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za909
Posted on 06-06-11 04:23 PM, in General Megaman Hacking Thread Link | Quote | ID: 143354


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Hey!
I'm a noob at the site currently, and want to show you my work, and ask for a bit of help if it's not a problem!(I don't feel like making a new thread for the project until more stuff is done)
You see, I'm making my third legit Mega Man hack now, which is going to be the 2nd most extensive MM3 hack around after kuja killer's Mega Man Odyssey
It's not like I know too much about ASM, so I mainly solve the problems via other, simplier methods.That means to change something like AI, I need to look for every small piece of info on various sites.
But enough said.
My project is called Mega Man the Hedgehog Trap.Now that propably spoils one of the major aspects of the game:The stages are based on Sonic levels from the Genesis.
Here's my Ice cap zone(Gemini Man stage)

There are a few things though which I need to know to make this hack better.
How can I change the text in the Dr. Light cutscenes?(The text table found on Datacrystal only works with Stage Select and things like that)
And some info on the Boss AI...Either Doc(I guess if it's similar to the MM2 AIs) or normal, I don't even need to change all of them, but I'm tired of altering their rooms and that's it.(Insectduel's collection of adresses for MM4 is really great)
I'm also trying to port some music from MM6,(using the MMC5 sound engine and kuja killer's document) if I can't do it, I might ask someone's help, or stick with sound channel pointer-based remixes.
Thanks for any kind of help!

za909
Posted on 06-07-11 01:15 PM, in General Megaman Hacking Thread Link | Quote | ID: 143469


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Wow thanks, this is just what I've been asking for for months!
YOU ARE GODS

za909
Posted on 06-08-11 09:00 PM, in General Megaman Hacking Thread Link | Quote | ID: 143521


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Posted by kuja killer
Ah man, i figured my text editor on the MegaFLE level editor that i never finsihed, would of come in handy for people eventually. You can view all the games text for megaman 3, 4, and 5, but couldn't edit any of it cause i grey'd out all the boxes.

It was only because i could never figure out how to do that stuff in visual-basic. About being able to edit text, and insert it back into the ROM properly. every time i tried, it would completely overwrite some totally random place in the rom and literally destroy it, that's why i had the boxes greyed out.

About dr light - the scripts there start at $1C215. Load a table file in the hex editor with the fceux emulator, and you'll see dr light's scripts on the right side of the hex editor for you to edit.

oh and pratieus - you made an accident in your link yours still links to mine, ya forgot to put your ID number thingy


Thanks for the emulator tip.I usually use other hex editors because I don't really hex edit that much(at least I didn't use to)
By the way, do you happen to know a good hex editor that has a Find & Replace command?I'm using Cygnus and it seems to replace only $100 bytes of data at once(which really screwed me over when I first attempted replacing a music track)

za909
Posted on 06-09-11 07:16 PM, in General Megaman Hacking Thread Link | Quote | ID: 143544


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Hmm...so music-wise.Can I just insert a song from a .nsf file if it has 4 sound channels / is ripped from a game that uses the MMC5 Sound engine?

za909
Posted on 06-16-11 08:04 PM, in General Megaman Hacking Thread Link | Quote | ID: 143876


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Posted by za909
Hmm...so music-wise.Can I just insert a song from a .nsf file if it has 4 sound channels / is ripped from a game that uses the MMC5 Sound engine?


Did I say MMC5?I meant Capcom's "6C80"

za909
Posted on 06-17-11 11:06 AM, in General Megaman Hacking Thread Link | Quote | ID: 143916


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Posted by kuja killer

za909 - yea, can copy-paste songs between mm3-6, and whatever other nes games use that engine...but the annoying hard part is that all the dozens and dozenssss of "instrument" pointer numbers have to be changed to other numbers...as long as the game has duplicate instrument settings as another game, or else it's going to sound all screwed up.

if certain instruments dont exist like between megaman 6 and chip'n'dales or whatever, then they gotta be made custom..which sucks.


The really annoying problem is that I can't find a good hex editor with a proper replace function.Most of them don't even seem to have any kind of that, and Cygnus only replaces $100 bytes at once, when the song I want to copy-paste is $270 bytes long

za909
Posted on 06-22-11 05:38 PM, in General Megaman Hacking Thread Link | Quote | ID: 144055


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Posted by Insectduel


So you're using GFX for Sonic! Try downloading the pirate NES ROM called "Somari" (Based on Sonic 1).


