pretty cool, especialy because of the costum music. The only hacks with costum music are both unfinished. The first one being "MegaMan Oddysey" and the second one being "MegaMan: The Hegdehog Trap"...
The level design is very interesting, too. My favorite passages are these, where a Magfly carries you. I always wanted to do a passage like that...and you gave me enough guts to do it.

TrinitroMan
Posted on 10-05-11 02:02 PM, in MegaFLE X 0.701 release Link | Quote | ID: 147827

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Thanks for the update!
Now the editor is easier to use than before.

TrinitroMan
Posted on 10-05-11 03:31 PM, in Mega Man the Hedgehog Trap (Mega Man 3 hack) Link | Quote | ID: 147830

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I know, the topic hasn't got any new replies since August, but I have a question:
Can you re-release your hack, but with the right tracks (like Aquatic Ruins Zone Theme playing instead of an remix of SnakeMan's Theme)? If you can't re-arrange a track, just ask DJKlzonez!

...I hope, board2 can forgive me for doing this...

TrinitroMan
Posted on 10-16-11 11:59 AM, in Mega Man 3 - The Battle of Gamma (incl. new levels & music) Link | Quote | ID: 148046

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Posted by DurfarC
Thanks, I really appreciate that you liked it! I will continue trying to make my hacks less frustrating, while they're still challenging, hopefully most people didn't have too much problems when playing the hack.

And yes, I figured out that I should try to extend the Wily levels, since in the original game they are really dull and short. I always wanted to do that for most of the levels, but unlike the first two Wily stages, it seems (for the other levels) like they threw in some random data between all the level data (such as when you open a robot master stage in MegaFleX and go to the screens after the boss room, screen presets will look like E6, FF, 36 etc. and look garbaged). Do you know if that data is actually used for something, or can I extend the levels over it?

Well, don't worry, it isn't too frustrating...it's just has got the same difficulty like the Hard Mode of MegaMan 2.
About the Wily levels, I don't know, what the garbled data is, BUT Gauntlet from the Mechanical Maniacs has got a theory:
Posted by "Gauntlet"
After the levels are over, there's still room left. In it are garbled bits of data and what appear to be bits of test layouts for bits of various stages with little or no changes. Just kibbles and bits and bits and bits. This is true for most all of the Megaman games, except for most of Megaman 1.

TrinitroMan
Posted on 10-16-11 01:27 PM, in Super Mario 64 DS editor Link | Quote | ID: 148047

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Sorry for bump, but:
"Unable to find a version of the runtime to run this application."
This error message also shows up at C# and the editor of MegaMan: WilyWars...
...what should I do?

Main - Posts by TrinitroMan

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