Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,528,568
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-04-24 03:38 AM
Guest: Register | Login

Main - Posts by H4ck3r

Pages: 1 2 3

H4ck3r
Posted on 06-08-11 01:54 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 143506


Red Paragoomba
Level: 17

Posts: 1/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
How do you actualy make a progam that can edit levels or world maps in roms?
Because i'm planning to make my own Super Mario Advance 4 editor after i got enough proggaming experience ( i can only make hello world progams now).

____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-08-11 02:10 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 143510


Red Paragoomba
Level: 17

Posts: 2/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Posted by Nikolaj
What you need to make an editor:
  • Knowledge of how the game works
  • Programming knowledge
  • Time
  • Effort






Thanks for the answer, but do you make editors? Because of the answer you give its like you are an advanced progammer.

____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-09-11 09:24 PM, in New NES Homebrew: Super Bat Puncher Link | Quote | ID: 143574


Red Paragoomba
Level: 17

Posts: 3/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Seems like a very fun homebrew, but the homebrew should have a better name.

____________________



Jack in, Megaman! Power up!

H4ck3r
(post deleted) ID: 143575

H4ck3r
Posted on 06-09-11 09:26 PM, in What was your least favorite game that you've played? (rev. 2 of 06-09-11 09:31 PM) Link | Quote | ID: 143578


Red Paragoomba
Level: 17

Posts: 5/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
My least favorite game was Super Mario Advance 4, because of its e-reader support and very nice gameplay.However i found the game very boring i keep playing it.

____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-10-11 04:22 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 06-10-11 04:26 PM) Link | Quote | ID: 143590


Red Paragoomba
Level: 17

Posts: 6/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Thank's for all the info you gave, but i think this won't be easy at my age because im 11 XD. But though i like coding very much.
Now back on topic: how's your editor going? And when are you planning to publish the editor?


____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-11-11 08:29 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 143641


Red Paragoomba
Level: 17

Posts: 7/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Well, I've decided to learn hex, because from what i saw on tutorials, hex is much easier to learn. Now im trying to do the simpelst thing in hex, change text. I change text now in SMA4 e-levels, cause SMA4 intrest me alot to hack. Well i also try object replacement but that's still to difficult for me. After i got enough experience im going to try to ( for example ) make from world 1-1 a whole different level instead of only doing object replacement. if i got enough time ( which i dont know cause i have homework etc. you know what i mean ) maybe i can write a tutorial on hex editing on this forum.

____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-11-11 09:48 AM, in Little Quiston PLZ read Link | Quote | ID: 143642


Red Paragoomba
Level: 17

Posts: 8/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Can someone write a tutorial about object replacement in hex for SMA4?
Cause i am hex editing sma4 but now i want to learn object replacement.
I realy appreciate it if someone can write a tutorial about this.

____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-13-11 10:58 AM, in Little Quiston PLZ read Link | Quote | ID: 143735


Red Paragoomba
Level: 17

Posts: 9/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Sorry for my spelling but im from holland and i can't speak English that good.

H4ck3r
Posted on 06-15-11 11:29 AM, in Little Quiston PLZ read (rev. 2 of 06-15-11 11:29 AM) Link | Quote | ID: 143796


Red Paragoomba
Level: 17

Posts: 10/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Posted by Kawa
Dat is geen excuus, H4ck3r. Ik kom net zo goed uit Nederland, en mijn Engels is prima.

Maar GreyMaria's zeikerigheid daargelaten, je "kleine vraagje" is helemaal niet zo klein. Zie je, het bewerken van de ruwe objectenlijst voor een gegeven level in een gegeven Mario spel is complexer dan je zou verwachten. Sommige objecten zijn zoveel bytes lang, anderen maar zoveel. Vier tegen vijf bijvoorbeeld. Als je een object wil vervangen van vier bytes lang, en hetgeen wat je wil hebben is vijf bytes, moet je de hele lijst vanaf dat punt opschuiven, en dan is er ineens geen ruimte meer voor het laatste object! Wat dan?

Dat is trouwens niet uniek aan SMA4 -- datzelfde gaat op voor praktisch alle 2D Mario platformers. Behalve de Super Mario Land serie op de Game Boy.

Dus ja, je vraag is groter dan je zou denken.

Oke, ik moet toegeven dat mijn vraag niet zo klein is.

____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-20-11 04:16 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 143993


Red Paragoomba
Level: 17

Posts: 11/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Hey Kiiro, i have one question for you. What do you mean on a Youtube video from you that you made a e-level from scratch ?

____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-20-11 06:41 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 3 of 06-20-11 09:58 PM) Link | Quote | ID: 144002


Red Paragoomba
Level: 17

Posts: 12/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Hey 14159!
A little time ago you gave me a link about hex in SMA4, however it was a little complicated but very usefull, now anyway, could you give me a little explaining about object replacement if you get time? it does not have to be a very advanced tutorial but only the basics about object replacement.

