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Please chime in on a proposed restructuring of the ROM hacking sections.
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Dwedit
Posted on 07-11-07 06:28 AM, in Why does my wireless network hare my laptop? Link | Quote | ID: 53814


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Try using sleep mode and waking up, that might fix the wifi.

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Dwedit
Posted on 07-11-07 11:59 PM, in Is disabling HyperThreading better for gaming? Link | Quote | ID: 53960


Red Paratroopa
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Hyperthreading is NOT dual core!

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Dwedit
Posted on 07-15-07 12:24 PM, in Lol conservapedia Link | Quote | ID: 55164


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LOL

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Dwedit
Posted on 07-18-07 02:19 PM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 55897


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I fail to see what that nintendo DS game has to do with bike theft.

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Dwedit
Posted on 07-24-07 04:15 AM, in Bitmap Font header editor Link | Quote | ID: 57381


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Tried softy?

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Dwedit
Posted on 07-24-07 12:42 PM, in Why the hell do people like Galaga? Link | Quote | ID: 57439


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This is something I've never quite understood. Why do people make such a big deal about Galaga, and smother it with rave reviews when referring to 80's arcade games?

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Dwedit
Posted on 07-25-07 07:21 AM, in 'offset change' in mode 2 SNES!?! Link | Quote | ID: 57748


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Are you talking about that "Offsets per tile mode" thing which drives Tetris Attack?

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Dwedit
Posted on 07-25-07 02:23 PM, in Hard drive capacity per partition Link | Quote | ID: 57812


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I got a K: drive, just because I repartitioned my drive after installing Daemon Tools (with 3 fake CD drives), and had 2 USB devices plugged in.

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Dwedit
Posted on 07-25-07 02:51 PM, in 'offset change' in mode 2 SNES!?! Link | Quote | ID: 57816


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I highly doubt that, BG3 is 4 colors only.

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Dwedit
Posted on 07-26-07 01:38 PM, in data: URLs are fun Link | Quote | ID: 58306


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If you have a non-IE browser, you will see an image in this post.

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Dwedit
Posted on 07-27-07 05:35 AM, in Firefox got pwn3d (rev. 3 of 07-27-07 05:38 AM) Link | Quote | ID: 58627


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I think you need Firefox and IE7 for this to work.

click to play Minesweeper (firefox only)

click to play Minesweeper (alternative)


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Dwedit
Posted on 08-02-07 03:58 PM, in Regarding the downtime. Link | Quote | ID: 59691


Red Paratroopa
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Oh noes! The archives are missing.

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Dwedit
Posted on 08-02-07 03:59 PM, in Atari 2600 Adventure in Flash Link | Quote | ID: 59692


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I've just finished creating an exact clone of the Atari 2600 game "Adventure" in flash!
Go to http://www.dwedit.org/adventure/ to play the Wii-Friendly version, or http://www.newgrounds.com/portal/view/391061 where it got a really crappy score.

And when I say exact clone, I mean exact clone. As in "I used a disassembly".

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Dwedit
Posted on 08-02-07 04:06 PM, in Firefox got pwn3d Link | Quote | ID: 59695


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And firefox has finally been updated to fix this hole.

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Dwedit
Posted on 08-02-07 04:12 PM, in Add a "Programming" board? Link | Quote | ID: 59697


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I'm just wondering if you could split the computing board into a programming part, that's the only major thing I miss from the old Acmlmboard. ||board has it split, nobody posts there since there is no intelligent life on ||board.


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Dwedit
Posted on 08-02-07 09:51 PM, in Atari 2600 Adventure in Flash Link | Quote | ID: 59759


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Are you sure it's running faster? It has a timer system to ensure the game runs at 60 frames per second, no matter how crappy your CPU or Browser is. If you are used to PAL speed of 50FPS, then yes, 60FPS is faster.

And no, it's not "Pretty accurate", it's exact. Only difference is that it does not simulate the bridge sprite wraparound when the bridge is placed on the right edge of the screen.

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Dwedit
Posted on 08-03-07 09:41 PM, in Zelda: Journey of a Day Link | Quote | ID: 59867


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I sure hope this isn't anything at all like your last hack

I wonder if you finally decided to rearrange the linkage of rooms in the palaces...

