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Main - Posts by The-doggy |
The-doggy |
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Level: 15 Posts: 25/33 EXP: 13285 Next: 3099 Since: 12-06-10 Last post: 4764 days Last view: 2932 days |
Posted by Insectduel forget that, i already fixed myself In other news, i'm not sure if this has been posted before, but... i've collected some boss pattern information sometime ago, is not complete. but i'm still searching for the wily bosses. ------------------------------------------------------------------- Metal man x2CC2D (6B) Projectile. x2cc3f (04) speed of Metal blade. x2CC29 (23) Sound for metal blade. x2CC1d (06) Metal blade frequency?. Crash man x2CCF7 (01) Running speed. x2CD2A (06) Jump height. x2CD07 (27) change to 17 and he's always jumping. x2CDAF (44) jump speed?. x2CDD3 (5E) change 55 and he's always shooting bombs when jumping x2CDEE (06) speed of crash bomb. Quick man x2C882 (??) boomerang delay when appearing. x2C887 (04) Boomerang speed when appearing. x2C8A5 (04) Low jump. x2C8A3 (07) Middle jump. x2C8A4 (08) High jump. x2C8E4 (3E) Running time x2C8DF (02) Running speed. Bubble man x2C70B (FF) Bubble man landing speed. x2C6D3 (01) Bubble man Rising speed. x2C74F (??) Projectile type. Wood man x2C5DD (04) Jump height. x2C5E2 (01) Jump distance. x2C5A9 (04) Leaf shield speed. x2C553 (04) Number of falling leafs(?). x2C576 (02) Falling Leaves movement(horizontal?). x2C567 (20) Y pos. for falling leaves. x2C522 (61) Leaf shield. x2c557 (62) falling leaves. x2C542 (62) Rising leaves. Flash man x2CAC6 (00) Jump distance. x2CACE (03) Jump height. x2CA52 (06) projectile shooting frequency. x2CA81 (06) Projectile speed. x2CA09 (06) Number of projectiles to shoot. ------------------------------------------------------------------- i will post air man and heat man later because i haven't found all the data. that's all for now |
The-doggy |
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Level: 15 Posts: 26/33 EXP: 13285 Next: 3099 Since: 12-06-10 Last post: 4764 days Last view: 2932 days |
I had to make a new post, so yeah
How do i can make separate graphics for each level in the marked part. (I remember that rockman L had separated graphics for that.) is there a offset that changes the gfx set for each level? |
The-doggy |
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Level: 15 Posts: 27/33 EXP: 13285 Next: 3099 Since: 12-06-10 Last post: 4764 days Last view: 2932 days |
This is pretty cool, most of snes games don't save high score when turn the game off. |
The-doggy |
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Level: 15 Posts: 28/33 EXP: 13285 Next: 3099 Since: 12-06-10 Last post: 4764 days Last view: 2932 days |
More progress =P
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The-doggy |
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Level: 15 Posts: 29/33 EXP: 13285 Next: 3099 Since: 12-06-10 Last post: 4764 days Last view: 2932 days |
uuuhhh... your layout it's dark, i can't barely see anything(My screen is dark, right?)
cool layout though. |
The-doggy |
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Level: 15 Posts: 30/33 EXP: 13285 Next: 3099 Since: 12-06-10 Last post: 4764 days Last view: 2932 days |
Hello
HUFF, i have to say your hack is insane(in the good way) level design is genius!, especially air man's stage, the level is unique and awesome. your lvl design is better than mine(not just because my hack has custom graphics needs to be better and i'm not saying my hack is 'better' than others) hope you can finish your game soon. ----- btw... here's the latest demo of my hack(6 stages playable) http://acmlm.kafuka.org/uploader/get.php?id=3743 I actually finished heat and wood but i'm losing the interest in mega man hacking D:, i'm stuck in wily 1 and i have no idea what to do there. |
The-doggy |
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Level: 15 Posts: 31/33 EXP: 13285 Next: 3099 Since: 12-06-10 Last post: 4764 days Last view: 2932 days |
Posted by HUFF Wait! you have been working in that for 5 years!?!? wow, that's a lot of time for work in a hack i never hacks mm3 or 4, i wanted to hack mm6 but there isn't too much hacking information about 6 because it's hard to edit even with a level editor. In other news... Just a quick screenshot of wily 1... |
The-doggy |
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Level: 15 Posts: 32/33 EXP: 13285 Next: 3099 Since: 12-06-10 Last post: 4764 days Last view: 2932 days |
Posted by eman9405 I can answer that! First open your hex editor, jump to the offset x03DE74 (06) change to 05 and the tornadoes will not curve. |
The-doggy |
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Level: 15 Posts: 33/33 EXP: 13285 Next: 3099 Since: 12-06-10 Last post: 4764 days Last view: 2932 days |
Posted by eman9405 I think i posted the wrong number Changing the byte to 03 will make the tornadoes not round. also try these: x03DE7E - Tornado 1 X speed x03DE7F - Tornado 2 X speed X03DE80 - Tornado 3 X speed x03DE81 - Tornado 1 Y speed x03DE82 - Tornado 2 Y speed x03DE83 - Tornado 3 Y speed |
Main - Posts by The-doggy |
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