____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-20-11 10:00 PM, in Little Quiston PLZ read Link | Quote | ID: 144008


Red Paragoomba
Level: 17

Posts: 13/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
This thread can be closed.

____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-20-11 10:06 PM, in I am looking for MiOr's/Romi's Mario Fantasy Hack (rev. 2 of 06-20-11 10:07 PM) Link | Quote | ID: 144009


Red Paragoomba
Level: 17

Posts: 14/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Wow! Looks like a very fun hack!


____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-21-11 05:14 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 06-21-11 05:15 PM) Link | Quote | ID: 144026


Red Paragoomba
Level: 17

Posts: 15/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Posted by Kiiro
It made it from nothing, just used documentation to make it with a hex editor.

Can you explain a little bit to me how to make a e-reader card from a clean e-reader card ( e-reader card made from nothing what you say ).

____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-21-11 05:20 PM, in homework doodle (rev. 3 of 06-21-11 05:21 PM) Link | Quote | ID: 144027


Red Paragoomba
Level: 17

Posts: 16/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Posted by GreyMaria


oh btw. beethoven doesn't help you do homework. it just puts you to sleep.

XD


____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-21-11 07:35 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 06-21-11 07:41 PM) Link | Quote | ID: 144031


Red Paragoomba
Level: 17

Posts: 17/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Posted by Kiiro
Posted by NightKev
Is your editor still "0.33beta3" and do you still need help with whatever "spritelist" is mentioned? After a year?


There's a 0.4 alpha, but you know, it's on hiatus for a while...
But the most advanced version is still 0.33 beta 3.

About the Sprite List, it's not really complete though.

And anyway, i will work on a 0.5, with Solar Core editor system i'll be making.

Is Solar Magic Advance 4.0 Alpha a new version or not? And if it's a new version, where can i get it?
Or haven't you made it public?


____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-22-11 12:59 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 144050


Red Paragoomba
Level: 17

Posts: 18/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Okay, i have a problem now and i don't now if anyone know's how to fix it.
The problem is: i have an empty level card and i want to made a level card from scratch, i put data on it, like: how many Ace coin's it have, or Object sets, stuff like that. if i want to scan it in No$Gba it says: "WRONG FILESIZE". Does anyone know how to make it work?


____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-23-11 03:55 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 5 of 06-23-11 07:59 PM) Link | Quote | ID: 144069


Red Paragoomba
Level: 17

Posts: 19/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Posted by copyRIGHThunter
Posted by NightKev
I suppose this might be a bit 'off-topic', but I suggest you start a new thread that you can control the title of; I have to wonder how accurate the current title of this thread is now, after almost a year...


Per suggestion, I've renamed the thread

It's a pleasant surprise to see 14159 & Kiiro still at this. I've been distant from this for a while, but am still very, VERY interested in SMA4. Can't wait to see what happens guys. (Also welcome new enthusiasts who posted here )

I'm also intrested in SMA4 and i'm learning hex so i can edit SMA4, however this a little bit difficult to learn but it's also fun to learn new things. Maybe (i'm not promising anything ) i can write a tutorial on hex editing SMA4 if i completely understand hex.

EDIT:
I have some good news for you guy's!!
Im from now on also in the SMA4 hacking scene.
Today i logged in and in my inbox there was an pm with a tutorial about object replacement from 14159 . why i suddenly get the tut? I asked him.
Here are some changes i made:
[/URL

[URL=http://imageshack.us/photo/my-images/543/naamloos2j.png/]


Uploaded with ImageShack.us

So far it's nothing big, but i just have learned hex and it is a begin.
I must also thank 14159 for his great tut.

Maybe i can write a tutorial tommorow ( again i am NOT promising it! )

____________________



Jack in, Megaman! Power up!

H4ck3r
Posted on 06-24-11 05:00 PM, in SMA4 Hex tutorial (rev. 3 of 06-24-11 05:13 PM) Link | Quote | ID: 144086


Red Paragoomba
Level: 17

Posts: 20/50
EXP: 24273
Next: 470

Since: 06-08-11
From: The Netherlands

Last post: 3741 days
Last view: 2423 days
Hello and welcome to my tutorial on how to hack SMA4.
In this tutorial i will explain how to change the background, and some objects.
Ok, things you will need:

A SMA4 ( Super Mario Advance 4 ) rom.
A hex editor ( in this tutorial i'm using XVI32 ).

Once you got all this stuff, open your SMA4 rom in a hex editor, and click search, and then you click find, and in the empty text field you type in: 00 16 01 00, and click search, if you are in XVI32 search until you are at adress 1408D2.
if you jumped to the object, then you see the object 00 16 01 00, go to the very last 00 and change it to 10, the object will now be a flower, however if you are small mario it will be a mushroom.

In part 2 i will explain how to change the background and other objects.



____________________



Jack in, Megaman! Power up!
Pages: 1 2 3


Main - Posts by H4ck3r

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.231 seconds. (328KB of memory used)
MySQL - queries: 128, rows: 160/160, time: 0.221 seconds.