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Main - Posts by NEONswift |
NEONswift |
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Paragoomba Level: 21 Posts: 41/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
What exactly would this involve? I'd be willing to help.
I'm quite interested in seeing an assembly created for this game. As certain hacks Ive yet to get round to even attempting would be made much easier if the assembly was done beforehand. ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 42/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Posted by SmallhackerOk well I'd love to get involved... What needs to be looked at and what formatting do you want it in? ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 43/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
More imagery for you guys. I'm basically working on a Super Mario World remake of Super Mario Land 3 - minus the Wario stuff. Which is surprisingly titled Super Mario Land 3 ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 44/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Posted by XkeeperWhat is conflicting? There are still things to edit but for the most part all the graphics have been taken from Mario & Luigi: Superstar Saga. I'd appreciate some elaboration from you if that's at all possible. If something needs fixing... ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 45/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Posted by RichPosted by NEONswiftHmm yeah already thought about that level the otherday. |
NEONswift |
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Paragoomba Level: 21 Posts: 46/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Posted by RichHmm brings up the question though about Mario's strength... The harmless goom is surely only harmless because Wario is made of thicker skin so should Mario be able to just walk into one to defeat it? ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 47/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Posted by PacSorry forgot to reply to this... Yes I was Zelda hacking but Dodongo's Gold went down in a harddrive bust and my attempt to recreate it or a newer Z3 hack was killed off by my veer towards asm and gfx hacking. There are better Zelda 3 hackers out there that have made considerable more progress than I ever will so I think I will be leaving it to them. Z3 hacking is way too time consuming for me to make any real progress with it so I have opted for SMW hacking instead and a remake of sorts. Back to sprites... The harmless gooms I think I will keep harmless but I need to implement a purpose for coins in SMW as even though the Gooms were harmless in Wario Land they were not pointless as every bit of cash added to the overall gameplay. ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 48/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Eh? WHat?!! Who the fuck are all you people? ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 49/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
The work everyone is doing these days is astounding. Loving the OpenPoke, Stranded and MON's items hack especially.
Some images of my Super Mario Land 3 remake in SMW. New HUD & Baby Mario! And heres the outdoor section of Course 01: Course 01 ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 50/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Posted by PacThanks Pac... I was playing around with the music patches available for SMW but not sure if any of it really fits. Most of the classic songs I prefer to SMW's ones though. Id really like the Wario Land tunes in there but I know absolutely nothing about hacking music. ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 51/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Posted by ghettoyouthThats pretty cool. Im having to create new sprites for my Super Mario Land 3 remake. Only played around a little with sprite tool though. Buckethead is awesome though. Hopefully once I get better with it all Ill be making sprites of this calibre. Loving the sky pop and bubble pop mikeyK and Matrizzle. In theory you could use a similar sprite to completely cover mario and give your main character a 32x32 tilemap? ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 52/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Granted its a mockup but after having worked on an idea for a good Wario Land Goal room replacement and having spent hours on this tonight I'm happy that this'll be in my hack after only 10mins of tweaking Map16 blocks and Palettes tomorrow. The Goal room will show monochrome pieces of the levels just completed and will most likely become the tileset for switch palaces as well. But still haven't decided on a replacement for the SMW goal yet. ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 53/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Posted by The KinsDats one funky Mushroom! EDIT: oh and as state previously by another user I like the cement blocks. ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 54/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Me showing off Baby Mario and the new end of level goal area in my hack Super Mario Land 3. ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 55/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Posted by KawaiiImoto-eHmm the idea was black and white because that was what was stuck in my head...but yeah I guess the colouring is more green/yellow back when it was on GB. Last time i played Wario Land it was on my Gameboy Color so would have been using the black and white palette. May see what it looks like with the old skool GB colouring. ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 56/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Posted by mikeykMikeyK thats fantastic. This was something Ive planned to work on for a while. My plan is to have it function on the Y button though and not like the classic hammer. Ive always intended to replace wario's shoulder barge in my hack with Mario using the hammer. ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 57/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
As always Stifu that looks sweet. I especially love the background for the character select. Ive always been more of an old skool Mario Kart fan so I look forward to this. ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 58/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Heres a couple of Images of Parsely Woods Course 36 from my Remake of Wario Land:
Took a few screencaptures from the test version of this level so please keep in mind there aren't meant to be any enemies yet. ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 59/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
Posted by StifuThe background is as close to the Wario Land level as possible but due to a diference in the height of the GB screen and that of the SNES its caused that problem. I need to work on a good cloud set to use for backgrounds as a number of the Wario Land levels make a point of showing off clouds. Either the moutain will be much lower or i will place a set of trees on the background in the blank space currently there. It is a Wood after all. ____________________ Deviant Art Profile |
NEONswift |
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Paragoomba Level: 21 Posts: 60/66 EXP: 42441 Next: 7502 Since: 03-04-07 From: England Last post: 5864 days Last view: 5582 days |
here are my pros and cons...
*** MAY CONTAIN SPOILERS *** PROS - Back to the classic Super Mario 64 controls with added spin jump from Sunshine - Some fantastic themes for levels after Sunshine was only sunshine. - New challenges in the form of comets (Daredevil and Shadow Mario) - Imaginitive Bosses - Old Skool Super Mario Bros gameplay - Amazing Soundtrack CONS - They removed the nearly unlimited camera control which was one of the best features of Sunshine - No Yoshi or Toadsworth and Bowser Jr has returned - Very linear gameplay (Old Skool Mario) after having removed the more sandbox design of SM64. - Bosses are too easy - Haven't yet seen the GAME OVER screen ************************ Seems to me that this generation Nintendo have sadly taken a step backwards with the way game cameras are controlled... Wind Waker and Mario Sunshine were 2 games in the last generation that has almost perfect camera control with the use of the C stick. Obviously the limitation of the Wii's lack of buttons may have prevented Nintendo from doing this but I dont like relying on automated cameras. Despite my rather limited complaints Im still enjoying this as much as I thought i would and certain levels have compelled me to play again cause theyre just that good! ____________________ Deviant Art Profile |
Main - Posts by NEONswift |
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