Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,593,092
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-17-24 08:45 AM
Guest: Register | Login

Main - Posts by The-doggy

Pages: 1 2

The-doggy
Posted on 02-21-11 12:12 AM, in General Megaman Hacking Thread Link | Quote | ID: 139711


Level: 15

Posts: 25/33
EXP: 13285
Next: 3099

Since: 12-06-10

Last post: 4764 days
Last view: 2932 days
Posted by Insectduel
It's possible to remove the quick laser beams without the editor but it's just 1 enemy for each room. Let's see what I can do.


forget that, i already fixed myself

In other news, i'm not sure if this has been posted before, but... i've collected some boss pattern information sometime ago, is not complete.
but i'm still searching for the wily bosses.



-------------------------------------------------------------------
Metal man
x2CC2D (6B) Projectile.
x2cc3f (04) speed of Metal blade.
x2CC29 (23) Sound for metal blade.
x2CC1d (06) Metal blade frequency?.

Crash man
x2CCF7 (01) Running speed.
x2CD2A (06) Jump height.
x2CD07 (27) change to 17 and he's always jumping.
x2CDAF (44) jump speed?.
x2CDD3 (5E) change 55 and he's always shooting bombs when jumping
x2CDEE (06) speed of crash bomb.

Quick man
x2C882 (??) boomerang delay when appearing.
x2C887 (04) Boomerang speed when appearing.
x2C8A5 (04) Low jump.
x2C8A3 (07) Middle jump.
x2C8A4 (08) High jump.
x2C8E4 (3E) Running time
x2C8DF (02) Running speed.

Bubble man

x2C70B (FF) Bubble man landing speed.
x2C6D3 (01) Bubble man Rising speed.
x2C74F (??) Projectile type.

Wood man

x2C5DD (04) Jump height.
x2C5E2 (01) Jump distance.
x2C5A9 (04) Leaf shield speed.
x2C553 (04) Number of falling leafs(?).
x2C576 (02) Falling Leaves movement(horizontal?).
x2C567 (20) Y pos. for falling leaves.
x2C522 (61) Leaf shield.
x2c557 (62) falling leaves.
x2C542 (62) Rising leaves.

Flash man
x2CAC6 (00) Jump distance.
x2CACE (03) Jump height.
x2CA52 (06) projectile shooting frequency.
x2CA81 (06) Projectile speed.
x2CA09 (06) Number of projectiles to shoot.
-------------------------------------------------------------------
i will post air man and heat man later because i haven't found all the data.
that's all for now

The-doggy
Posted on 02-23-11 10:45 PM, in General Megaman Hacking Thread Link | Quote | ID: 139810


Level: 15

Posts: 26/33
EXP: 13285
Next: 3099

Since: 12-06-10

Last post: 4764 days
Last view: 2932 days
I had to make a new post, so yeah

How do i can make separate graphics for each level in the marked part.


(I remember that rockman L had separated graphics for that.)

is there a offset that changes the gfx set for each level?

The-doggy
Posted on 02-24-11 01:25 AM, in Pinball Dreams/Fantasies (SNES) high score savers Link | Quote | ID: 139814


Level: 15

Posts: 27/33
EXP: 13285
Next: 3099

Since: 12-06-10

Last post: 4764 days
Last view: 2932 days
This is pretty cool, most of snes games don't save high score when turn the game off.

The-doggy
Posted on 03-05-11 10:27 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 140006


Level: 15

Posts: 28/33
EXP: 13285
Next: 3099

Since: 12-06-10

Last post: 4764 days
Last view: 2932 days
More progress =P




The-doggy
Posted on 03-21-11 02:16 AM, in board2 Town Square - Down'n'Up Link | Quote | ID: 140280


Level: 15

Posts: 29/33
EXP: 13285
Next: 3099

Since: 12-06-10

Last post: 4764 days
Last view: 2932 days
uuuhhh... your layout it's dark, i can't barely see anything(My screen is dark, right?)

cool layout though.

The-doggy
Posted on 03-21-11 02:35 AM, in General Megaman Hacking Thread Link | Quote | ID: 140281


Level: 15

Posts: 30/33
EXP: 13285
Next: 3099

Since: 12-06-10

Last post: 4764 days
Last view: 2932 days
Hello

HUFF, i have to say your hack is insane(in the good way)
level design is genius!, especially air man's stage, the level is unique and awesome. your lvl design is better than mine(not just because my hack has custom graphics needs to be better and i'm not saying my hack is 'better' than others)

hope you can finish your game soon.

-----

btw... here's the latest demo of my hack(6 stages playable)

http://acmlm.kafuka.org/uploader/get.php?id=3743

I actually finished heat and wood but i'm losing the interest in mega man hacking D:, i'm stuck in wily 1 and i have no idea what to do there.

The-doggy
Posted on 03-22-11 02:28 AM, in General Megaman Hacking Thread (rev. 2 of 03-22-11 02:29 AM) Link | Quote | ID: 140292


Level: 15

Posts: 31/33
EXP: 13285
Next: 3099

Since: 12-06-10

Last post: 4764 days
Last view: 2932 days
Posted by HUFF

Its a 5 year oddesy and as of late things have only gotten more and more creative Im hoping to finish the game this year and move on to mm3 or 4 which seem eaier to hack



Wait! you have been working in that for 5 years!?!?
wow, that's a lot of time for work in a hack


i never hacks mm3 or 4, i wanted to hack mm6 but there isn't too much hacking information about 6 because it's hard to edit even with a level editor.


In other news...


Just a quick screenshot of wily 1...

The-doggy
Posted on 04-24-11 06:17 PM, in General Megaman Hacking Thread (rev. 5 of 04-24-11 06:20 PM) Link | Quote | ID: 141070


Level: 15

Posts: 32/33
EXP: 13285
Next: 3099

Since: 12-06-10

Last post: 4764 days
Last view: 2932 days
Posted by eman9405
my main problem is air shooter. how do i get it to shoot one round that doesnt curve (well not as much as the original)?

EDIT: this isnt going to be hard to do, is it?


I can answer that!


First open your hex editor, jump to the offset x03DE74 (06) change to 05 and the tornadoes will not curve.

The-doggy
Posted on 05-01-11 07:27 PM, in General Megaman Hacking Thread Link | Quote | ID: 141408


Level: 15

Posts: 33/33
EXP: 13285
Next: 3099

Since: 12-06-10

Last post: 4764 days
Last view: 2932 days
Posted by eman9405
that didnt work very well. the other rounds are still present, and now their functions are screwed. how do i fix this (and by that i mean remove them)?


I think i posted the wrong number

Changing the byte to 03 will make the tornadoes not round.

also try these:
x03DE7E - Tornado 1 X speed
x03DE7F - Tornado 2 X speed
X03DE80 - Tornado 3 X speed
x03DE81 - Tornado 1 Y speed
x03DE82 - Tornado 2 Y speed
x03DE83 - Tornado 3 Y speed
Pages: 1 2


Main - Posts by The-doggy

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.331 seconds. (328KB of memory used)
MySQL - queries: 29, rows: 50/50, time: 0.325 seconds.