Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,494,405
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-27-24 11:35 PM
Guest: Register | Login

Main - Posts by NEONswift

Pages: 1 2 3 4

NEONswift
Posted on 11-20-07 11:03 PM, in Super Mario Galaxy Link | Quote | ID: 70486


Paragoomba
Level: 21

Posts: 61/66
EXP: 42439
Next: 7504

Since: 03-04-07
From: England

Last post: 5864 days
Last view: 5582 days
Posted by Grey Megatron
Posted by ShadowTails
but I'll be damned if any of them aren't fun.


Bowser 3 in M64.
I agree that in retrospec it was pretty poor of Nintendo to have the same boss 3 times but at the time Mario64 felt so good that it didn't really matter.

Slightly dissapointed that there is no one on one actual arse kicking of Bowser Jr in Galaxy. With a character that is that annoying you should really be able to have a more hands on fight. I'd say the Boswer fights in Galaxy are the best bowser battles to date with being able to spin attack him after his SMB3 style hurting himself.

____________________


Deviant Art Profile

NEONswift
Posted on 11-21-07 03:31 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 70496


Paragoomba
Level: 21

Posts: 62/66
EXP: 42439
Next: 7504

Since: 03-04-07
From: England

Last post: 5864 days
Last view: 5582 days
Another week another tileset done for my hack...



____________________


Deviant Art Profile

NEONswift
Posted on 11-23-07 08:59 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 70601


Paragoomba
Level: 21

Posts: 63/66
EXP: 42439
Next: 7504

Since: 03-04-07
From: England

Last post: 5864 days
Last view: 5582 days
Posted by boingboingsplat
In Progress:

This will probably be the biggest ASM project I've attempted.

There's also some custom GFX in there for ya.

(If you haven't gotten it yet, SM64 caps)
The Wing Cap I'd imagine would be one of the easiest as Cape Mario already moves in a nearly identical way. You have to change some GFX and shift the Cape Image to Mario's head after redrawing it as a set of wings.

The other two though would require a lot of work with the physics and environment. I'd be very interested to see this progress.

____________________


Deviant Art Profile

NEONswift
Posted on 03-27-08 07:05 PM, in Generic SMW screenshot thread Link | Quote | ID: 81074


Paragoomba
Level: 21

Posts: 64/66
EXP: 42439
Next: 7504

Since: 03-04-07
From: England

Last post: 5864 days
Last view: 5582 days
Ok so only a mockup but the tileset design has been completed and is ready to be imported into my SMW hack.



____________________


Deviant Art Profile

NEONswift
Posted on 03-27-08 08:18 PM, in Generic SMW screenshot thread Link | Quote | ID: 81078


Paragoomba
Level: 21

Posts: 65/66
EXP: 42439
Next: 7504

Since: 03-04-07
From: England

Last post: 5864 days
Last view: 5582 days
Thanks guys,

Yes based on Wario Land level seeing as my hack is a Wario Land remake of sorts. Not great on the 2d platforming level design so chances are once the remake is done ill release it as a base hack.

____________________


Deviant Art Profile

NEONswift
Posted on 04-07-08 11:05 PM, in Generic SMW screenshot thread Link | Quote | ID: 81616


Paragoomba
Level: 21

Posts: 66/66
EXP: 42439
Next: 7504

Since: 03-04-07
From: England

Last post: 5864 days
Last view: 5582 days
What you guys think of this, Its possibly the fastest ive ever created a tileset.



Old and New to show the difference!

____________________


Deviant Art Profile
Pages: 1 2 3 4


Main - Posts by NEONswift

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.219 seconds. (328KB of memory used)
MySQL - queries: 58, rows: 76/76, time: 0.214 seconds.