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Dwedit
Posted on 08-04-07 08:14 AM, in Zelda: Journey of a Day Link | Quote | ID: 59917


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I'm looking at that screenshot of the Forest Palace. It looks like that stalfos is about to take a very hot bath. But if that stalfos was placed further to the left, and Link did not have the downward thrust, then that would be frustration city.

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Dwedit
Posted on 08-04-07 08:47 AM, in The Zelda 2 expansion thread again (rev. 3 of 08-04-07 09:26 AM) Link | Quote | ID: 59919


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First, the text file describing how to expand the rom:

First, you need to physically expand the rom.
Duplicate the first 128k after the NES header, then change the header to indicate that the PRG size is now $10 instead of $08.

Then make these changes to allow the game to use the expansion:


Paste this code into FF64 (3FF74)
A9 00 LDA #$00
8D FE 7F STA $7FFE
8D FF 7F STA $7FFF
4C 70 FF JMP $FF70

Modify reset vector at FFFC (4000C)
replace this:
70 FF
with this:
64 FF


Paste this code into FF4C (3FF5C)
4A LSR
4A LSR
48 PHA
29 08 AND #$08
8D FE 7F STA $7FFE
68 PLA
29 07 AND #$07
60 RTS

Go to CBA6 (3CBB6)
Replce this:
4A LSR
4A LSR
29 07 AND #$07
With this:
20 4C FF JSR $FF4C
EA NOP

Paste this code into FF58 (3FF68)
8D 69 07 STA $0769
48 PHA
AD FE 7F LDA $7FFE
8D FF 7F STA $7FFF
68 PLA
60 RTS

Go to CD59 (3CD69)
Replace this:
8D 69 07 STA $0769
with this:
20 58 FF JSR $FF58

Replace the bankswitching code at FFC5 (3FFD5) with this:
A9 00 LDA #$00
F0 06 BEQ $FFCF
AD 69 07 LDA $0769
0D FF 7F ORA $7FFF
8D 00 E0 STA $E000
4A LSR
8D 00 E0 STA $E000
4A LSR
8D 00 E0 STA $E000
4A LSR
8D 00 E0 STA $E000
4A LSR
8D 00 E0 STA $E000
60 RTS


And the obligatory "Example of how to use the expansion" post:



Okay, here's an ASM hack that allows you to expand Zelda 2.
Read the text file, zelda2_expand.txt.

Also read the overworld locations table format text file, zelda2_overwold.txt, so you know what the hell I mean when I say "W" byte.

The ASM hack allows you to specify that an exit to an overworld/town/palace is on the second 128k.
You do that by setting bit $20 of the "W" byte.
LIMITATIONS:
When you leave a palace or town located on the second 128k, you will go back to an overworld on the second 128k, even if the teleporter that took you there was on the first 128k.
You also need to specify the $20 bit for ALL towns and palaces you want to place on the second 128k, otherwise they will switch back to the first 128k.
When you continue or restore from a save, you start on that half of the rom.

Example!


An example of using the expanded rom:
First expand the rom and apply the asm hacks
Then copy 4000 bytes at 8010 [file address] to 24010.

Let's change that forest with the 50 point P bag to another overworld.

Hack these bytes:
4631: AA
46AF: 00
46EE: 20

After doing all the hacking, that forest now takes you to a messed-up version of the second overworld (because we copied that rom bank from 8010 to 24010).

Possible hack ideas: (use your imagination!)
Double the width of the overworld maps by having caves link the two halves together.
Make huge palaces, now that you have twice as much room as before.
Have a light world/dark world. Note that palaces share RAM areas to store their state, so you could put the key in one world, and the locked door in the other.
Have a Palace that you enter in such a way that is hard to exit from, then when you clear it, you emerge on the second world.





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Dwedit
Posted on 08-05-07 10:11 AM, in The Zelda 2 expansion thread again Link | Quote | ID: 59997


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If you want to map out the SRAM, I'd say write DEADBEEF repeatedly across the SRAM area, then create 3 new saves, then play through the game. Whatever stays as DEADBEEF is probably free SRAM.

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Main - Posts by Dwedit

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