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Main - Posts by Rai |
Rai |
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Goomba Level: 14 Posts: 21/29 EXP: 10818 Next: 2253 Since: 03-18-11 Last post: 4087 days Last view: 4097 days |
Posted by Lunaria Yeah, I probably do need help with the script translation. So if you know anybody let me know. |
Rai |
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Goomba Level: 14 Posts: 22/29 EXP: 10818 Next: 2253 Since: 03-18-11 Last post: 4087 days Last view: 4097 days |
Added a new ASM hack, to remove the line used for Handakuten in the Japanese version.
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Rai |
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Goomba Level: 14 Posts: 23/29 EXP: 10818 Next: 2253 Since: 03-18-11 Last post: 4087 days Last view: 4097 days |
Well, for a while I've been ASM hacking for the SNES, but I finally decided to start doing some homebrew...
This is my first program. It's very basic, but it sends a font in the rom to the screen, with a 2bpp palette, although only 2 colors are used. |
Rai |
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Goomba Level: 14 Posts: 24/29 EXP: 10818 Next: 2253 Since: 03-18-11 Last post: 4087 days Last view: 4097 days |
https://www.youtube.com/watch?v=ND9y3smGyCo
Some more homebrew stuff. Previously I just showed some text on the screen... But now I've repositioned the text, added a menu ripped from FF4 and added a custom line break routine. It may not look like much, but on the SNES a lot of code goes into doing simple things like displaying text and a message box. |
Rai |
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Goomba Level: 14 Posts: 25/29 EXP: 10818 Next: 2253 Since: 03-18-11 Last post: 4087 days Last view: 4097 days |
VWF progress! The game originally used static text rendering, so I had to change the text rendering routine to a dynamic one. Also, I found a way to fit a full English font into the limited VRAM space as you can see. |
Rai |
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Goomba Level: 14 Posts: 26/29 EXP: 10818 Next: 2253 Since: 03-18-11 Last post: 4087 days Last view: 4097 days |
An update. It's been a while since I started this thread and a lot of ASM hacking progress has been made to the game.
First off, I hacked the compressed in-game dialogue font and changed it to a temporary English font. I've also started making progress on hacking a VWF into this game, as you can see in the screenshot below... The VWF took a lot of hacking to do and is still in it's WIP stages. But it'll be perfected eventually. Though the VWF is almost finished, there's still a ton of work to be done. For instance, I have to modify the VWF to make it work for the cutscene text. I also have to dump the whole Japanese script, which is full of control codes, before I send it to the translator. Then after all that, I'll still have to hack some compressed Japanese graphics. But it'll all get done eventually. |
Rai |
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Goomba Level: 14 Posts: 27/29 EXP: 10818 Next: 2253 Since: 03-18-11 Last post: 4087 days Last view: 4097 days |
Hi, I'm Rai and I've been ASM hacking for the SNES, for translation purposes, for a couple years. I consider myself pretty skilled and have done very complex ASM hacks, like adding a VWF to a game.
But when it comes to coding programs, what programming language would be best for writing a script decompressor for a game? It would be basically have to be a language that supports loading bytes from a file, as well as deleting bytes from files and such. |
Rai |
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Goomba Level: 14 Posts: 28/29 EXP: 10818 Next: 2253 Since: 03-18-11 Last post: 4087 days Last view: 4097 days |
It's been awhile since I've posted anything about this project. But here's a new video showing off my progress with my Goemon 3 translation project:
http://www.youtube.com/watch?v=FBLOTV8u4O8 Also, here are a couple new screenshots: |
Rai |
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Goomba Level: 14 Posts: 29/29 EXP: 10818 Next: 2253 Since: 03-18-11 Last post: 4087 days Last view: 4097 days |
This is something I've been working on for a couple of hours. It's a WIP for a homebrew message box programmed mostly from scratch. I eventually plan to make it very customizable. |
Main - Posts by Rai |
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