Aww...It's like everyone's comparing it to Somari, which really bugs me because I make all the tiles by myself(I usually look at a screenshot from the corresponding zone and that's it.)
Not to mention that it only has Sonic 1 zones unlike my hack which borrows zones from Sonic 1-3

za909
Posted on 06-25-11 12:09 AM, in MegaFLE X 0.701 release Link | Quote | ID: 144095


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Oh man I love all the new functions!
They made my life a heck of a lot easier designing things that were buggy in the older versions(Scene editing)
Although I can't tell if the weird disppearing sprites when you die glitch is fixed(if the editor had anything to do with that)

za909
Posted on 06-27-11 09:12 PM, in MegaFLE X 0.701 release Link | Quote | ID: 144154


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Hmm it seems like it's fine now!
Although I have a really great problem with editing Wily Stage 3 and 4.
In 3, I don't know if it's possible to remove the scrolling platforms segment before the boss doors, or if it is, I have no idea how.If I remove the sprites that make the scrolling platform parts constantly solid, I still get a sideways scrolling in those rows(although it's not solid then).And when I get to the end, it seems like if i change anything in the boss room, the clones never come back after teleporting for the first time.
In Wily 4, the boss refight is screwed up.It's like whenever i enter the teleport that takes you to Screen 7 (regardless of its position, original or not) I end up in a wall on the previous screen.Also I don't know if it's possible to change the CHR sets to load in the actual boss rooms (I want to have the doc robots in the refight)
These are basically the issues I have whenever I hack Mega Man 3 with the editor

za909
Posted on 06-29-11 03:46 PM, in MegaFLE X 0.701 release Link | Quote | ID: 144201


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Posted by kuja killer


** im going to just assume you want to not have the scrolling platforms thing there whatsoever, just completely deleted. okay then. That's a hard-coded thing that can't be edited in the level editor. You gotta change 1 single little spot in a hex editor. I recommend using the fceux emulator + hex editor

Just put an FF on 122EA, and then it's fixed. It wont do scrolling stuff anymore, you're free to edit those 2 rooms now however you want.

** change what exactly in the boss room ?? most likely cant really edit the room how you want cause you'll have to modify something in the megaman clone boss's coding on whatever it is you want to do.

** You didn't touch the scroll settings or anything right ?? They both still say "right x $1" for both screen 6 and 7 right ?? on the screen editor window - if they're different, that might be why.

** you might possibly be able to change some of them to doc robot. I'm not quite sure, haven't looked at that ever before. but do give it a try though. Starting on Screen A - you'll see needleman on the top right corner of the screen in the enemy editor, magnetman on screen C, geminiman on screen E. Just change them to the doc robots, it might or might not work, im not sure. I dont feel like trying right now


Thanks for the info!Maybe I'll be able to make use of the scrolling platforms because I checked if this was a Level ID pointer for the effect to take place in and I was correct.

Well the clone thing I mean is that if I change the structures to TSA blocks that aren't glitchy because of my tile editing, it still happens.I never changed the layout itself or the boss sprite.

And yes, I checked it in a previous rom hack and they are both right x $1...however I didn't know about the method of solving the disappearing glitch with midpoints, so maybe it won't glitch out this time.

za909
Posted on 06-30-11 10:28 AM, in decrease the maximum number of shots megaman Link | Quote | ID: 144220


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Wow it's really strange how you keep alternating between games, I'm guessing you wanna edit the one you can get the most information about.
Well I'm not a professional hacker, but using common sense I found these for Mega Man 3 (I guess the guy that has written something more to this in the Datacrystal database was you Kuja)

0x03D34D - Mega Buster(03)
0x03D34E - Gemini Laser(01) don't touch this, if 02, the gemini laser will pop onto the screen at random locations and may or may not damage what it hits
0x03D34F - Needle Cannon(03)
0x03D350 - Hard Knuckle(01) If you make it 02 then it will fly at double speed but breaks the game if shot at a breakable wall
0x03D351 - Magnet Missile (02)
0x03D352 - Top Spin (00) I have no idea what happens if you touch this, sorry
0x03D353 - Search Snake (03)
0x03D354 - Rush Coil (03) 03 because 1 is for summoning Rush and you can fire 2 buster shots too
0x03D355 - Spark Shock(02)
0x03D356 - Rush Marine (03) Same as RC
0x03D357 - Shadow Blade (01)
0x03D358 - Rush Jet (03) Same as before

za909
Posted on 06-30-11 10:49 AM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 144221


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Hell-o guys! (Althouht it's kind of late to say that, I registered two weeks ago)

I hope it's not mandatory to tell everyone my real name so I'm gonna start with something related to this place.
I have a common disease called Mega Man fetish.And if I and a cool game come together, I usually try to find a way to customize it or make my own version.So that's how I learned about the existence of Romhacking and it follows from this to finding the board.
So I hope I'll be able to get the information I might need and help the ones that are "rookier" than me at the thing.

