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Main - Posts by Rai

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Rai
Posted on 06-02-12 12:08 AM, in Ganbare Goemon 4 Link | Quote | ID: 151169


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Posted by Lunaria
If you need help in the actual script translation aspect then I'm sure toy could possibly recruit someone for that. :p

Good luck with the project!

Yeah, I probably do need help with the script translation. So if you know anybody let me know.

Rai
Posted on 07-04-12 02:00 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 151524


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Added a new ASM hack, to remove the line used for Handakuten in the Japanese version.


Rai
Posted on 07-13-12 03:06 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 151589


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Well, for a while I've been ASM hacking for the SNES, but I finally decided to start doing some homebrew...

Photobucket

This is my first program. It's very basic, but it sends a font in the rom to the screen, with a 2bpp palette, although only 2 colors are used.

Rai
Posted on 07-16-12 05:10 AM, in The General Project Screenshot/Videos Thread... (rev. 2 of 07-16-12 05:11 AM) Link | Quote | ID: 151629


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https://www.youtube.com/watch?v=ND9y3smGyCo

Some more homebrew stuff. Previously I just showed some text on the screen... But now I've repositioned the text, added a menu ripped from FF4 and added a custom line break routine.

It may not look like much, but on the SNES a lot of code goes into doing simple things like displaying text and a message box.

Rai
Posted on 11-06-12 11:15 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 152810


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VWF progress!

The game originally used static text rendering, so I had to change the text rendering routine to a dynamic one.

Also, I found a way to fit a full English font into the limited VRAM space as you can see.

Rai
Posted on 11-06-12 11:22 PM, in Ganbare Goemon 4 (rev. 2 of 11-06-12 11:23 PM) Link | Quote | ID: 152811


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An update. It's been a while since I started this thread and a lot of ASM hacking progress has been made to the game.

First off, I hacked the compressed in-game dialogue font and changed it to a temporary English font.

I've also started making progress on hacking a VWF into this game, as you can see in the screenshot below...



The VWF took a lot of hacking to do and is still in it's WIP stages. But it'll be perfected eventually.

Though the VWF is almost finished, there's still a ton of work to be done. For instance, I have to modify the VWF to make it work for the cutscene text. I also have to dump the whole Japanese script, which is full of control codes, before I send it to the translator. Then after all that, I'll still have to hack some compressed Japanese graphics.

But it'll all get done eventually.

Rai
Posted on 11-14-12 10:28 PM, in Best programming language for writing a script decompressor? Link | Quote | ID: 152857


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Hi, I'm Rai and I've been ASM hacking for the SNES, for translation purposes, for a couple years. I consider myself pretty skilled and have done very complex ASM hacks, like adding a VWF to a game.

But when it comes to coding programs, what programming language would be best for writing a script decompressor for a game?

It would be basically have to be a language that supports loading bytes from a file, as well as deleting bytes from files and such.

Rai
Posted on 02-05-13 01:51 AM, in The General Project Screenshot/Videos Thread... (rev. 3 of 02-05-13 01:53 AM) Link | Quote | ID: 153390


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It's been awhile since I've posted anything about this project. But here's a new video showing off my progress with my Goemon 3 translation project:
http://www.youtube.com/watch?v=FBLOTV8u4O8

Also, here are a couple new screenshots:




Rai
Posted on 02-27-13 01:53 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 153483


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This is something I've been working on for a couple of hours. It's a WIP for a homebrew message box programmed mostly from scratch. I eventually plan to make it very customizable.
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