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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by optomon

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optomon
Posted on 07-21-08 08:17 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 87778


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Very nice effects Dahrkdaiz. That could make room for some very nice puzzle solving sequences.

optomon
Posted on 07-22-08 05:38 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 87819


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maybe DD could just get them to freeze enemies too

optomon
Posted on 07-31-08 06:59 AM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 88266


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I played it a little and I haven't seen any glitches or anything yet, so that's good. Good to see that you've got a sound effect for the whip even if it a bad sound effect from 8 Eyes. Eventually, I'd imagine, different more Castlevania sounding sound effects are going to exist for different weapons and whips.

Not sure how far this game is going to go. Is this game going to be more linear or will you still have a stage selection screen?

optomon
Posted on 08-01-08 05:59 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 88326


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haha what the heck

optomon
Posted on 08-21-08 07:46 AM, in I made an NSF file: aurora.nsf Link | Quote | ID: 89256


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Whoa really cool. Really brings out the grace of sound, like in a way that not even the Crystalis soundtrack did, mainly because of the advanced sound engine. Love the vocals.

optomon
Posted on 09-06-08 06:34 AM, in I've come accross a few interesting 6502 ASM things... Link | Quote | ID: 89965


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I'll admit, I still don't understand the logic of a lot of coding techniques I've come across in games or why they work the way they do. I just know what they do. I couldn't tell you how a stack works or even what a stack is. Is this pretty much how everyone does stuff?

optomon
Posted on 09-06-08 09:48 AM, in I've come accross a few interesting 6502 ASM things... (rev. 2 of 09-06-08 09:50 AM) Link | Quote | ID: 89987


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The plate analogy is good, but it doesn't tell me exactly what it is. Is it just a register (or something) used to temporarily store bytes when you need them? So if an RTS is sneaking the original location of the address right after the JSR location from the stack... would a single PHA or PLA before the RTS corrupt the return address that would be pulled from the stack?

EDIT: While we're on the subject of Guardian Legend, what are you doing to the game exactly Jigglysaint? If anyone's interested in a Guardian Legend hack it is definitely me.

optomon
Posted on 09-17-08 04:33 AM, in I made an NSF file: aurora.nsf Link | Quote | ID: 90636


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Ok this song is officially amazing. I've been listening to it like all day basically.

optomon
Posted on 09-18-08 12:26 PM, in Your Face Link | Quote | ID: 90677


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I'm offically shaving tomorrow, but I wanted to take one last amazing picture of myself before that happens:



optomon
Posted on 09-19-08 06:23 AM, in Your Face Link | Quote | ID: 90754


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More awesomeness

optomon
Posted on 09-19-08 07:03 AM, in Your Face Link | Quote | ID: 90758


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Posted by blackhole89
I don't think I'd even recognize you on the street if I got to know you with the beard before.

Are you on the run?


Well, I also got a haircut. But yeah its pretty dramatic change.

optomon
Posted on 09-19-08 10:05 AM, in Your Face Link | Quote | ID: 90765


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yeah my phone camara does that when the lighting gets messed up.

optomon
Posted on 09-19-08 10:29 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 90766


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Oh yeah that hack... interesting to see you are still working on it. I was making the overworld music several months ago, and like went to bed and forgot about it.

optomon
Posted on 09-26-08 09:29 AM, in Your Face Link | Quote | ID: 91125


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I plan on growing it back sometime.

Oh, and I shaved the mustache too if that makes you any happier.

optomon
Posted on 09-26-08 10:40 PM, in Your Face Link | Quote | ID: 91145


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It was annoying

optomon
Posted on 10-01-08 12:37 PM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 91490


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This game is TOUGH.

As a very seasoned Zelda 2 player, I personally like the challenge so far, but if I were somewhat new to Zelda 2 I'd likely be scared shitless of this game. A lot of situations involving enemies close to edges make it particularly aggravating.

optomon
Posted on 10-02-08 02:16 PM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 91541


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I've been playing this game for like 8 hours straight and am completely lost, I haven't even found level 2 yet. Ive looked EVERYWHERE. After the swamp, there are a lot of areas that are extremely difficult to get through and they take forever to get to. Theres one infamous area that just loops all over the place and leads you in circles I can't figure it out. One hint had me combing the swamp for a long time and I found nothing.

This game has been very stressful.

optomon
Posted on 10-04-08 01:09 AM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 91662


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God this game is so unfair. I just spent another 5 hours and have gotten up to the getting a little kid after another big fat maze of tough caves. I have a lot of complaints.

(spoiler?)

1) A lot of the secrets in this game are REALLY unfair and almost impossible to have hindsight as to what they might be. One secret in particular is one in the second palace that is so ridiculous that you have to use jump and go into a place that would look like you'd have to kill yourself, and it took like hours of dying and coming back to the palace over and over again to find out. That secret was absolutely horrible, and there is no way I could have possibly guessed its existnce had I not played the original Zelda 2, so I feel really lucky to have found it. Perhaps the worst part is that it looks like your supposed to get a key in this room, and as far as I can tell its impossible to reach. I even jumped to what seemed like a glitched area of the game before finding out this secret (it looked like a dead end with a keyhole).

2) Like in Simon's Quest, the people in the towns are almost completely useless. It would be nice if they could give you some kind of insight to some of the games 'impossible' secrets instead of messages like this one
and this one. That town in particular actually irritated me because of its location, I felt very lucky to stumble across it.

3) Dying and getting back to places takes an extremely long time and is often very painful. Even places that I've been through countless times, I seem to find new ways of easily dying in them, especially the ones with bridges, and particularly this one. I might suggest narrowing the jumps in those places. The ones where you have 3 tiles to jump across gives you plenty of air time to get knocked in by some unpredictable factor. A good simple suggestion to make this hack more tolerable would be to allow the player to start out with more lives (since you only get 3)... which brings me to my next complaint...

4) Where is a lives counter? It's hard to remember after a long time of playing how many times you died. This feature needs to be in this game.

5) Possibly the most irritating thing of all is when you come out of a cave and it takes you to a location in a rock that is far away and basically forces to go all the way back. I don't think you understand how crushing and disappointing this is. It's hard enough to get to some of those areas without losing all your lives. I know this kind of thing existed in later parts of the second quest in Zelda 1, but the application of it here is much more harsh, and you could at least continue at that Zelda 1 dungeon.

And to let you know I'm playing the 'easy' version.

optomon
Posted on 10-04-08 05:15 AM, in The Legend of Zelda: Journey of a Day - RELEASE! (rev. 2 of 10-04-08 11:06 AM) Link | Quote | ID: 91667


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I have the reflect spell but don't have enough magic containers to use it. I basically can't get anywhere in the third palace. I need to find another magic container but WHERE!?

EDIT: After about a billion hours of crisscrossing what seemed like the entire game over and over again and peeking my nose into every single wall in the game I left myself no healthy choice but to look at the items FAQ in the third download, and sure enough I missed a spot, a pretty damn hard to find one too. The fact that I couldn't have enough magic containers for reflect at that point of the game left me with a feeling that there had been a mistake and that the game was unbeatable. And two clues about "magic" being "in the graves" and "near the swamp" were completely throwing me off. This secret really should be revised or needs a hint.

optomon
Posted on 10-04-08 12:25 PM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 91681


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YES!!!!!!

Now to go look for a million more impossible to find secrets...
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Main - Posts by optomon

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