By this part of the post you may have found out that my first language is not English.Although I've been learning it for almost 10 years now so I should've learnt/learned something by now D:

Enough said, I've finally found a place where people communicate without using the f word all the time.And are not graphosexual(this is my made up term for most of today's young gamers that only care about super cool graphics and FPS games)

I SHOULD FINALLY END THIS POST ALREADY DON'T YOU THINK?

- The End -

za909
Posted on 06-30-11 01:14 PM, in General Megaman Hacking Thread Link | Quote | ID: 144223


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I don't know too much about MM4 stuff but I'm guessing that there is a byte that determines how long it takes for the pharaoh shot to charge, however there's like 4 different frames of animation so if you changed these to $FF I guess people would not even try to charge it because it would take like 15-20 seconds, but this is just my theory.[\b]

And yet again sorry for asking bunch of questions about minor things in Mega Man 3, but they are really annoying, especially this one

I've been looking for Mega Man's palettes when he gets a new weapon (at the YOU GOT ... scene) and probably found his default palette, but I tried to change the ones that came after it (possibly gemini laser, it was like 0F 20 21 31) but nothing happened. also neither text tables seem to work with the weapon abbreviations that you see in the pause menu, so I'm basically hopeless now AAAND yet a third little thing.I'm guessing the block puzzle in Magnet Man's stage is hard coded as well, so I hope someone knows where the Level ID pointer byte is.
Thanks and sorry in advance.

za909
Posted on 07-01-11 12:14 PM, in Osama bin Laden Link | Quote | ID: 144287


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It was kinda pointless in its entirety I think.I mean they killed a leader.And you know how history exaggerates these kind of stuff and just lazily says:Osama killed thousands.He probably was the mastermind behind it, but he was not the one to carry out these operations that's for sure.If it wasn't for him, it would've been for someone else.
And I think if there's ever going to be a Third World War, it's going to be USA and Europe vs. Iraq and Afghanistan.
Also I think they are planning revenge...I just have a bad feeling about this year's September.I mean it's gonna be the 10th anniversary or 9/11.If they're planning something, they will do it that day.
Let's hope I'm wrong.

za909
Posted on 07-01-11 10:02 PM, in General Megaman Hacking Thread Link | Quote | ID: 144306


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You don't need to feel like looking it up again, this is more than enough
Really, disappearing blocks don't fit in any stage I've made and plan to make in this project.Now this is the one last thing probably I ask of you.
Anything about weapon behavior...I don't even need to edit spark shock and top spin, because those just needed a damage alteration.
As for music I'm on my own I guess.

za909
Posted on 07-01-11 11:04 PM, in Osama bin Laden Link | Quote | ID: 144308


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Posted by Kawa
Regarding the whole "he was the mastermind behind killing thousands, but not the one to carry it out", that's the exact opposite of "I was just following orders when I killed those people". And it's just as bad: supposedly you can't hold the soldier responsible since he was following orders, and you can't hold his boss responsible because he wasn't the one doing the dirty deed!

Then who's left to blame for those deaths?


History does not usually remember the name of a soldier.So yeah

za909
Posted on 07-01-11 11:07 PM, in What is your favorite game for NES Link | Quote | ID: 144309


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Well probably from the ones I own it's these three

Mega Man 4
Mega Man 3
Kirby's Adventure

za909
Posted on 07-01-11 11:10 PM, in What games are you playing right now? Link | Quote | ID: 144310


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I'm just starting up Mega Man Battle Network 2 for GBA, and still need to get a controller with an analog stick to beat Conker's bad Fur day on N64 (Man I love that game)

za909
Posted on 07-01-11 11:12 PM, in What was your least favorite game that you've played? Link | Quote | ID: 144311


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Crash Mind Over Mutant...definitely.
Screw Activision, they've ruined the game franchise I grew up with

za909
Posted on 07-02-11 07:42 PM, in General Megaman Hacking Thread Link | Quote | ID: 144322


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Posted by Crist_93
I want to know if it is possible to make that before everyone battle will be show sing warning like in Mega Man Forever. I know that i had to make in tile layer pro that sign but how to make that for ex. unused enemy 22 will act that i'll be able to see sign.
And is editing assembling blocks are on hex or i can do it in normal editor.


Even I can tell you, that you need to learn NES Assembly to program things like that into the game.
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