Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,606,268
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-20-24 10:24 AM
Guest: Register | Login

Main - Posts by optomon

Pages: 1 2 3 4 5 6 7 8 9 10

optomon
Posted on 05-17-07 05:15 PM, in I hate finals Link | Quote | ID: 36021


Leever
Level: 33

Posts: 21/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Don't panic or give up. Make whatever arrangements you can to get another chance to take it. It works sometimes.

optomon
Posted on 05-23-07 07:23 AM, in The NHL Thread: AB 2 Edition! Link | Quote | ID: 37664


Leever
Level: 33

Posts: 22/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days


Stole game 5, earned game 6.

Finals, Senators, Here we come!!!

optomon
Posted on 05-23-07 12:30 PM, in Main reasons I can't wait to move out Link | Quote | ID: 37700


Leever
Level: 33

Posts: 23/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Why don't you let your grandpa know he's keeping you up?

optomon
Posted on 05-31-07 09:39 AM, in Megaman Ultra 2 Update Link | Quote | ID: 39801


Leever
Level: 33

Posts: 24/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Great select screen!

I have been heavily anticipating this game, so not having much else revealed is a little bit tortuous to me. I can only assume you've changed roughly everything.

optomon
Posted on 05-31-07 09:43 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 39802


Leever
Level: 33

Posts: 25/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Is it the magic meter? I don't remember it being shaded.

optomon
Posted on 05-31-07 10:04 AM, in Your Face Link | Quote | ID: 39804


Leever
Level: 33

Posts: 26/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days


6weeks ago.



Now. God Ducks, hurry up and win that cup already, it's only a matter of time before it starts consuming people.

optomon
Posted on 06-03-07 10:54 AM, in Your Face Link | Quote | ID: 41786


Leever
Level: 33

Posts: 27/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
I'm not really from Long Beach, I just live there.

It's nice to see the lumberjack comment. That's kind of the look I was going for.

optomon
Posted on 06-04-07 09:26 AM, in A quick question for my more experienced colleagues... Link | Quote | ID: 42169


Leever
Level: 33

Posts: 28/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
I've only been able to reorder the structure of the level layouts rather than create new rooms. And I haven't done this as dramatically as I wanted to because I failed to figure out how to move the interstage doors around much without deforming the game somehow.

0x 1FB33 : Pointer Table for room order for every stage. The first one is "00 80" pointing to 0x 10010. It is the room order for "stage 0" (when youre outside the castle at level 1). The first two bytes is a pointer that defines the bottom floor (F2 7F in this case, though I haven't looked into what it exactly defines). The next two bytes, regardless what they are will define the top floor.

0x 1FBC0 : Table of bytes that indicate how many rooms will be in each stage from left to right.. The left byte is the bottom floor, the right is the top floor. 19 of these for the game's 19 stages. The first one is "20" meaning 2 rooms, and the 0 means 1 room on the top floor, but the game designers obviously didn't need to do anything with that top floor nybble anyway. "23" for example would mean 3 rooms on the bottom floor, 4 rooms on the top floor. It will look like this:

XXXX
XXX


0x 1FBD3 : Another table that does a similar thing. Its another 19 byte table, and it defines how many rooms will be cut off starting from left to right for each stage. "FF" means it will be normal. "F1" means that the top floor will lose two rooms. Let's say you put "F1" ifor the same stage as you have a "23". It would look like this:

XX
XXX




Something like that. That's about as far as I bothered to get. Just play with these for a while I guess. Hope it helps.


As for making new rooms, I have a very vague idea how that could be done, but it would probably require some massive hexwork. Basically, wherever the room order pointers are pointing to (e.g. whatever F2 7F at 10010 points to) is where you have to make them.

optomon
Posted on 06-06-07 05:52 AM, in A quick question for my more experienced colleagues... Link | Quote | ID: 42853


Leever
Level: 33

Posts: 29/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
In the F2 7F, if you add 30 to the pointer, the stage will will shift one room over. For example, change it to 22 80 and the stage will shift one room. Sorry for not bringing that up.

0x 1FB33, note at 1FB35 is the pointer 02 80 which is in fact the pointer for the second stages rooms. This points to 0x 10012, which is the pointer 82 80. note that 82 80 is 90 more than F2 7F, thrre rooms back. Remember, that each room is 30.

