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Main - Posts by jonwvsu


jonwvsu
Posted on 02-20-11 09:57 PM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 139697

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Sorry if this sounds like a stupid question, but I was wondering if a Wall-Jump could be implemented in SMB3. I know he can do it with emulation if his vert. position is at a multiple of 16 (and other conditions are met), but could that requirement be changed to 1, allowing him to Wall-Jump anywhere? Thanks for you time, and I'm sorry if this isn't in the right place.

jonwvsu
Posted on 02-20-11 11:47 PM, in General SMB3 Hacking Thread Link | Quote | ID: 139710

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Sorry if this sounds like a stupid question, but I was wondering if a Wall-Jump could be implemented in SMB3. I know he can do it with emulation if his vert. position is at a multiple of 16 (and other conditions are met), but could that requirement be changed to 1, allowing him to Wall-Jump anywhere? Thanks for you time!

jonwvsu
Posted on 11-09-12 06:02 AM, in Tetris Zero - A 2 Player Rom Hack Of The Original Tetris Link | Quote | ID: 152817

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It appears not to play nicely with the powerpak. It works fine in fceux and and in nintendualor when its in pal mode. I have it on good authority that the redering needs to be turned off and the nametable would need to be uploaded. Too much vblank time? Anyway, great job. It looks great when it works!

jonwvsu
Posted on 03-06-15 08:03 AM, in Super Mario All-Stars NES (v3-24-20) Emulator & NES/Famicom patches Link | Quote | ID: 159612

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Nice work! Might I suggest adding the Item Select patch to SMB3 and the De-Engrish patch to SMB2us? Also, are you going to add that block to the end of the the last boat in the second level of World 8 in SMB3, (like they did in all stars)?

Main - Posts by jonwvsu

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