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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by FruityCactus


FruityCactus
Posted on 03-04-07 09:03 PM, in Intresting and funny in Pokemon Red Link | Quote | ID: 10468


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I was going to post this on the Acmlm board 1 but they now have a stupid aproval thingy, so I came here.

plus a was called somthing;I shall not repeat.

Anyway, I was mucking around with the character selection code and one of the values 'EA' when changed to 00 it skips the name selection and sets the characters the default name of your character to NINTEN and the rival SONY.

FruityCactus
Posted on 03-04-07 11:16 PM, in Intresting and funny in Pokemon Red Link | Quote | ID: 10517


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Posted by Nyletak
Kei, he means the original Pokémon Red, not Fire Red.


Yes I wouldnt say it was for FR if I clearly put Red

FruityCactus
Posted on 03-05-07 09:41 AM, in Intresting and funny in Pokemon Red Link | Quote | ID: 10722


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The location is 616e.

FruityCactus
Posted on 03-07-07 10:08 AM, in How rude Link | Quote | ID: 11714


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http://board.acmlm.org/thread.php?id=308&o=0&p=20

Theres some right nobs over there.

Thats my guess why board No.2 came about?

FruityCactus
Posted on 03-07-07 10:13 AM, in How rude Link | Quote | ID: 11716


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Ok, sorry for that.

FruityCactus
Posted on 03-08-07 10:05 PM, in Elitemap Error Link | Quote | ID: 12308


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I havnt used elitemap for over a year but today I downloaded it to do some Pokemon Ruby editing and found the following error upon opening my ruby rom: "Invalid map pointers in INI"

What is happening here? This did happen last time I used EM.

FruityCactus
Posted on 03-09-07 10:38 AM, in Pokémon Red/Blue Map Format (rev. 2 of 03-09-07 10:52 AM) Link | Quote | ID: 12615


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Attemt to find Phil Ruben he knows.

[edit]Why are you carrying on with this editor? are you planning a red hack? I myself see no point as very liuttle people hack red anymore[/edit]

FruityCactus
Posted on 03-09-07 04:41 PM, in Elitemap Error Link | Quote | ID: 12683


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Nope its the right rom and the ini seems fine, i'll go and fetch the rom on my old PC and ini to if it makes any difference.

FruityCactus
Posted on 03-09-07 09:01 PM, in Pokémon Red/Blue Map Format (rev. 2 of 03-09-07 09:06 PM) Link | Quote | ID: 12750


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Its always been my goal to form a group of red hackers and create a killer hack.

Maybe we could form some sort of group to do this? I have 4 years experience of hacking red.

Especialy with your map knoledge, cbm's locations list, adn along with my knoledge on how the tileses work.

FruityCactus
Posted on 03-09-07 10:22 PM, in Pokémon Red/Blue Map Format (rev. 2 of 03-09-07 10:22 PM) Link | Quote | ID: 12787


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Damoose52 is ok, he went legal and starting creating and selling CCG's.

I entered the rom scene around late 2000/early 2001, then in 2002 I started to rom hack my self.

Do you remember the fight between BG and ER to see who could make the better Orange Islands hack? Although I did like BG's hacks I have to say ER's OIA was the best.

If used right Pokemap can be great. There was a Pokemap 2 that was never released.

FruityCactus
Posted on 03-10-07 10:51 AM, in Pokémon Red/Blue Map Format (rev. 6 of 03-10-07 12:06 PM) Link | Quote | ID: 13297


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This is excelent. I once attempted to edit the connection data but I only managed to get it so that you would see the next map from the map you were currently in, if that makes sense.

As for the scripting, I once edited the Prof. OAK walking intro so he would walk to the top right of pallet town insdead of the center.

Do you really need to repoint the town map? I manged to edit it by hand with out repointing it.

What you programing this in? I could help out if your doing it in VB.

Why dont you call it Redit? If I could program in some extra features in it would be a good idea to call it that, plus it would save confusion from CBM's gold map edit, redmap.

FruityCactus
Posted on 03-11-07 02:29 PM, in Pokémon Red/Blue Map Format Link | Quote | ID: 13820


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Posted by Xeon
Well I made some progress yesterday, I disassembled the map loading routine and figured out exactly how it loads the map into the RAM, and at what position.

Unfortunately I can't figure out how the hell the Warp-To points are positioned on the damn map.

Anyway, heres the formulas I came up with for the RAM address calculations.

Start Offset = (0xC6E8 + ((MapWidth + 6) * 3) + 3)

and then if you wanted the RAM address of a specific X/Y tile.

RAM Address = (0xC6E8 + (((MapWidth + 6) * 3) + 3) + (Y * 6)) + X + (Y * MapWidth)

But now I'm basically stumped on the Warp-To data...

Warp-To Point, Index: 1, RAM??:0xC71B, Y: 5, X: 5
Warp-To Point, Index: 2, RAM??:0xC71F, Y: 5, X: 13
Warp-To Point, Index: 3, RAM??:0xC74F, Y: 11, X: 12

Those are the Warp-To points for Pallet town, as you can see it appears as if the game is pulling those RAM addresses out of its ass, because not only do they not match up with the data in the memory....they don't seem to line up with anything.


Im going to talk to PR about it, then i'll post a little later what he told me.

FruityCactus
Posted on 03-11-07 02:36 PM, in Your Face (rev. 2 of 03-11-07 02:38 PM) Link | Quote | ID: 13822


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Heres me dunno what happen to my hair that day, and as for my right eye, im sure I was looking at the camera:



FruityCactus
Posted on 03-13-07 02:57 PM, in Pokémon Red/Blue Map Format Link | Quote | ID: 14723


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It would be good to set up a rom hacking group site to put all our documents together. I can set one up if you would like?

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