Do you see the pattern?

optomon
Posted on 06-06-07 06:25 AM, in A quick question for my more experienced colleagues... (rev. 2 of 06-06-07 06:25 AM) Link | Quote | ID: 42867


Leever
Level: 33

Posts: 30/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Yes and yes. Have you been using stake at all?

The background tile data should follow right after the pointers that define the room order. (eg, for level 1, after the 72 7F and subsequent pointers). But use stake to edit that.

Pointers for candles and enemies at 12DA0, one for each floor in a stage. The candle and enemy data begins after them, at the location the first pointer is pointing at. It will start with the first stage going left to right, going enemy-candle-enemy-candle pattern. Further ahead, there is information for what is actually stored in the candles and what enemies can be where, (eg more information).

Sorry if that sounds vague, it's just that you are asking for a lot. If you want me to tell you some more just IM me.

optomon
Posted on 06-06-07 08:37 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 42900


Leever
Level: 33

Posts: 31/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Wario Kart sprite controversy, LMAO.

Someone post this Mario sprite Dirtbag altered so that maybe someone can actually have a chance at believing him.

optomon
Posted on 06-06-07 08:49 AM, in A quick question for my more experienced colleagues... Link | Quote | ID: 42903


Leever
Level: 33

Posts: 32/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Posted by Dr. Mario
Stake is for chumps.


Now now... no need to be bitter

optomon
Posted on 06-07-07 09:13 AM, in A quick question for my more experienced colleagues... Link | Quote | ID: 43249


Leever
Level: 33

Posts: 33/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Posted by koala_knight

Optomon! Do you know of any hex editors that can compare two files and display the differences in each?


I've only used one hex editor since I started hacking, and that would be translhextion. It in fact has a "compare from current offset" option under the "offset" dropdown list. Make sure you have clicked the first nybble of the first byte when comparing it to another file. Very useful feature. When doing it, it will inform you which bytes are different.

optomon
Posted on 06-09-07 11:09 AM, in The NHL Thread: AB 2 Edition! Link | Quote | ID: 43913


Leever
Level: 33

Posts: 34/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Yeah there was a lot of talk of other players who were worthy of the trophy (Giguere, Pahlsson, Alfredsson, etc.), and Scott Niedermeyer being the winner surprised me, and though I wouldn't have picked him myself I'm not necessarily displeased to see him win it.

optomon
Posted on 06-09-07 11:24 AM, in Your Face Link | Quote | ID: 43916


Leever
Level: 33

Posts: 35/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Has this thread become some kind of localised myspace?

optomon
Posted on 06-15-07 12:15 AM, in A new piece of music I did Link | Quote | ID: 45713


Leever
Level: 33

Posts: 36/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
That was good Rich. I hear nothing wrong with that song, just sounds like a solid ambient and hypnotic piece.

optomon
Posted on 06-18-07 09:35 PM, in Kraid in Donkey Kong Country Link | Quote | ID: 46639


Leever
Level: 33

Posts: 37/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Well, the final boss in DKC looks kind of like Kraid. Maybe they're related.

optomon
Posted on 06-18-07 09:38 PM, in A quick question for my more experienced colleagues... Link | Quote | ID: 46640


Leever
Level: 33

Posts: 38/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
AIM : optomon

Really, though, I should just compile a gigantic text document about Castlevania info.

optomon
Posted on 06-18-07 09:54 PM, in Castlevania: Chorus of Mysteries Link | Quote | ID: 46652


Leever
Level: 33

Posts: 39/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Posted by Reshaper256
Seems good so far. I put it on a disk and tried to play it on my playstation with imbnes, but it locked up at the beginning of the second level, right after I killed the little wiggly plant thing and tried to go to the right. I'll give it another try on a different emulator soon.


Thank you for this report. It sounds like there are a couple things that could have crashed it. I will look into it.

optomon
Posted on 06-20-07 01:02 AM, in Castlevania: Chorus of Mysteries Link | Quote | ID: 47024


Leever
Level: 33

Posts: 40/198
EXP: 220896
Next: 8283

Since: 03-05-07
From: Vancouver, WA

Last post: 2481 days
Last view: 2069 days
Well maybe I should have kept the four-power-loss-a-hit into level 4 instead of level 6 like the original Castlevania. The biggest complaints about the game so far has been the difficulty curve.
Pages: 1 2 3 4 5 6 7 8 9 10


Main - Posts by optomon

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.231 seconds. (330KB of memory used)
MySQL - queries: 135, rows: 167/167, time: 0.222 seconds.