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Please chime in on a proposed restructuring of the ROM hacking sections.
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Benjamin
Posted on 06-29-11 01:55 PM, in About NSMB... (rev. 2 of 06-29-11 01:57 PM) Link | Quote | ID: 144193

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About 305 (Final Castle Create Loop) and 306 (Final Castle Wrong Path)...


305
- 00 00 0I 00 00 00

306
- 00 00 HI 00 00 00

Set H to the height you want. This is for 306.
Set I to the ID you want. 305 and 306 must share the same ID.

There are other used values on 305, but I didn't bother looking for them.

Benjamin
Posted on 06-29-11 02:00 PM, in About NSMB... Link | Quote | ID: 144195

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What i mean is I means the ID of 305 and 306 and H is for 306, and it is the number of blocks which are the wrong path. I tested it. I'll look for other values on other sprites. And the unknown value for Paratroopa makes it wait a little bit and it flies farther.

Benjamin
Posted on 06-29-11 02:02 PM, in About NSMB... Link | Quote | ID: 144197

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Well there wasn't an NSMB hacking area on this forum, and I'm not able to go to jul.rustedlogic.net, so I had to post it here. At least you learned something...

Benjamin
Posted on 06-29-11 03:13 PM, in About NSMB... Link | Quote | ID: 144200

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24/25: (Right/Left Facing Piranha Plants): 00 00 01 00 00 00 = Will let is spit fire. However, the editor 5.2 says it has no sprite data, so you will have to use another sprite and change it to 24/25.

111: Spinning Log: 00 00 01 00 00 00 = Looks ugly and glitchy. Do not use.

156: Unused (Makes a giant block made of many bricks, it will deflate when you land on it. use 00 00 00 00 00 10 to make it deflate and inflate instantly.

I'll try to find more values.

Benjamin
Posted on 06-30-11 01:22 PM, in About NSMB... Link | Quote | ID: 144224

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H means height. It's how tall the wrong path is. I means ID. You connect the ID with the wrong path object with the Create Loop object or they won't work. And I found this out with the NSMB editor.

Main - Posts by Benjamin

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