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Main - Posts by Spane |
Spane |
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Red Goomba Level: 15 Posts: 1/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
For two months I am working on my hack. But I do not want to anticipate too much, I'll show you only the title screen. About suggestions and questions I would be happy
Btw I am a German hacker^^ So take the bad English not to critical |
Spane |
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Red Goomba Level: 15 Posts: 2/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
It is a complete oberhaul no fear |
Spane |
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Red Goomba Level: 15 Posts: 3/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
OK Thanatos
I need for my zelda 3 hack new boss sprites. And I need a new agahnim sprite should look similar from the dark as in the hack to parallel worlds. In the boss sprites you have complete freedom in design Thanks a lot |
Spane |
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Red Goomba Level: 15 Posts: 4/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
Hey guy
Open your hex editor and search for A2 69 26. This are the colour values of the green frame. You need to change this values so that the green disappears around your tree. As an example. By A2 64 60 it is a blue frame Spane |
Spane |
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Red Goomba Level: 15 Posts: 5/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
I've exactly used the same green colour for the grass as it is used in parallel worlds. : D
I had to copy and paste only the three values of the parallel worlds rom How to find out yourself what you must enter for your own green grass colour I do not know Sorry bro. But as long i could help you (-: |
Spane |
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Red Goomba Level: 15 Posts: 6/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
Hey guys I have a problem.
How do i chance the block type of the dungeon tiles? I've tried it but when i chance the value as an example from 2 to 1 and save it doesn't work. I have a really great idea and would be glad if I could get it right. Has anyone an idea how it works? |
Spane |
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Red Goomba Level: 15 Posts: 7/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
You have misunderstood my question.
I like to change the red marked but if I change it and save it jumps back to the old one. |
Spane |
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Red Goomba Level: 15 Posts: 8/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
Hey guys
First, I want to apologize for my poor knowledge of english greetings from germany. I think my hack is now ready to be published once in a progress thread. I baptized my zelda hack: The Legend of Zelda - Prophet of Chaos. But, enough said. Time for a picture: This is my current title screen and I think he's perfect 1. The second dungeon! The second dungeon is a pyramid dungeon. I call it lovely: The Ancient Maze. What can I say about this dungeon? It has a very linear structure and in my opinion it is easy to solve. Here some pictures about the dungeon and the pyramid area. But now it's your turn. Write me your feedback and your ideas or whatever you think about my hack. Updates coming soon. |
Spane |
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Red Goomba Level: 15 Posts: 9/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
SePH you just shocked me, really! But it's cool that I have your consent! I know you used some gfx from another games like Golden Sun, Harvest Moon and Four Swords adventures I think it's really great to get feedback from one of the best zelda 3 hacker. I hope I can sometimes ask you for a little help if I need any.
But now enough! Time for an update The beach My beach with my own palms and shells. The first dungeon I still have no name for it I have only finished two large rooms. NEW FEATURE!!! Non scrolling doors It puts a lot of work New shield gfx! (Not from Parallel Worlds) But now it's your task I need feedback and eventually ideas |
Spane |
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Red Goomba Level: 15 Posts: 10/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
Today I received a 1- in my english test Very very nice but now a Update.
I've made a new entrance to the mastersword area. I hope you like it And here the old one: |
Spane |
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Red Goomba Level: 15 Posts: 11/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
Moin guy.
Have you the correct EnemyBlk? For Mouldrum you need the 12. Look in the dungeon editing screen on the roght top corner of your optionen. Edit: Puzzl, you were a bit faster. |
Spane |
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Red Goomba Level: 15 Posts: 12/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
Hey guys.
First the difficulty. I want to make the game slightly more difficult than A Link To The Past but easier than Parallel Worlds. I'll try to make the middle between the difficulty of both games, because I think A Link To The Past is to easy Secondly I need help. I need a background in an area where there is none in the original. Can someone teach me how I can insert a background by myself? Or can someone do for me? Thx a lot for reading this bad english reply Spane |
Spane |
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Red Goomba Level: 15 Posts: 13/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
Use the tag: Clear room to open door.
If the floot tile sprite are down the door will open |
Spane |
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Red Goomba Level: 15 Posts: 14/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
YamI.
I will now give a tip. To start again with a fresh rom is still no restart. I've startet the last years again with 5 new roms. By computer crashes and broken roms I had to start very often again with a fresh rom. But every time I was faster and better. So do not get you down and bring us a great zelda hack 3. spane |
Spane |
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Red Goomba Level: 15 Posts: 15/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
Moin moin
The old village cemetery Once upon a time this place was used as the cemetery of the village. Now it is a cruel place full of monsters and ghosts. So that these ghosts and monsters can not harm any the cemetery was locked by the village's oldest. What is Link await here? But I need help so that the cemetery is a beautiful area. I need someone can add or move the events. (The cemetery is closed, an event will open it.) Also I need someone who can insert the overlays, like the forest overlay. (In the pictures the overlay only appears because the pictures were taken in an area where the original Zelda 3 an overlay has.) Spane |
Spane |
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Red Goomba Level: 15 Posts: 16/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
Here I have a prototype. That's what I've worked the last two days.
If you have any ideas or suggestions then let me know. But here are the Prototyp. |
Spane |
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Red Goomba Level: 15 Posts: 17/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
The Snowy Peaks and The Storm Peak
I will not lose too many words about it. I think pictures say more than words. In this region will be the third dungeon. Link has to fight up the entire mountain. But again, I need someone can insert overlays and effects. The region is called The Storm Peak, without flashes it looks bad^^ |
Spane |
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Red Goomba Level: 15 Posts: 18/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
The Echo Tower
Currently I am working on the echo tower. This tower is on the end of the world behind the snow peaks. For this tower, I had to make a big sacrifice because I need 3 tile sheets. Normally only 2 used for an area. A feedback for the tower would be great. PS: This is only the half of the tower |
Spane |
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Red Goomba Level: 15 Posts: 19/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
Change the graphics is something nice (-:
How many differences can you find? |
Spane |
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Red Goomba Level: 15 Posts: 20/37 EXP: 15417 Next: 967 Since: 06-30-11 Last post: 3435 days Last view: 3221 days |
Hey Guys :-)
What is the difference between a good dungeon and a normal? The number of puzzle? The difficulty of enemies? Backtracking? In my opinion nothing of all this! I think creating a good dungeons require a loot of detailed amorousness. Of course... anyone can easily take a free room and put some objects and enemies in it. It takes about 20 minutes. That looks like this: BUT to take the time and work 1.5 hours on one room to live and breathe it requires much more enthusiasm. And that can come of it if you really try to make any room perfect. A feedback to this post I would really enjoy. |
Main - Posts by Spane |
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