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Main - Posts by jonwvsu |
jonwvsu |
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Newcomer Level: 6 Posts: 1/4 EXP: 555 Next: 352 Since: 02-20-11 Last post: 3341 days Last view: 3268 days |
Sorry if this sounds like a stupid question, but I was wondering if a Wall-Jump could be implemented in SMB3. I know he can do it with emulation if his vert. position is at a multiple of 16 (and other conditions are met), but could that requirement be changed to 1, allowing him to Wall-Jump anywhere? Thanks for you time, and I'm sorry if this isn't in the right place. |
jonwvsu |
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Newcomer Level: 6 Posts: 2/4 EXP: 555 Next: 352 Since: 02-20-11 Last post: 3341 days Last view: 3268 days |
Sorry if this sounds like a stupid question, but I was wondering if a Wall-Jump could be implemented in SMB3. I know he can do it with emulation if his vert. position is at a multiple of 16 (and other conditions are met), but could that requirement be changed to 1, allowing him to Wall-Jump anywhere? Thanks for you time! |
jonwvsu |
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Newcomer Level: 6 Posts: 3/4 EXP: 555 Next: 352 Since: 02-20-11 Last post: 3341 days Last view: 3268 days |
It appears not to play nicely with the powerpak. It works fine in fceux and and in nintendualor when its in pal mode. I have it on good authority that the redering needs to be turned off and the nametable would need to be uploaded. Too much vblank time? Anyway, great job. It looks great when it works! |
jonwvsu |
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Newcomer Level: 6 Posts: 4/4 EXP: 555 Next: 352 Since: 02-20-11 Last post: 3341 days Last view: 3268 days |
Nice work! Might I suggest adding the Item Select patch to SMB3 and the De-Engrish patch to SMB2us? Also, are you going to add that block to the end of the the last boat in the second level of World 8 in SMB3, (like they did in all stars)? |
Main - Posts by jonwvsu |
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